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词条 TumbleSeed
释义

  1. Gameplay

  2. Development

  3. Reception

  4. Post-release

  5. References

  6. External links

{{Use American English|date=February 2017}}{{Use mdy dates|date=February 2017}}{{Infobox video game
| title = TumbleSeed
| image =
| publisher = aeiowu
| designer = {{ubl|Benedict Fritz|Greg Wohlwend}}
| programmer = {{ubl|Benedict Fritz|David Laskey}}
| composer = Joel Corelitz
| artist = {{ubl|Greg Wohlwend|Jenna Blazevich}}
| platforms = macOS, Nintendo Switch, PlayStation 4, Windows
| released = {{Start date|2017|05|02}}
| genre = Action
| modes = Single-player
}}

TumbleSeed is an indie action video game, created by developer Benedict Fritz and designer Greg Wohlwend, in which the player balances a rolling seed on an ascending, horizontally slanted vine past procedurally generated obstacles to reach the top of a mountain. It is based on the mechanical arcade game Ice Cold Beer and built partially through the Cards Against Humanity game incubation program. TumbleSeed was released in May 2017 to generally favorable reviews on macOS, Nintendo Switch, PlayStation 4, and Windows platforms. Critics, in particular, appreciated their haptic sense of the rolling seed from the Nintendo Switch's sensitive HD Rumble. Many reviewers noted TumbleSeed{{'s}} intense and sometimes uneven difficulty, which the developers hoped to address in a post-release update. They credited this stigma and a tepid critical reception for the game's slow sales, but were proud of their work.

Gameplay

TumbleSeed begins in a quiet forest village disturbed by angry creatures creating holes in the ground. A seed is tasked to fulfill a vague prophecy by ascending the mountain, progressing through the forest, jungle, desert, and snow, to save the town.{{r|Polygon rev|Shacknews: 1%}} The player controls an ascending, horizontal, and slanted vine to balance a rolling seed past procedurally generated holes and enemy obstacles to reach the top of a mountain.{{r|Guardian rev}} With a controller, the player uses two analog sticks to raise and lower the two edges of the horizontal vine{{r|Guardian rev}} while managing the momentum of the seed.{{r|GS review}} If the seed falls into a hole or hits an enemy, the player loses a life ("heart") and resumes from an earlier position, but the game ends once the player runs out of hearts. Some punishments are more severe: A seed that fall into a hole will resume from the last flagged checkpoint, but if the seed collides with spikes or loses all hearts, the game ends and the player returns to the bottom of the mountain to try again.{{r|Guardian rev}}

While ascending the mountain, the player activates helpful power-up abilities by collecting and planting minerals in marked plots.{{r|Guardian rev}} While there are over 30 abilities in total,{{r|NWR rev}} the player starts with the basic four: Flagseed creates an additional checkpoint (in lieu of regressing further down the mountain upon losing a heart), Heartseed creates additional hearts from minerals, and the Crystal ability generates minerals from multiple plots. Thornvine's single-use, protective thorny vine can hurt enemies if aligned correctly, though some enemies require more than one hit to die, and the player forfeits all thorns upon losing a heart. As the game progresses, the player collects additional abilities, such as Flailflower, which turns the seed into an anchor for a spiky flail, and Floodfruit, which fills surrounding holes with water for easy passage.{{r|Guardian rev}} Thus the player constantly weighs whether to use minerals offensively (to eliminate enemies), defensively (to bypass difficult sections), or at all.{{r|Guardian rev}}{{r|Eurogamer rev}}

After completing a portion of the mountain, the player reaches a basecamp intermezzo with multiple opportunities for collecting new abilities. The player can trade minerals for abilities in the store, and choose between two abilities to receive for free.{{r|Guardian rev}} The basecamp also contains minigames, such as a shooting range, a gambling device, and optional sidequests, which reward the player with shortcuts to later stages in subsequent playthroughs for completing challenges such as finishing a level within a time limit or without receiving damage.{{r|Metro rev|Eurogamer rev}}

