词条 | Tom Jubert |
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| name = Tom Jubert | birth_date = {{birth year and age|1985}} | residence = London, England | occupation = Video game writer, Narrative designer }}Tom Jubert (born 1985) is a British video game writer and narrative designer.[1] He is best known for his work on many high-profile games, including FTL: Faster than Light, The Talos Principle, and The Swapper.[2] He has worked on AAA games, but most of his work has been on smaller indie titles.[3] BiographyJubert went to the University of Southampton, where he did one year of Computer Science before changing majors to English and Philosophy, graduating best-in-class in 2007. He also holds an MA in Philosophy from King's College London.[4][5] In 2007, Jubert received his first writing job in the game industry, writing the story of Overture.[6] In 2008, he wrote the sequels as well, Black Plague, for which he was nominated for a Writer's Guild of Great Britain award,[7] and Requiem.[6] Despite the fact that the games' stories were positively received, he stated that, looking back on the game, he believed that it was "far too text-heavy", as the bulk of the story was communicated via diary entries.[3] In 2009, Jubert wrote and developed the text adventure Ir/rational, which was originally a minigame from the Penumbra series.[8] It was later followed in 2012 by Ir/rational Redux,[9] and in 2013 by Ir/rational Investigator.[10] These games were described as logical deduction games with witty writing and humor.[10] In 2010, Jubert worked as a narrative designer on the game San Francisco, as well as localizing the script of Lost Horizon for a western release.[1] In 2012, he wrote the story for the game FTL: Faster than Light.[2][11] In 2013, he wrote The Swapper, and in 2014, The Talos Principle. That year, he was included in Develop Online's "30 Under 30", which mentioned that he was described by Rhianna Pratchett as one of the game industry's best up-and-coming writers.[7] In 2015, he wrote a new story mode for the game The Masterplan prior to the game's release from Steam Early Access.[12] The same year, he was also hired to add a story to the game Subnautica while the game was in Early Access.[2] References1. ^1 {{Cite web|url=https://www.rockpapershotgun.com/2010/07/22/tom-jubert-talks-projects-plots-penumbra/|title=Tom Jubert Talks Projects, Plots, Penumbra|last=Denby|first=Lewis|date=2010-07-22|website=Rock, Paper, Shotgun|language=en-US|access-date=2017-07-26}} {{DEFAULTSORT:Jubert, Tom}}2. ^1 2 {{Cite web|url=https://www.destructoid.com/writer-tom-jubert-ftl-binary-domain-to-write-the-story-for-subnautica-296100.phtml|title=Writer Tom Jubert (FTL, Binary Domain) to write the story for Subnautica|website=Destructoid|language=en|access-date=2017-07-26}} 3. ^1 {{Cite web|url=https://www.rockpapershotgun.com/2011/10/05/telling-tales-the-art-of-game-stories-in-2011|title=Telling Tales: The Art Of Game Stories In 2011|last=Denby|first=Lewis|date=2011-10-05|website=Rock, Paper, Shotgun|language=en-US|access-date=2017-07-26}} 4. ^{{Cite web|url=http://litshowcase.org/content/the-narrative-designer/|title=The Narrative Designer - International Literature Showcase|website=The Narrative Designer|access-date=2017-07-26}} 5. ^{{Cite news|url=https://www.study.eu/article/make-games-dude-tom-jubert-on-how-to-become-a-game-developer-interview|title=“Make games, dude”: Tom Jubert on how to become a Game Developer (Interview)|access-date=2018-04-17|language=en}} 6. ^1 {{Cite web|url=https://www.rockpapershotgun.com/2008/07/21/rps-interview-penumbras-tom-jubert/|title=RPS Interview: Penumbra’s Tom Jubert|last=Walker|first=John|date=2008-07-21|website=Rock, Paper, Shotgun|language=en-US|access-date=2017-07-26}} 7. ^1 {{Cite news|url=http://www.develop-online.net/analysis/30-under-30/0116351|title=30 Under 30|access-date=2017-07-26}} 8. ^{{Cite web|url=https://www.rockpapershotgun.com/2009/12/15/irrational-are-you-human/|title=ir/rational: Are You Human?|last=Meer|first=Alec|date=2009-12-15|website=Rock, Paper, Shotgun|language=en-US|access-date=2017-07-26}} 9. ^{{Cite web|url=http://www.eurogamer.net/articles/2012-07-23-ir-rational-redux-a-puzzler-unlike-anything-youve-played-before|title=Ir/rational Redux: a puzzler unlike anything you've played before|last=Gibson|first=Ellie|date=2012-07-23|website=Eurogamer|language=en-UK|access-date=2017-07-26}} 10. ^1 {{Cite web|url=https://www.rockpapershotgun.com/2013/04/03/logic-noir-irrational-investigator/|title=Logic Noir: Ir/rational Investigator|last=Walker|first=John|date=2013-04-03|website=Rock, Paper, Shotgun|language=en-US|access-date=2017-07-26}} 11. ^{{Cite web|url=http://www.eurogamer.net/articles/2012-10-22-from-the-mind-behind-ftl-comes-the-swapper-a-philosophical-platformer|title=From the writer behind FTL comes The Swapper, a philosophical platformer|last=Haske|first=Steve|date=2012-10-22|website=Eurogamer|language=en-UK|access-date=2017-07-26}} 12. ^{{Cite web|url=https://www.rockpapershotgun.com/2015/05/20/the-masterplan-release-date/|title=The Masterplan To Leave Early Access With Story Mode|last=Alexander|first=Jem|date=2015-05-20|website=Rock, Paper, Shotgun|language=en-US|access-date=2017-07-26}} 8 : 1985 births|British video game programmers|Living people|Writers from London|Video game writers|Video game designers|Alumni of King's College London|Alumni of the University of Southampton |
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