词条 | Bosconian |
释义 |
| title = Bosconian | image = Bosconian.jpg | caption = Promotional flyer | developer = Namco | publisher = {{vgrelease|JP|Namco}}{{vgrelease|NA|Midway Games}} | composer = Nobuyuki Ohnagi (Arcade ver.) Yuzo Koshiro (X68000 ver.) | release = {{collapsible list|title=November 20, 1981|Arcade{{vgrelease|JP|November 20, 1981[1]|NA|1981}}MSX{{vgrelease|JP|July 14, 1984}}Sharp X1 {{vgrelease|JP|1987}}Sharp X68000{{vgrelease|JP|December 1988}}}} | genre = Multi-directional shooter | modes = 1-2 players alternating | cabinet = Upright, cabaret, and cocktail | arcade system = Namco Galaga | cpu = {{Z80|3|3.072}} | display = Horizontal orientation, Raster, 288 x 224 resolution | sound = 1x Namco WSG @ 3.072 MHz, 1x Namco 54XX @ 1.536 MHz, Discrete | platforms = Arcade (original) MSX, X68000, Sharp X1 }}{{nihongo foot|Bosconian|ボスコニアン|Bosukonian|lead=yes|group=lower-alpha}} is a multi-directional scrolling shooter arcade game which was developed and released by Namco in Japan in 1981. In North America, it was manufactured and distributed by Midway Games. Bosconian was ported to the Sharp X68000, Sharp X1, and MSX computers. Bosconian allows the player's ship to freely roam across open space which scrolls in all directions. The game also has a radar, which tracks the position of the player's ship, enemy formation attacks, and space stations. GameplayThe object of Bosconian is to score as many points as possible by destroying enemy missiles and bases. The player controls a small fighter ship that can move in eight directions, and can fire both forward and backward. Each round consists of a number of green enemy bases that must all be destroyed to advance to the next round (a semi-transparent automap helps identify their location). Each station consists of six cannons arranged in a hexagon, surrounding a central core. The player must either destroy all six cannons (200 points each) or shoot the core to destroy a station (1,500 points), and in later rounds the core is capable of defending itself (opening and closing while launching missiles). Additionally, the player must avoid or destroy stationary asteroids (10 points), mines (20 points), and a variety of enemy missiles and ships which attempt to collide with his or her ship. Enemy bases will also occasionally launch a squadron of ships in formation attacks — destroying the leader causes all remaining enemies to disperse, but destroying all enemies in a formation scores extra bonus points. A spy ship (worth a random bonus value) will also appear occasionally, which must be destroyed or the round will go to "condition red" regardless of how long the player has taken. Throughout the game, a digitized voice alerts the player to various events:
Bosconian does not have a definite ending, and will continue until the player has lost all of his or her lives. Similar to Galaga, Bosconian rolls over from Round 255 to Round 0, causing the game to behave abnormally during this round. If the player can successfully complete Round 0, the game continues to Round 1, as though the player had started over. Upon scoring 2,000,000 points, no more lives thereafter. ReceptionBosconian won the 1982 Arcade Award for Best Science Fiction/Fantasy Coin-Op Game in January 1983, beating both Atari's Gravitar and Sega's Zaxxon.[2]LegacyBosconian later appeared in several Namco Museum compilations for PlayStation and other consoles. The game has also been released in Jakks Pacific's TV game controllers, and was released as part of the Pac-Man's Arcade Party arcade machine in 2010. A home computer sequel, Bosconian '87, was released in 1987 for the Amstrad CPC, Commodore 64, and ZX Spectrum. A spiritual successor called Blast Off was released in 1989 (only in Japan), a vertical scrolling shooter which had more in common gameplay-wise with Namco's own Dragon Spirit than with Bosconian. An arcade sequel, Blast Off, was released in 1989 in Japan only; it runs on Namco System 1 hardware and bears more resemblance to Namco's own Dragon Spirit than Bosconian. A related title, Final Blaster, was released in 1990 for the PC-Engine in Japan only, and featured gameplay very akin to Blast Off. Bosconian was one of the first games with a continuation screen, edged out by Fantasy released one month earlier in 1981. This feature could be disabled entirely for arcade owners who did not want it, by changing a DIP switch setting. Clones
Notes{{notelist}}References1. ^{{cite magazine |title=Retro Diary: 08 November – 05 December |magazine=Retro Gamer |issue=122 |date=13 December 2013 |publisher=Imagine Publishing |page=11}} 2. ^{{cite web|title=Electronic Games Magazine|url=https://archive.org/search.php?query=%28collection%3Aelectronic-games-magazine%20OR%20mediatype%3Aelectronic-games-magazine%29%20AND%20-mediatype%3Acollection|publisher=Internet Archive|accessdate=1 February 2012}} 3. ^{{cite web|url=http://www.atarimania.com/game-atari-st-azarian_11150.html|website=Atari Mania|title=Azarian}} External links
14 : 1981 video games|Arcade games|MSX games|Midway video games|Namco arcade games|Bandai Namco Entertainment franchises|NEC PC-6001 games|Multidirectional shooters|Sharp X1 games|Sharp X68000 games|Virtual Console games|Multiplayer and single-player video games|Video games developed in Japan|Video games scored by Yuzo Koshiro |
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