请输入您要查询的百科知识:

 

词条 The Book of Treasure Maps
释义

  1. Contents

  2. Publication history

  3. Reception

  4. Reviews

  5. References

{{refimprove|date=December 2017}}{{Infobox Book
| name = The Book of Treasure Maps
| image = File:The Book of Treasure Maps, Judges Guild.jpg
| image_caption = Cover
| author =
| genre = Role-playing game
| publisher = Judges Guild
| release_date =
| media_type = Print
| pages =
| isbn =
| congress=
| oclc=
}}

The Book of Treasure Maps is a supplement for fantasy role-playing games published by Judges Guild in 1979.

Contents

The Book of Treasure Maps contains five miniscenarios, each a dungeon that the player characters are led to via treasure map. Each dungeon has a hand-drawn map for the players and a complete map for the GM.[1]

The booklet contains five treasure maps plus accompanying scenarios and dungeon settings. These are set in the world on maps published by Judges Guild; however, they can be transferred intact into the gamemaster's own world. "The Lost Temple" is two levels of medium difficulty; "The Tomb of Aethering the Damned", one level; "The Lone Tower", a multi-level of slightly more difficulty; "Willchidar's Well", three small levels of medium difficulty; and "The Crypts of Arcadia", a large one-level maze about equal to "The Lone Tower".[2]

Publication history

The Book of Treasure Maps was written by Paul Jaquays, and was published by Judges Guild in 1979 as a 48-page book.[1]

Reception

Elisabeth Barrington reviewed The Book of Treasure Maps in The Space Gamer No. 29.[2] Barrington commented that "Each scenario comes with plenty of background information, accompanying rumors, maps for characters and the DM, and a wide variety of nasties. Well-written, it is easy to read and figure out. The maps appear in imaginative places - such as written in moon runes on a +1 shield - and are very clear. All five are easily placed anywhere the DM desired; he is not limited by the JG's own worlds. They are good for one campaign apiece, but if one wishes, thay may be continued."[2] She continued, "There is little to criticize about this book. The Book of Treasure Maps assumes a working knowledge of the D&D system, but that is about all."[2] Barrington concludes her review by saying, The Book of Treasure Maps I recommend to almost any player who wished a good example of a one-night campaign set-up, whether he had his own campaign world or not; whether he had been playing two weeks or two years."[2]

Reviews

  • Gryphon #2 (Fall 1980)
  • Different Worlds #46 (May/June, 1987)

References

1. ^{{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=136}}
2. ^{{cite journal|last=Barrington |first=Elisabeth |date=July 1980 |title=Capsule Reviews|journal=The Space Gamer|publisher=Steve Jackson Games|issue=29|pages=28}}
{{DEFAULTSORT:Book of Treasure Maps}}

2 : Fantasy role-playing game supplements|Judges Guild publications

随便看

 

开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。

 

Copyright © 2023 OENC.NET All Rights Reserved
京ICP备2021023879号 更新时间:2024/11/16 11:03:08