词条 | Atomic Punk | ||||||||||||||||||||||||||||||||||||
释义 |
|title = Atomic Punk |image = Atomic Punk Coverart.png |caption = North American cover art |developer = Hudson Soft |publisher = Hudson Soft |composer = Jun Chikuma[1] Noriyuki Nakagami[1] Hirohiko Fukuda[1] |series =Bomberman |released = {{vgrelease|JP|August 31, 1990|NA|May 5, 1991|EU|1991}} |genre = Puzzle, Action |modes = Players: 1-2 |platforms = Game Boy }} Atomic Punk, released in Japan as {{nihongo|Bomber Boy|ボンバーボーイ|Bonbā Bōi}} and in Europe as Dynablaster, is a video game released for the Game Boy in 1990 by Hudson Soft and licensed by Nintendo, as part of the Bomberman series. It was the first game of the series to be released on the Game Boy. There are four modes of gameplay in Atomic Punk, including two single player modes and two multiplayer game modes. Irem also released the first Bomberman arcade game and its sequel under the Atomic Punk name.[2]Game AGameplay in the first mode, "Game A" (known as "Bomber Boy" in the Japanese version) is similar to other games in the series, with a few differences. Power-ups, known as panels, which are usually gained in each level and carried over from one to the next, can also be bought from a store by using GP, which is collected depending on how much time it takes to complete a level and how many blocks are destroyed. At the beginning of each round, the player decides which panels to use to complete the round. Another difference is that the linear gameplay of the original, with the player advancing levels after completing each one, was changed to implement a world map with nine locations. My Town is the map location where the panel store is located. The following panels are available from the beginning of the game:
The other map locations are those in which the game action takes place. Each area has a set number of rounds that have to be completed to finish the area. With the exception of Faria, these areas can be played in any order, but one area must be completed before moving onto another. Each area, when completed, unlocks a new panel for sale at the My Town store. The panels that can be unlocked include:
The circle-shaped panels (Bomb Up, Fire Up, Speed Up) are permanent and last until you "lose a kid" (die). All the rest are square-shaped panels and they last for only one round.
Game BThe second game mode, "Game B" (known as "Bomber Man" in the Japanese version) is the same as that in the original Bomberman game, but the stage area is squared rather than rectangular and the screen is always centered on Bomberman rather than scrolling when he touches the border. Vs. ModeThere are two games in Vs. Mode:
ReceptionMean Machines gave Atomic Punk a score of 81, praising the game as "highly addictive" port of Bomberman, and added that the password system was a welcome addition.[3]References1. ^1 2 Composer information for Atomic Punk at Portable Music History {{Bomberman}}2. ^{{cite web |url =http://www.arcade-museum.com/game_detail.php?game_id=6968 |title =Atomic Punk |publisher =The International Arcade Museum |accessdate =1 Nov 2013}} 3. ^{{cite journal |last=Rignall |first=Julian |authorlink=Julian Rignall |author2=Matt Regan |date=April 1991 |title=Bomber Boy Review |journal=Mean Machines |issue=7 |url=http://www.meanmachinesmag.co.uk/review/123/bomber-boy.php |accessdate=2009-06-04}} 7 : 1990 video games|Game Boy-only games|Hudson Soft games|Multiplayer and single-player video games|Game Boy games|Video games developed in Japan|Video games scored by Jun Chikuma |
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