Some enemies move in predictable patterns and others hunt the player. They range in resemblance from larva and vultures to spiders. While ascending the mountain, the player passes through themed biomes, such as forest, desert, and snow, and each section of the mountain introduces new enemies that force the player to modify their strategy. TumbleSeed is depicted in a simple, colorful art style. Its characters are one-eyed, seed-shaped creatures who occasionally have hats. Their dialogue is visualized with speech bubbles, in text and emoji. Additionally, TumbleSeed includes other features including quests, leaderboards, and daily challenges.{{r|Guardian rev}}

The Four Peaks patch adds several elements to make the game friendlier, including training levels, a Weekly Challenge, and benefits that persist between playthroughs. The Battle Mode, exclusive to the Nintendo Switch release, is a King of the Hill-style mode for two players to compete to hold a set region for the longest.{{r|Eurogamer: Battle}}

Development

The game is based on Ice Cold Beer, a mechanical arcade game in which the player controls the ends of a metal rod to raise a rolling, metal ball vertically in a wooden cabinet while avoiding holes cut into the wood.{{r|RPS: trailer|NLife: interview}} The Chicago-based indie development team found the machine at an arcade where they competitively played the 2013 video game Killer Queen. Developer Benedict Fritz later prototyped a version of Ice Cold Beer in the Unity game engine with a simple white background and black, circular holes. His friend, designer Greg Wohlwend, who had previously worked on Threes and Ridiculous Fishing, saw a short, online video of Fritz's prototype and the two began to work together on the project by adding enemies, an in-game world, and procedurally generated levels. Their prototypes included dungeon crawl and open world, action-adventure genre explorations. They spent two years designing the title and wanted to honor and contribute to the legacy of Ice Cold Beer.{{r|NLife: interview}} They also worked through a Cards Against Humanity game incubation program in 2015,{{r|Chicago: incubator}} and several other indie developers based in Chicago joined the production: David Laskey, Jenna Blazevich, and composer Joel Corelitz.{{r|NLife: interview}}[1] Based on the project's loose, collaboratory nature, Metro called the game's pedigree "as indie as indie gaming gets".{{r|Metro rev}} The team released a promotional trailer in August 2016 ahead of a demo at the PAX West game show.{{r|Destructoid: different kind}}

With the announcement of the Nintendo Switch, the development team sought to become a "flagship" demonstration of the console's HD Rumble feature,{{r|NLife: interview}} in which the player proprioceptively "feels" in-game textures through the controller's fine-tuned vibrations.[2] The developers thought that the Switch's "high-fidelity vibration" afforded players a greater sense of in-game detail with better perception about the seed's speed and direction.{{r|NLife: interview}} They cold-called Nintendo and began work together in June 2016, prior to the Switch's announcement.{{r|Engadget: made it|NLife: interview}} Designer Greg Wohlwend saw the game as sharing classic Nintendo attributes, including a wide color palette, accessibility, and difficulty. Nintendo, at the time, was thawing its relations with indie developers by removing restrictions for development on their consoles.{{r|Engadget: made it}} Wohlwend said that their partnership was positive and the port of the game's code to the Switch platform was painless.{{r|NLife: interview}} Originally planned for release in 2015,{{r|Chicago: incubator}} TumbleSeed was released on May 2, 2017, on Nintendo Switch, macOS, PlayStation 4, and Windows platforms.{{r|Polygon: release date}} The Nintendo Switch release includes an exclusive King of the Hill-style Battle Mode.{{r|Eurogamer: Battle}}

Reception

{{Video game reviews
| MC = 78/100[3]
| Destruct = 8/10[4]
| EuroG = Recommended[5]
| GSpot = 6/10[6]
| NLife = 8/10[7]
| Poly = 6/10[8]
| rev1 = The Guardian | rev1Score = {{rating|5|5}}{{r|Guardian rev}}
| rev2 = Metro | rev2Score = 8/10{{r|Metro rev}}

