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词条 VirtualLink
释义
      VirtualLink Cable  

  1. See also

  2. References

  3. External links

VirtualLink is a proposed USB-C alternate mode that allows the power, video, and data required to power virtual reality headsets to be delivered over a single USB-C cable and connector instead of set of three different cables as it was in older headsets.[1][2] The standard is supported by Nvidia, Advanced Micro Devices, HTC Vive, Oculus VR, Valve Corporation, and Microsoft.[3]

In VirtualLink mode there are six high-speed lanes active in the USB-C connector and cable: 4 lanes transmit four DisplayPort HBR 3 video streams from the PC to the headset while two lanes implement bidirectional USB 3.1 Gen 2 channel between the PC and the headset. Unlike the classic DisplayPort USB-C alternate mode, VirtualLink has no USB 2.0 channels active, instead providing a higher speed USB 3.1 Gen 2 (SuperSpeed+) over the same A6, A7, B7, B6 pins. VirtualLink also requires the PC to provide 15 to 27 Watts of power.[3][4]

To achieve 6 high-speed lanes over USB-C, VirtualLink requires special cables that conform to version 1.3 of the USB Type-C standard and uses shielded differential pairs for both USB 2.0 pairs.[3][5]

The available bandwidth is estimated to be equivalent to DisplayPort 1.4 (32.4 Gbps, up to 4K @ 120 Hz with 8bpc color) for video and 10Gbps of USB 3.1 Gen 2 data.[3]

Nvidia GeForce 20 series cards, initially released in 2018, implement a single VirtualLink port in all RTX FE cards (2060, 2070, 2080, 2080 Ti).[6] This port is also available on Quadro RTX cards.[7]

VirtualLink Cable

The virtuallink cable consists of

  • Display Port:
    • 4x Display Port Balanced Pair Data Path
    • Displayport HPD (Hot-plug detection pin) as a single wire.
    • Display Port AUX signal as a Balanced Pair
  • USB 3.1 Signals
    • A USB TX Balanced Pair for USB 3.0 Data
    • A USB RX Balanced Pair for USB 3.0 Data
  • I2C wire to control the USB Billboard interface, in case the cable is plugged into an unsupported interface.
  • VBUS Carrying power to HMD visor
  • GND Ground

The USB type-C plugs pinout is (According to section 6.1. of VirtualLink™ Advance Overview):

A12A11A10A9A8A7A6A5A4A3A2A1
GNDDP[0]+DP[0]−V{{sub>BUS}}CC1USBTX+USBTX−DP[AUX]+V{{sub>BUS}}DP[3]−DP[3]+GND
GNDDP[1]+DP[1]−V{{sub>BUS}}DP[AUX]-USBRX−USBRX+VCONNV{{sub>BUS}}DP[4]−DP[4]+GND
B1B2B3B4B5B6B7B8B9B10B11B12

Unlike most alt-mode; this will also remap A7, A6, B6, B7 to carry USB 3.0 signal, instead of the usual passive usb 2.0 signal. This means that you will not be able to extend the cable using a standard USB 3.0 type-c cable, which has these pins mapped only for usb 2.0 signals. Also this will require the virtuallink port to also detect the correct orientation of the usb type-C plug to ensure that the usb 3.0 TX and RX lanes are correctly connected.

See also

  • List of devices with video output over USB-C

References

1. ^{{cite web|url=https://www.theverge.com/2018/7/17/17583362/virtuallink-vr-headsets-oculus-valve-microsoft-connect-usb-c-cable|title=The next generation of VR headsets will connect over a single USB-C cable|publisher=The Verge}}
2. ^{{cite web|url=https://www.forbes.com/sites/moorinsights/2018/08/17/virtuallink-everything-usb-type-c-is-supposed-to-be/|title=VirtualLink: Everything USB Type-C Is Supposed To Be|publisher=Forbes|date=2018-08-17}}
3. ^{{Cite web |url=https://www.anandtech.com/show/13088/virtuallink-announced-standardized-connector-for-vr-headsets |title=VirtualLink USB-C Alt Mode Announced: Standardized Connector for VR Headsets |last=Smith |first=Ryan |date=July 17, 2018 |website=AnandTech |access-date=2018-08-21}}
4. ^{{cite web|url=https://www.pcworld.com/article/3290466/virtual-reality/virtual-reality-giants-unveil-virtuallink-as-a-standardized-cable-that-may-simplify-vr-rigs.html|title=Virtual reality giants unveil VirtualLink as a standardized cable that may simplify VR rigs|publisher=PCWorld}}
5. ^{{cite web|url=https://www.eejournal.com/article/virtuallink-removes-tangles-from-vr-goggles/|title=VirtualLink Removes Tangles from VR Goggles|date=7 August 2018|publisher=EEJournal}}
6. ^{{cite web|url=https://www.roadtovr.com/nvidia-geforce-rtx-virtuallink-vr-connector/|title=GeForce RTX Cards Announced with VirtualLink VR Connector|first=Ben|last=Lang|date=20 August 2018|publisher=Road to VR}}
7. ^{{cite web|url=https://nvidianews.nvidia.com/news/nvidia-unveils-quadro-rtx-worlds-first-ray-tracing-gpu|title=NVIDIA Unveils Quadro RTX, World’s First Ray-Tracing GPU|publisher=NVIDIA}}

External links

  • VirtualLink Consortium website

2 : USB|Virtual reality headsets

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