词条 | Zero Latency (company) |
释义 |
HistoryThe founders' idea to develop a free-roam virtual reality experience first emerged in 2012 following the success of Oculus Rift's kickstarter campaign,[5] and was initially tested as a single-player game called Inversion VR, in early 2013.[6][7] A prototype of Zero Latency's multiplayer free-roam virtual reality system was first demonstrated to the public at Pausefest, a digital innovation conference, in early 2014.[8][9] Following this, Zero Latency secured almost $30,000 from a crowdfunding campaign,[10] as well as a $60,000 grant from Film Victoria.[11] The company subsequently received $1 million in funding from Carthona Capital, a venture capital firm.[12][13][14] In February 2015, Zero Latency partnered with Dell's gaming division, Alienware, to provide high-performance computer hardware for use in Zero Latency's operations.[15] On 14 August 2015, Zero Latency opened its retail operations, which was the first time in history that multiplayer free-roam virtual reality became publicly available.[16] The first public game played was a simulated zombie apocalypse with four players, however the original game currently allows a maximum of eight players to play at once.[16] Free-roamFree-roam virtual reality allows users to move freely in an open space and not be constrained by cables and other immobile equipment.[17] Perceptual tricks such as "Change Blindness Redirection" are used in free-roam virtual reality to create the illusion of a virtual environment larger than what is physically available.[17] Zero Latency employs these perceptual tricks at its 400m2 venue in North Melbourne to allow players to travel between 700m and 1 km during a standard game session.[5] Motion capture technology is used to track the physical location of players, which allows the in-game virtual location of players' avatars to be generated accurately.[9] It took several years to develop the software and hardware allowing players' physical movements to be instantly replicated by their in-game avatars.[18][19] Proximity sensors are used to warn players of hazards and prevent players from leaving the physical play area.[16] Zero Latency also uses haptic feedback techniques (e.g. using fans to generate wind) to increase immersion.[20][21]ProductsZero Latency operates virtual reality gaming venues in North Melbourne, Victoria, Australia and Newstead, Queensland, Australia which are available to ticket holders aged 13 or older.[22][28] The company also sells its systems to businesses requiring free-roam virtual reality applications.[11] Due to their cost and complexity, Zero Latency's systems are not ideal for private use.[23][24] Instead, they are intended to be used as public virtual gaming spaces or theme park attractions.[12][23][25] Zero Latency has also partnered with a real estate group to offer virtual house inspections.[26] LocationsZero Latency is open in 22 locations.
References1. ^{{Cite web|title = Fightings zombies with Zero Latency is virtual reality gaming at its best|url = http://mashable.com/2015/11/04/zero-latency-virtual-reality/|website = Mashable|access-date = 2016-02-21|first = Ariel BogleAustralia2015-11-04 06:00:44|last = UTC}} 2. ^{{Cite web|title = This Is Zero Latency, The Future Of Immersive Gaming|url = http://www.gizmodo.com.au/2015/08/this-is-zero-latency-the-future-of-immersive-gaming/|website = www.gizmodo.com.au|access-date = 2016-02-21|first = Campbell|last = Simpson}} 3. ^{{Cite web|title = Kill Zombies at Melbourne's Virtual Reality Game Centre {{!