词条 | Chuckie Egg 2 |
释义 |
|title = Chuckie Egg 2 | image = Chuckie Egg 2 (Cover Game).jpg | developer = A&F Software | publisher = A&F Software Pick & Choose | designer = Pete Waterfield Sean Townsend A'n'F R&D Team[1] | released = 1985 | genre = Adventure | modes = Single player | platforms = ZX Spectrum Commodore 64 Amstrad CPC Atari ST Amiga }} Chuckie Egg 2 is the sequel to 1983 hit computer game Chuckie Egg. Released in 1985 and featuring the same lead character, Henhouse Harry, the game took players beyond the single-screen format of the original into a large factory. Here, Harry had to assemble a toy-carrying chocolate egg from its constituent parts (sugar, milk and cocoa powder) and deliver it to the dispatch lorry. On completion the quest restarted, with more monsters and an alternative toy. HistoryChuckie Egg had been a slow but consistent earner for its publishing house, A'n'F. With quoted sales of over a million copies on a variety of 8-bit platforms,[2] a sequel was inevitable. Nigel Alderton, the author of the original Chuckie Egg, had been working on a Mr. Do!-style follow up that never came to fruition.[3] With Alderton's move to Ocean Software, A'n'F took development in a different direction. To aid in their publicity, A'n'F organised a Chuckie Egg 2 competition, pitting contestants against each other in regional heats and a national final. Crash, a gaming magazine popular at the time, was tasked with adjudication.[4] Prizes included silver and gold egglets and up to £500 cash. The winner of this contest is unknown. Chuckie Egg 2 seems influenced by a number of ZX Spectrum games available at the time, most notably Atic Atac (late 1983) and Sabre Wulf (1984). Both of these feature wide roaming in a large environment, and Chuckie Egg 2 can be viewed as an attempt to bring the "Chuckie" franchise to these more modern, immersive styles of game. GameplayThe game features 120 screens arranged in 10x12 grid, beginning at the top of left. Some moving objects are fatal to touch, while others bounce Harry around the screen. The factory is divided into thematic sections. Milk is collected in an ice zone, cocoa in a purple zone in which most enemies are monkeys, sugar in an industrial blue zone and the toy in a brick zone that bears the most resemblance to the original game. The egg maker, which needs all ingredients and the toy to function, is located in a zone infamous for allowing Harry to fall to his death through the "slippery" pipes. Several tranisitional zones exist between these task-centred areas, and due to the game's non-linear layout a number of these can be bypassed in any successful completion.[5] After delivery of the completed egg, the game restarts with additional monsters and a different toy to assemble. In order, these are: a motorbike, a vintage car, a yacht, a space shuttle.[6] Players receive points for moving to a new screen for the first time, as well as for picking up (by moving over them) various objects including fruit, tools and eggs. The scoring received for these objects is inconsistent both between screens and each time the game is played. Platforms and availabilityChuckie Egg 2 was originally released on cassette by A'n'F Software (or subsidiaries) for the Amstrad CPC, Sinclair ZX Spectrum (where it is sometimes referred to by its subtitle "Choccy Egg") and the Commodore 64 priced between GBP£6.90 and GBP£7.95.[7]It was later bundled on a Virgin Group Now Games 2 compilation along with Airwolf, Cauldron, Tir Na Nog and World Cup.[8] It was ported around 1988/89 to the Amiga and the Atari ST.[9] Chuckie Egg 2 is now available on several emulation platforms, including all those on which it was originally published.[10]ReceptionChuckie Egg 2 is often remembered as existing in the long shadow of its predecessor. Reviews at the time of its release were lukewarm. In its Issue 24 "Lookback at 1985", Crash magazine noted:
This was despite rating the game at 81%, one percent higher than the original Chuckie Egg.[12] Sinclair User Issue 39 added:
CPC Zone concludes:
References1. ^The Chuckie Egg Professionals Resource Kit, Authors {{webarchive|url=https://web.archive.org/web/20070706000641/http://www.bagshot-row.org/chuckie-egg/authors.html |date=2007-07-06 }} 2. ^The Chuckie Egg Professionals Resource Kit, History {{webarchive|url=https://web.archive.org/web/20100418043312/http://www.bagshot-row.org/chuckie-egg/history.html |date=2010-04-18 }} 3. ^The Chuckie Egg Professionals Resource Kit, Sequel {{webarchive|url=https://web.archive.org/web/20080415161731/http://www.bagshot-row.org/chuckie-egg/chuckieapple.html |date=2008-04-15 }} 4. ^Crash, Issue 15, Issues 15 5. ^Speccy Screenshot Maps Map 6. ^The Chuckie Egg Professionals Resource Kit, Chuckie Egg 2 7. ^Your Spectrum 16, Review 8. ^Retro Scene, Now Games 2 {{webarchive|url=https://web.archive.org/web/20070815011911/http://www.retroscene.co.uk/proddetail.asp?prod=spectrumnowgames2 |date=2007-08-15 }} 9. ^Hall of Light, Chuckie Egg II 10. ^The Chuckie Egg Professionals Resource Kit, Home {{webarchive|url=https://web.archive.org/web/20050409120954/http://www.bagshot-row.org/chuckie-egg/ |date=2005-04-09 }}, see links bottom left 11. ^Crash, Issue 24, Lookback at 1985 12. ^Crash, Issue 17, Reviews 13. ^Sinclair User, Issue 39, Review {{webarchive|url=https://web.archive.org/web/20070822045213/http://www.sincuser.f9.co.uk/039/sftwreb.htm |date=2007-08-22 }} 14. ^CPC Zone, Game Reviews External links
7 : 1985 video games|ZX Spectrum games|Commodore 64 games|Amstrad CPC games|Atari ST games|Amiga games|Video games developed in the United Kingdom |
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