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词条 Rec Room (video game)
释义

  1. Gameplay

  2. Game modes

  3. User generated content

  4. Development

  5. Reception

  6. References

  7. External links

{{Use mdy dates|date=December 2017}}{{Infobox video game
| title = Rec Room
| image = Rec Room logo.jpg
| developer = Against Gravity
| publisher = Against Gravity
| director =
| producer =
| designer =
| programmer =
| artist =
| writer =
| composer =
| engine = Unity
| platforms = Microsoft Windows, PlayStation 4
| released = {{Unbulleted list|Microsoft Windows|June 1, 2016|PlayStation 4|November 21, 2017}}
| genre = Game creation system, massively multiplayer online
| modes = Multiplayer
}}Rec Room is a virtual reality online video game and game creation system developed and published by Against Gravity.[1] It was released for Microsoft Windows in June 2016, and PlayStation 4 in November 2017.[2]

Gameplay

The game may be played without a virtual reality headset, but not all functions of the game are accessible in this mode. In virtual reality mode, the game uses full 3D motion via the motion capture system of a virtual reality headset and two hand-held motion controllers. The hub room vaguely resembles the lobby of a YMCA or other recreational center (thus earning the game's title of Rec Room) with doors that lead to various games and user-generated rooms. Players can explore the space around them within the confines of their physical floor-space, while roaming further by using controller buttons to teleport a short distance, with minimal or no virtual reality sickness. Sliding (so-called “walking”) is also an option, however it poses a higher risk of virtual reality sickness. Motion controllers are required to pick up and handle objects in the game world, including balls, weapons, construction tools, and other objects.

Game modes

Rec Room consists of separate multiplayer games, including first-person shooters, cooperative action role-playing games, a charades-like game, and five sports game. Rec Room also provides in-game tools for user-generated maps and games.[1]

User generated content

An in-game item called the maker pen is used to generate various 3D shapes that can exist in the game world and can be interacted with. These custom shapes can be placed into a number of predesigned rooms. Beyond the maker pen, players also have access to a number of pre-generated game assets, such as balls, tables, chairs and guns that players can place into their rooms. Players can choose to save their rooms and then list them publicly such that other players can find and visit them. Owners of popular rooms earn weekly dividends of tokens, Rec Room’s main currency.

The maker pen also provides access to a node-based visual programming language, which is based on the dataflow programming paradigm and allows players to add various kinds of animated and interactive elements to their rooms. This feature allows players to create new multiplayer online video games that may be played within Rec Room; thus, the game effectively includes a game creation system.

Development

Seattle-based development studio Against Gravity was co-founded in April 2016 by Nick Fajt and Dan Kroymann.[3] Prior to that, CEO Nick Fajt worked as the Principal Program Manager on the HoloLens team at Microsoft. Against Gravity′s CCO Cameron Brown also worked at Microsoft as HoloLens Creative Director. In 2016 and early 2017, the company raised $5 million in funding for the development of Rec Room and its player community. According to CEO Nick Fajt, the company will keep Rec Room free to download.[4]

In 2017, Rec Room{{'s}} "Junior Mode" was COPPA-certified by Samet Privacy.[5]

Reception

Dan Ackerman, writing for CNET, described Rec Room as VR's killer app.[6] In January 2017, Ars Technica reported that trolling and harassment in Rec Room were a problem.[7] In June 2017 MIT Technology Review contributor Rachel Metz described it as a fun and significant example of VR's potential for social interaction, while criticizing its underdeveloped anti-abuse features.[8] Filmmaker Joyce Wong described it as her choice of “most interesting piece of art in 2017”.[9] In March 2018, Amy Sterling, writing for Forbes, mentioned room-building in Rec Room in the context of the development of a real-world match to the fictional “OASIS” of the novel Ready Player One.[1]

References

1. ^{{cite web|url=https://www.forbes.com/sites/amysterling/2018/03/25/visualizations-of-the-future-toward-the-oasis/|title=Visualizations Of The Future: Toward The Oasis|website=Forbes.com|first=Amy|last=Sterling|date=March 25, 2018|accessdate=October 14, 2018}}
2. ^{{cite web|url=https://blog.us.playstation.com/2017/11/09/rec-room-coming-to-playstation-vr-open-beta-launches-nov-21/|title=Rec Room Coming to PlayStation VR, Open Beta Launches Nov. 21|website=PlayStation.Blog|date=November 9, 2017|accessdate=December 28, 2017}}
3. ^{{cite web|url=https://www.vbprofiles.com/companies/against-gravity-58946d2914d332cd8d000010|title=Company Against Gravity|publisher=Spoke intelligence|website=VBProfiles|accessdate=December 30, 2017}}
4. ^{{cite web|url=https://www.roadtovr.com/rec-room-raises-5m-continue-build-future-social-vr/|title=‘Rec Room’ Studio Raises $5M "to continue to build the future of Social VR"|website=RoadToVR|first=Scott|last=Hayden|date=February 2, 2017|accessdate=December 30, 2017}}
5. ^{{cite web|url=http://www.kidsafeseal.com/certifiedproducts/recroom_vr.html|title=OFFICIAL MEMBERSHIP PAGE: Rec Room (Junior Mode)|website=kidsafeseal.com|accessdate=January 2, 2018}}
6. ^{{cite web|url=https://www.cnet.com/news/why-playing-paintball-in-rec-room-is-the-most-fun-you-can-have-in-virtual-reality-right-now/|title=VR finally has its killer app, and it's called Rec Room|website=CNET|first=Dan|last=Ackerman|authorlink=Dan Ackerman|date=August 12, 2016|accessdate=December 28, 2017}}
7. ^{{cite web|url=https://arstechnica.com/information-technology/2017/01/welcome-to-world-of-trolling-in-virtual-reality/|title=Welcome to the world of trolling in virtual reality|publisher=|first=Annalee|last=Newitz|website=Ars Technica|date=January 24, 2017|accessdate=December 28, 2017}}
8. ^{{cite web|url=https://www.technologyreview.com/s/607956/virtual-realitys-missing-element-other-people/|title=Virtual Reality’s Missing Element: Other People|website=MIT Technology Review|first=Rachel|last=Metz|date=June 14, 2017|accessdate=December 30, 2017}}
9. ^{{cite web|url=http://www.cbc.ca/arts/the-art-of-vr-in-2017-filmmaker-joyce-wong-found-compelling-new-ways-to-socialize-online-1.4462737|title=The art of VR: In 2017, filmmaker Joyce Wong found compelling new ways to socialize online|website=CBC Arts|first=Joyce|last=Wong|date=December 27, 2017|accessdate=January 2, 2018}}

External links

{{Portal|Video games}}
  • [https://www.againstgrav.com/rec-room/ Official website]

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