}}

The game received "generally favorable" reviews, according to video game review aggregator Metacritic.[3] Reviewers recommended the game, in particular, for short bursts of play with the portable Nintendo Switch.{{r|Wired rev|NLife rev}} Reviewers considered the Nintendo Switch's HD Rumble a good fit for the game's core rolling mechanic and aesthetics.{{r|Guardian rev|Destructoid rev}} Nintendo Life said HD Rumble made the Switch's portable mode "the definitive way to play" TumbleSeed.{{r|NLife rev}} Its haptic sensation approximated how it felt to play the mechanical Ice Cold Beer.{{r|Guardian rev}} Reviewers additionally compared the Ice Cold Beer conceit to the core mechanic of Shrek n' Roll (2007){{r|Guardian rev}} and portable, plastic maze puzzles.{{r|Wired rev}}

Multiple reviewers commented on the gameplay's chafing difficulty{{r|Wired rev|Metro rev|Eurogamer rev|Shacknews: 1%}} and uneven difficulty progression.{{r|GS review|Shacknews: 1%}} TumbleSeed stops short of the "masocore" genre of punishingly difficult games, but its imprecise controls nevertheless demand patience to develop proficiency and mastery.{{r|Wired rev}} At a fundamental level, Eurogamer found the controls "maddening and mesmerizing",{{r|Eurogamer rev}} and Polygon, out of frustration, wanted to directly control the seed.{{r|Polygon rev}} The multitasking player is made to "never feel safe" between balancing encroaching enemies, unpredictable enemy spawns, precarious controls, and easy deaths,{{r|Guardian rev}} all while managing crystal resources.{{r|GS review}} Polygon considered the game's strategic elements, such as deciding whether to go on offense or defense, to be its most interesting aspect.{{r|Polygon rev}} Others focused on TumbleSeed{{'s}} art and movement mechanics, as Wired{{'s}} reviewer appreciated the slow process of learning how best to navigate the game and additionally found a new aspect to appreciate each time she played it.{{r|Wired rev}} Some disagreed as to whether the game's challenge was appropriate and never malicious,{{r|Eurogamer rev}} or often unbalanced and frustrating compared to its rewards.{{r|GS review}} The randomness of each basecamp's power-up offerings also contributed to uneven difficulty between playthroughs.{{r|Metro rev}}

Metro contended that though TumbleSeed was marketed as a roguelike, apart from its procedurally generated levels, it was closer in genre to traditional arcade games.{{r|Metro rev}} Though like roguelikes, player mistakes are costly and unforgivingly punished by returning the player to the beginning of the game. Polygon wrote that while this mechanic is acceptable, the act of losing all equipped upgrades upon losing a single heart was harsh.{{r|Polygon rev}}

The Guardian saw "an obvious throughline" between designer Greg Wohlwend's prior work and the colorful, simple, and cute visuals of TumbleSeed.{{r|Guardian rev}} Reviewers wrote that "bright art and cheery music" made the environment inviting{{r|Wired rev}} and lively,{{r|Eurogamer rev}} though not particularly memorable as to distract from the gameplay.{{r|NLife rev}} Some critics struggled to visually distinguish between cosmetic and active objects.{{r|Metro rev|Eurogamer rev}} It visually recalled the art of Patapon, according to Nintendo Life.{{r|NLife rev}} TumbleSeed was a honorable mention for "Excellence in Audio" at the 2017 Game Developers Conference.[9]

Post-release

{{Quote box|quote='It's a pressure cooker filled with gunpowder that only a monk could endure,' [Wohlwend] said of the game's 'overwhelming' amount of moving parts. |source=Wohlwend's postmortem of TumbleSeed quoted in Polygon{{r|Polygon: recoup}} |width=30em |quoted=1}}

A month after release, the developers worked to make the game less difficult, in response to criticism from reviewers.[10] In a postmortem released alongside a set of updates, TumbleSeed designer Greg Wohlwend credited the game's slow sales to the title's tepid critical reception and stigma of high difficulty. Critics, he wrote, considered the game unfair and unforgivingly hard, as reflected in lukewarm scores from major gaming websites. Players were expected to withstand an overwhelming amount of simultaneous elements and as such, few reached the end of the game. The "4 Peaks Update" added four new areas and abilities to simplify the game, such as reducing incoming damage or increasing stealth near enemies. The game was unlikely to recoup its costs, Wohlwend wrote, and the update was doubtful to change that course, but he felt proud of their development effort and considered the update to be therapy. The June 2017 update was released for Windows and was anticipated for consoles soon after.{{r|Polygon: recoup}}