}} The Creators Project|url = http://thecreatorsproject.vice.com/en_au/blog/worlds-first-virtual-reality-game-centre-opens-in-melbourne|website = The Creators Project|access-date = 2016-02-21}} 4. ^{{Cite web|title = Australia just opened the first ever virtual reality entertainment facility|url = http://www.businessinsider.com/australia-vr-facility-2015-8?IR=T|website = Business Insider|access-date = 2016-02-21}} 5. ^1 {{Cite web|title = Good Game Stories - 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B!t Magazine|date=2017-12-14|work=B!t Magazine|access-date=2018-03-25|language=pt-PT}} 33. ^{{Cite news|url=https://www.channelnewsasia.com/news/technology/staying-ahead-of-the-game-singapore-company-bets-on-vr-to-draw-9426020|title=Staying ahead of the game: Singapore company bets on VR to draw the gamers {{!}} Channel Newsasia|newspaper=Channel Newsasia|access-date=2018-03-11}} 34. ^{{Cite news|url=https://www.digitalnewsasia.com/digital-economy/rift-wants-offer-visitors-out-world-arvr-experiences|title=The Rift wants to offer visitors out of this world AR/VR experiences|date=2017-12-27|work=Digital News Asia|access-date=2018-03-25|language=en}} 35. ^{{Cite news|url=http://m.sportsseoul.com/news/read/594873?_adtbrdg=e#_adtReady|title=세계적인 VR게임 제로레이턴시, 국내 1호점 한국에 오픈|date=2018-01-28|work=스포츠서울|access-date=2018-03-25|language=ko-KR}} 36. ^{{Cite news|url=http://www.vrfocus.com/2016/11/main-event-entertainment-opening-free-roam-multiplayer-vr-experience-v-play-reality-in-orlando/|title=Main Event Entertainment Opening Free-Roam, Multiplayer VR experience V-Play Reality in Orlando {{!}} VRFocus|newspaper=VRFocus|access-date=2016-11-29}} 37. ^1 {{Cite news|url=https://www.vrfocus.com/2016/11/family-entertainment-group-and-zero-latency-opening-two-vr-centres-in-us/|title=Family Entertainment Group and Zero Latency Opening Two VR Centres in US {{!}} VRFocus|newspaper=VRFocus|access-date=2016-11-29}} 38. ^{{Cite news|url=https://www.vrfocus.com/2017/05/octane-raceway-in-arizona-opens-vr-arena/|title=Octane Raceway in Arizona Opens VR Arena|work=VRFocus|access-date=2018-03-25|language=en-US}} 39. ^{{Cite news|url=https://blooloop.com/news/zero-latency-karting-centre-vr-arena/|title=Karting centre set to open latest Zero Latency multiplayer VR gaming arena {{!}} blooloop|work=Blooloop|access-date=2018-03-25|language=en-GB}} 40. ^{{Cite news|url=https://www.roadtovr.com/zero-latency-warehouse-scale-vr-comes-to-mgm-grand-in-vegas/|title=Zero Latency’s ‘Warehouse Scale’ VR Arena Comes to MGM Grand in Vegas|last=Brennan|first=Dominic|date=2017-08-25|work=Road to VR|access-date=2018-03-25|language=en-US}} 41. ^{{Cite web|url=https://www.nbcboston.com/multimedia/Game-On-At-Mindtrek_NECN-460557623.html|title=Game On At MindTrek|website=NBC10 Boston|language=en|access-date=2018-03-25}} 42. ^{{Cite news|url=http://www.wbjournal.com/article/20180102/NEWS01/180109992|title=Virtual reality company brings innovative tech to Marlborough|work=Worcester Business Journal|access-date=2018-03-25|language=en-US}} 43. ^{{Cite web|url=http://www.replaymag.com/mexicos-cinepolis-theater-chain-installs-zero-latency/|title=Mexico's Cinépolis Theater Chain Installs Zero Latency {{!}} RePlay Magazine|website=www.replaymag.com|language=en-US|access-date=2018-03-25}} 44. ^{{Cite news|url=https://blooloop.com/news/galaxy-macau-casino-opens-zero-latency-vr-arena/|title=Galaxy Macau Casino opens Zero Latency free-roam multiplayer VR arena|work=Blooloop|access-date=2018-07-03|language=en-GB}} 45. ^https://bangkok-today.com/web/%E0%B8%A3%E0%B9%88%E0%B8%A7%E0%B8%A1%E0%B8%AA%E0%B8%B1%E0%B8%A1%E0%B8%9C%E0%B8%B1%E0%B8%AA%E0%B8%9B%E0%B8%A3%E0%B8%B0%E0%B8%AA%E0%B8%9A%E0%B8%81%E0%B8%B2%E0%B8%A3%E0%B8%93%E0%B9%8C%E0%B8%A3%E0%B8%B0/ 46. ^https://www.vrfocus.com/2018/09/zero-latency-opens-new-vr-centre-in-nottingham-uk/ 47. ^https://www.thepeninsulaqatar.com/article/26/02/2019/Zero-Latency-brings-next-generation-of-VR-entertainment-to-Doha External links
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