请输入您要查询的百科知识:

 

词条 Brian K. Smith
释义

  1. Academic History

  2. Educational Background

  3. Selected publications

  4. References

{{notability|date=June 2009}}

Brian K. Smith is a professor in the learning technologies program within Drexel University's School of Education. In September 2017, he started a rotation at the National Science Foundation as a program officer in the [https://www.nsf.gov/div/index.jsp?div=DRL Division of Research on Learning].

Academic History

Before joining Drexel, Smith was the Dean of Rhode Island School of Design's Continuing Education division (RISD|CE) from 2010-13. At RISD, Smith was involved in STEM to STEAM, an initiative to strengthen ties between art/design and science/engineering disciplines. He is also a founding member of SEAD, the Network for Science, Engineering, Art, and Design, a group funded by the National Science Foundation to facilitate interdisciplinary collaborations between the arts and sciences.

Smith was an associate professor of Information Sciences and Technology and Education at Pennsylvania State University. He was the principal investigator for the Medical Informatics Research Initiative and Director of the Solutions Institute.[1]

Smith has received recognition from a number of different areas, including but not limited to the [https://www.nsf.gov/funding/pgm_summ.jsp?pims_id=5262 Faculty Career Development Award] from the National Science Foundation in 2000. He has also had an appearance on the cover of [https://www.questia.com/magazine/1P3-490366051/making-smart-kids-smarter-brian-k-smith Black Issues In Higher Education] in February 2002, and received the Jan Hawkins Award for early career contributions to Humanistic Research and Scholarship in Learning Technologies from the American Education Research Association.[2]

Smith was an assistant & associate professor of Media Arts and Sciences in the MIT Media Laboratory from 1997-2002, where he conducted research on software for use in education, particularly software incorporating multimedia with an emphasis on visual features and design. His research during this time covered different aspects of education, including but not limited to Music, Biology, and History. His research during this time also included concerns outside of the classroom, with publications in the medical field examining the potential benefits of a multimedia approach to patient counseling and education.[3]

While at the Pennsylvania State University, Smith continued to conduct educational multimedia software research, branching out into studies of physically active computer gaming and Fantasy basketball.[1] He was also a member of the panel that produced the National Research Council report, Learning Science in Informal Environments: People, Places, and Pursuits.[4]

Educational Background

Smith received his Ph.D in Learning Sciences from Northwestern University, and his Bachelor of Science in Computer Science and Engineering at UCLA.

Selected publications

  • Smith, B. K., Frost, J., Albayrak, M., and Sudhakar, R. (2007). "Integrating glucometers and digital photography as experience capture tools to enhance patient understanding and communication of diabetes self-management practices." Personal and Ubiquitous Computing, 11(4): 273-286.
  • Smith, B.K., Frost, J., Albayrak, M., & Sudhakar, R. (2006). "Facilitating narrative medical discussions of type 1 diabetes with computer visualizations and photography." Patient Education and Counseling, 64: 313-321.
  • Smith, B.K., Sharma, P., & Hooper, P. (2006). "Decision making in online fantasy sports communities." Interactive Technology & Smart Education, 4: 347-360.
  • Smith, B.K. (2006). "Design and computational flexibility." Digital Creativity, 17(2): 65-72.
  • Smith, B.K. (2005). "Physical fitness in virtual worlds." IEEE Computer, 38(10): 101-103.
  • Smith, B.K. & Reiser, B.J. (2005). "Explaining behavior using video for observational inquiry and theory articulation." The Journal of the Learning Sciences, 14(3): 315-360.
  • Smith, B.K. & Blankinship, E.. (2000). "Justifying imagery: Multimedia support for learning through explanation." IBM Systems Journal, 39(3&4): 749-767.
  • Smith, B.K., Blankinship, E., & Lackner, T. (2000). "Annotation and education." IEEE Multimedia 7(2): 84-89.
  • Reiser, B.J., Tabak, I., Sandoval, W.A., Smith, B.K., Steinmuller, F., & Leone, A.J. (2001). "BGuILE: Strategic and conceptual scaffolds for scientific inquiry in biology classrooms." In S.M. Carver & D. Klahr (eds.), Cognition and Instruction: Twenty Five Years of Progress (pp. 263–305). Mahwah, NJ: Lawrence Erlbaum Associates.

References

1. ^(2007). Retrieved 10/29, 2007, from {{cite web |url=http://ist.psu.edu/ist/directory/faculty/?EmployeeID%3D169 |title=Archived copy |accessdate=2007-10-29 |deadurl=yes |archiveurl=https://web.archive.org/web/20071013142009/http://ist.psu.edu/ist/directory/faculty/?EmployeeID=169 |archivedate=2007-10-13 |df= }}
2. ^(2007). Retrieved 10/29, 2007, from http://www1.cs.uic.edu/CSweb/public/news.php?audience=public&label=&ind=195{{dead link|date=November 2016 |bot=InternetArchiveBot |fix-attempted=yes }}
3. ^(2007)Retrieved 10/29, 2007, from http://www.media.mit.edu/explain/papers.html
4. ^Philip Bell, Bruce Lewenstein, Andrew W. Shouse, and Michael A. Feder. (Eds.) (2009). Learning Sciences in Informal Environments: People, Places, and Pursuits, Washington, DC: National Research Council.
{{DEFAULTSORT:Smith, Brian K.}}

5 : Year of birth missing (living people)|Living people|Northwestern University alumni|Pennsylvania State University faculty|UCLA Henry Samueli School of Engineering and Applied Science alumni

随便看

 

开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。

 

Copyright © 2023 OENC.NET All Rights Reserved
京ICP备2021023879号 更新时间:2024/9/22 19:36:03