References

1. ^{{Cite web |last1=Rougeau |first1=Michael |title=‘Tumbleseed’ is a promising new indie rolling to the Nintendo Switch |work=Digital Trends |date=2017-04-14 |url=http://www.digitaltrends.com/gaming/tumbleseed-release-date-nintendo-switch/ |accessdate=2017-04-17 |df=mdy-all }}
2. ^{{Cite web |last1=Porter |first1=Jon |title=Meet the minds behind Nintendo Switch's HD Rumble tech |work=TechRadar |date=2017-02-07 |url=http://www.techradar.com/news/meet-the-minds-behind-nintendo-switchs-hd-rumble-tech |accessdate=2017-04-14 |df=mdy-all }}
3. ^{{cite web |url=http://www.metacritic.com/game/switch/tumbleseed/critic-reviews |title=Tumbleseed Critic Reviews for Switch |work=Metacritic |accessdate=December 8, 2017 |archiveurl=https://www.webcitation.org/6qBlBKnjT?url=http://www.metacritic.com/game/switch/tumbleseed/critic-reviews |archivedate=May 3, 2017 |deadurl=no |df=mdy-all }}
4. ^{{Cite web |last1=Whitaker |first1=Jed |title=Review: TumbleSeed |work=Destructoid |date=2017-05-02 |url=https://www.destructoid.com/review-tumbleseed-433984.phtml |accessdate=2017-07-16 |df=mdy-all }}
5. ^{{Cite web |last1=Matulef |first1=Jeffrey |title=TumbleSeed review |work=Eurogamer |date=2017-05-02 |url=http://www.eurogamer.net/articles/2017-05-02-tumbleseed-review |accessdate=2017-07-05 |df=mdy-all }}
6. ^{{Cite web |last1=Plagge |first1=Kallie |title=Tumbleseed Review |work=GameSpot |date=2017-05-02 |url=https://www.gamespot.com/reviews/tumbleseed-review/1900-6416673/ |accessdate=2017-07-05 |df=mdy-all }}
7. ^{{Cite web |last1=Vogel |first1=Mitch |title=Review: TumbleSeed (Switch eShop) |work=Nintendo Life |date=2017-05-03 |url=http://www.nintendolife.com/reviews/switch-eshop/tumbleseed |accessdate=2017-07-16 |df=mdy-all }}
8. ^{{Cite web |last1=Kollar |first1=Philip |title=TumbleSeed review |work=Polygon |date=2017-05-04 |url=https://www.polygon.com/2017/5/4/15537370/tumbleseed-review |accessdate=2017-05-05 |df=mdy-all }}
9. ^{{Cite web |last1=Gartenberg |first1=Chaim |title=The 2017 Game Developers Choice Awards: how to watch gaming’s big award show online |work=The Verge |date=2017-03-01 |url=https://www.theverge.com/2017/3/1/14781080/gdc-2017-game-developers-choice-awards-igf-live-stream-watch |accessdate=2017-08-05 |df=mdy-all }}
10. ^{{Cite web |last1=Hall |first1=Charlie |title=TumbleSeed devs are making the game easier as quickly as possible |work=Polygon |date=2017-06-07 |url=https://www.polygon.com/2017/6/7/15753758/tumbleseed-is-too-hard |accessdate=2017-06-07 |df=mdy-all }}
11. ^{{Cite web |last1=Devore |first1=Jordan |title=TumbleSeed is a different kind of roguelike |work=Destructoid |date=2016-08-31 |url=https://www.destructoid.com/tumbleseed-is-a-different-kind-of-roguelike-383923.phtml |accessdate=2017-04-17 |df=mdy-all }}
12. ^{{Cite web |last1=Conditt |first1=Jessica |title=How indie game 'TumbleSeed' made it to the Nintendo Switch |work=Engadget |date=2017-02-07 |url=https://www.engadget.com/2017/02/07/nintendo-switch-indie-games-tumbleseed/ |accessdate=2017-04-17 |df=mdy-all }}
