词条 | Audiokinetic Wwise |
释义 |
| name = Audiokinetic Wwise | type = Subsidiary | title = Audiokinetic Wwise | logo = | logo caption = | logo_size = | logo_alt = | screenshot = | caption = | screenshot_size = | screenshot_alt = | collapsible = | author = Audiokinetic | developer = Audiokinetic | released = | discontinued = No | latest release version = 2018.1.4[1] | latest release date = | latest preview version = | latest preview date = | status = Active | programming language = C++ | platform = Android, iOS, Linux, Mac, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii, Wii U, Nintendo Switch, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One | size = | language = | language count = | language footnote = | genre = Game middleware Game development tool Digital audio workstation | license = Proprietary EULA | parent = Sony Interactive Entertainment | website = {{URL|http://www.audiokinetic.com}} }}Wwise (Wave Works Interactive Sound Engine), is Audiokinetic's software solution for interactive media and video games, available for free to non-commercial users[2][3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.[4]Sony Interactive Entertainment announced the acquisition of the company on January 8, 2019.[5][6] DescriptionThe Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:
Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host. Wwise also includes the following components:
{{Anchor|Platforms}}Supported operating systemsWwise supports the following platforms:[7] {{columns-list|colwidth=30em|
}} Adoption by video gamesRecent titles[8] which have used Audiokinetic include: {{columns-list|colwidth=30em|
}} Commercial Game Engine IntegrationWwise is intended to be compatible with proprietary and commercial engines.[10]
Technology PartnersAudiokinetic partners with other audio developers to bring their audio technology to the gaming industry. Partnership add-ons for Wwise include:
TheatreOne play has used Wwise and its Interactive Music capabilities for live performance:
See also
References1. ^{{cite web|url=https://blog.audiokinetic.com/wwise-2018-1-4-is-now-live/|title=Audiokinetic Blog|first=Audiokinetic|last=Inc.|website=blog.audiokinetic.com}} 2. ^{{cite web|url=https://ask.audio/articles/review-wwise-for-game-audio|title=Review: Wwise For Game Audio|website=ask.audio}} 3. ^{{cite web|url=http://designingsound.org/2014/03/wwise-free-for-indies-too/|title=Wwise Free for Indies Too!|website=designingsound.org}} 4. ^{{cite web|url=https://www.audiokinetic.com/download/documents/Wwise_Brochure_March2014_en.pdf|publisher=Audiokinetic|title=Wwise: Smart audio|accessdate=9 July 2015}} 5. ^https://www.audiokinetic.com/about/news/ 6. ^https://www.sie.com/en/corporate/release/2019/190109.html 7. ^{{cite web|url=https://www.audiokinetic.com/downloads/|title=Audiokinetic | Downloads|publisher=Audiokinetic|accessdate=30 June 2014}} 8. ^{{cite web|url=https://www.audiokinetic.com/community/customers/|publisher=Audiokinetic|title=Customers|accessdate=9 July 2015}} 9. ^{{cite conference | url = http://gdcvault.com/play/1023145/Level-Design-Workshop-Building-Firewatch| title = Level Design Workshop: Building Firewatch in Unity| last1 = Rodkin| first1 = Jake| author-link1 = Jake Rodkin| date = March 2016| conference = Game Developers Conference}} 10. ^{{cite web|url=https://www.audiokinetic.com/products/wwise-integration/|title=Wwise Integration - Audiokinetic|first=Audiokinetic|last=Inc.|website=www.audiokinetic.com}} 11. ^{{cite web|url=http://docs.cryengine.com/display/SDKDOC2/Implementing+Audio+using+Wwise|title=Implementing Audio using Wwise - CRYENGINE 3 Manual - Documentation|website=docs.cryengine.com}} 12. ^{{cite web|url=http://www.genaudioinc.com/|title=HugeDomains.com - GenaudioInc.com is for sale (Genaudio Inc)|website=www.genaudioinc.com}} 13. ^{{cite web|url=http://mcdsp.com/McDSP|title=McDSP Adds RTAS Support to Chrome Tone & Synthesizer One}} 14. ^{{Citation | author = dnoticias | title = Newspaper news about Dom Duardos from Gil Vicente | url= http://www.dnoticias.pt/actualidade/5-sentidos/234804-contigo-teatro-e-oficina-versus-parceiros-em-dom-duardos | accessdate = 2011-01-15 }} 15. ^{{Citation | author = [Audiokinetic] | title = Audiokinetic interview with Pedro Macedo Camacho | url= http://www.audiokinetic.com/download/documents/customer_profiles/Audiokinetic_Customer_Profile_Pedro_Macedo_Camacho.pdf | accessdate = 2011-01-15 }} External links
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5 : Audio libraries|Middleware|Video game development software|Video game development software for Linux|Video game music technology |
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