词条 | Wilderlands of the Magic Realm |
释义 |
| name = Wilderlands of the Magic Realm | image = File:Wilderlands of the Magic Realm.jpg | image_caption = | author = | genre = Role-playing game | publisher = Judges Guild | release_date = | media_type = Print | pages = | isbn = | congress= | oclc= | preceded_by = Fantastic Wilderlands Beyonde | followed_by = Wilderlands of the Fantastic Reaches | notes = Judges Guild Product Code: [JG 92][1] }}Wilderlands of the Magic Realm is a supplement for fantasy role-playing games published by Judges Guild in 1980. (JG 92)[1] ContentsWilderlands of the Magic Realm is a campaign setting that describes the locations on four large wilderness maps (Wilderness Maps 11-14), mostly covering a sea dotted with over 300 islands.[3]The regions of Ghinor (#11), the Isles of the Blest (#12), the Ebony Coast (#13), and Ament Tundra (#14)[2] are shown in full detail on the judge's maps and are roughly sketched out on the players' maps. The booklet describes and gives the location of many of the villages, castles, islands, ruins, relics, and monsters.[1] Publication historyWilderlands of the Magic Realm was written by Mark Holmer with Bob Bledsaw, with a cover by Paul Jaquays, and was published by Judges Guild in 1980 as a 48-page book and four large maps.[3]ReceptionReferences1. ^1 2 acaeum.com "Wilderlands of the Magic Realm" 2. ^acaeum.com "Wilderlands Campaign Maps" 3. ^1 {{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=148}} External links
2 : Fantasy role-playing game supplements|Judges Guild publications |
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