13. ^{{Cite web |last1=Matulef |first1=Jeffrey |title=TumbleSeed adds Switch-exclusive Battle Mode |work=Eurogamer |date=2017-08-03 |url=http://www.eurogamer.net/articles/2017-08-03-tumbleseed-adds-switch-exclusive-battle-mode |df=mdy-all }}
14. ^{{Cite news |last1=Webber |first1=Jordan Erica |title=TumbleSeed review: exciting arcade update that's full of holes - in a good way |work=The Guardian |date=2017-05-03 |url=https://www.theguardian.com/technology/2017/may/03/tumbleseed-review-arcade-update-nintendo-switch |issn=0261-3077 |df=mdy-all }}
15. ^{{Cite web |title=TumbleSeed review from little acorns |work=Metro |date=2017-05-05 |url=http://metro.co.uk/2017/05/05/tumbleseed-review-from-little-acorns-6616692/ |accessdate=2017-07-05 |df=mdy-all }}
16. ^{{Cite web |last1=McFerran |first1=Damien |title=Interview: Greg Wohlwend on TumbleSeed and What Makes Nintendo Switch Special |work=Nintendo Life |date=2017-02-14 |url=http://www.nintendolife.com/news/2017/02/interview_greg_wohlwend_on_tumbleseed_and_what_makes_nintendo_switch_special |accessdate=2017-04-14 |df=mdy-all }}
17. ^{{Cite web |last1=Gibson |first1=Casey |title=TumbleSeed Review - Review |work=Nintendo World Report |date=2017-05-02 |url=http://www.nintendoworldreport.com/review/44578/tumbleseed-switch-review |accessdate=2017-07-16 |df=mdy-all }}
18. ^{{Cite web |last1=Frank |first1=Allegra |title=TumbleSeed may never recoup its costs, team says |work=Polygon |date=2017-06-23 |url=https://www.polygon.com/2017/6/23/15862106/tumbleseed-difficulty-level-sales |accessdate=2017-06-24 |df=mdy-all }} See also Wohlwend's postmortem of the development process (June 22, 2017).
19. ^{{Cite web |last1=Hall |first1=Charlie |title=Nintendo Switch gets rolly roguelike TumbleSeed in May |work=Polygon |date=2017-04-14 |url=http://www.polygon.com/2017/4/14/15300172/tumbleseed-release-date-nintendo-switch-windows-playstation-4-ios |accessdate=2017-04-14 |df=mdy-all }}
20. ^{{Cite web |last1=Smith |first1=Graham |title=Tilt And Roll Up A Monstrous Mountain In TumbleSeed |work=Rock, Paper, Shotgun |date=2016-09-06 |url=https://www.rockpapershotgun.com/2016/09/06/tumbleseed-trailer/ |accessdate=2017-04-17 |df=mdy-all }}
21. ^{{Cite web |last1=Khan |first1=Asif |title=Less Than One Percent of Players Have Beaten Tumbleseed |work=Shacknews |date=2017-06-26 |url=http://www.shacknews.com/article/100432/less-than-one-percent-of-players-have-beaten-tumbleseed |accessdate=2017-07-16 |df=mdy-all }}
22. ^{{Cite web |last1=Muncy |first1=Julie |title='Tumbleseed' Is an Ingenious Game—if You Can Manage Not to Die |work=Wired |date=2017-05-08 |url=https://www.wired.com/2017/05/tumbleseed-review/ |accessdate=2017-07-05 |df=mdy-all }}
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}}

External links

  • {{official website}}
{{Greg Wohlwend}}{{Good article}}{{Portal bar|Video games}}

9 : 2017 video games|Action video games|Indie video games|MacOS games|Nintendo Switch eShop games|Single-player video games|Video games developed in the United States|Windows games|Nintendo Switch games

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