词条 | Cosmic Carnage |
释义 |
| title = Cosmic Carnage | image = Cosmic Carnage for Sega 32X.jpg | caption = North American 32X cover art | developer = Givro | publisher = Sega | composer = Hikoshi Hashimoto | released = {{Video game release|NA|November 21, 1994|JP|January 27, 1995|EU|1995}} | genre = Fighting | modes = Single-player, multiplayer | platforms = Sega 32X }} Cosmic Carnage, known in Japan as {{nihongo|Cyber Brawl|サイバーブロール}}, is a 1994 2-D fighting video game released for the Sega 32X, developed by Givro and published by Sega. It was one of the few original titles created for the add-on during its short lifespan. It holds similarities with and is considered by some a spiritual successor to Fighting Masters, also from this developer. StoryIn an uncharted star system, a group of prisoners en route to a celestial space mine overpower the ship's guards and take control of the ship, but during their breakout, most of the ship's controls are damaged. After days of drifting, the criminals realize that their only hope is to hijack another ship and use their distress signal to bring a military ship to their aid. They then trick the ship by ramming their own vehicle into it. The impact, however, badly damages both and destroys all but one of the escape pods, as well as killing all but four from each ship (eight in total). The few survivors fight for the final escape pod and a chance of survival. GameplayThe game was designed to use the Mega Drive's six-button controller, along with Eternal Champions. Also like Eternal Champions, Cosmic Carnage can be very difficult to compete against the CPU characters using the standard three button controller. With the six button controller, the player is given two buttons to kick, two buttons to punch and two to ‘provoke’ (taunt), with the ‘provoke’ attack differing depending on how fast one presses the button. Four of the characters use armor to assist them in battle; the player may choose one of the two options (‘light’ or ‘heavy’) for each of the three armors (body armor, leg armor and arm armor), each providing the character with its own special move. For instance, Zena-Lan can perform a whirlwind kick in light armor and an electric ground pound attack with the heavy armor. The armor can be torn off, however, removing these attacks, a gameplay feature previously used in Allumer's Blandia, while Sega would later use it in the decade for their Fighting Vipers games. A death move can be achieved by using special moves to win a battle in the final round of each fight (special throws will not accomplish a death move). This gameplay mechanic was previously used by Sega, who had used it in Eternal Champions and was created and popularized by Midway Games’ Mortal Kombat series. In Cosmic Carnage, either the opponents head will explode, their arms will be cut off, or they will be cut in half at the waist. Also included is a ‘zoom feature’ similar to the one used in SNK’s Art of Fighting and Samurai Showdown games. Achieving a ‘good ending’ for a fighter is time based; depending on how fast the player kills his/her opponents, the more time there is left to escape to the life pod and get as far away as possible. CharactersSoldiersAll soldiers use Light Armor and can be equipped with Heavy Armor before fights.
FugitivesNone of the fugitives may use armor.
ReleaseCosmic Carnage was released by Sega in North America on November 21, 1994, as a launch title for the Sega 32X.[1] Former Sega of America executive producer Michael Latham stated that the company was rushed to release games on time for the 32X's launch, and said that "{{bracket|w}}hen Cosmic Carnage showed up, we didn't even want to ship it. It took a lot of convincing, you know, to ship that title."[2] The Japanese version, under the title known as Cyber Brawl, was released on January 27, 1995.[3]Reception{{Video game reviews| Fam = 25/40[4] | EGM = 4.75/10[5] | IGN = 3.0 out of 10[4] | NGen = {{rating|1|5}}[7] }}Cosmic Carnage received mostly negative reviews. The four reviewers of Electronic Gaming Monthly unanimously commented that even taking into account the fact that it is a launch title, Cosmic Carnage is a disappointing game which fails to push significantly beyond the capabilities of the standalone Sega Genesis in either graphics or audio. They did remark that the armor mechanic is an impressive innovation, but nonetheless felt that the overall gameplay was mediocre at best.[5] In their review, GamePro praised the armor mechanic and sci-fi styled graphics, but criticized the slow action and limited originality, and concluded that "there are more exciting Genesis fighters around".[6] Even Sega of America president Tom Kalinske declined to defend the game; when an interviewer brought up the negative response Cosmic Carnage was getting, Kalinske said only, "Well, you know, every now and then there are games with which we're not so happy. It's all part of the learning process."[7] In a retrospective review, Levi Buchanan of IGN applauded the character sprites, noting that they are "large, colorful, and decently detailed", but felt that the sprite detail were "ruined" by zooming effects. Buchanan also criticized the audio, which consist of "{{bracket|h}}orrid, crunchy music and weak sound effects."[4] Japanese gaming magazine Famitsu gave it a score of 25 out of 40.[8] Next Generation reviewed the game, rating it one star out of five, and stated that "A sad, shambling mockery of a fighting game."[9]See also
References1. ^{{cite news|url=http://www.thefreelibrary.com/Sega+32X+upgrade+sees+a+sold-out+Yule.-a016020605 |title=Sega 32X upgrade sees a sold-out Yule|first=James A.|last=McConville|work=Business Wire|publisher=Berkshire Hathaway|date=January 2, 1995|accessdate=November 25, 2015|quote=Sega 32X was launched nationally on Nov. 21 with four software titles. {{bracket|...}} Sega 32X titles launched to date include Doom, Star Wars Arcade, {{sic|Virtual Racing Deluxe}} and Cosmic Carnage.}} 2. ^{{cite book |last=Kent |first=Steven L. |authorlink=Steven L. Kent |title=The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World |year=2001 |publisher=Prima Publishing |isbn=0-7615-3643-4 |chapter=The "Next" Generation (Part 1)|pages=493–496}} 3. ^{{cite web|publisher=Sega |url=http://sega.jp/fb/segahard/32x/soft.html |script-title=ja:[セガハード大百科] スーパー32X対応ソフトウェア |language=Japanese |archiveurl=https://www.webcitation.org/6fDY5VIRw?url=http://sega.jp/fb/segahard/32x/soft.html |archivedate=February 11, 2016 |accessdate=February 11, 2016 |deadurl=no |df= }} 4. ^1 {{cite web|url=http://www.ign.com/articles/2008/11/21/cosmic-carnage-review |archiveurl=https://www.webcitation.org/6dJU1vRnE?url=http://www.ign.com/articles/2008/11/21/cosmic-carnage-review |title=Cosmic Carnage Review |first=Levi |last=Buchanan |work=IGN |publisher=Ziff Davis |date=November 21, 2008 |accessdate=November 25, 2015 |archivedate=November 25, 2015 |deadurl=no |df= }} 5. ^1 {{cite magazine|last= |first= |title=Review Crew: Cosmic Carnage |magazine=Electronic Gaming Monthly |issue=67|publisher=Sendai Publishing |date=February 1995 |page=32}} 6. ^{{cite magazine|last= |first= |title=ProReview: Cosmic Carnage|magazine=GamePro|issue=77|publisher=IDG|date=February 1995|page=56}} 7. ^{{cite journal|last= |first= |title=Is Sega's Boss Scared Yet? |journal=Next Generation|issue=3|publisher=Imagine Media|date=March 1995|page=8}} 8. ^1 {{Cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=15529|title=サイバーブロール [メガドライブ] / ファミ通.com|website=www.famitsu.com|access-date=2018-08-16}} 9. ^1 {{cite magazine|last=|first=|title=Finals|magazine=Next Generation|issue=2|publisher=Imagine Media|date=February 1995|page=93}} External links
9 : 1994 video games|Fighting games|Givro games|Sega video games|Sega 32X games|Multiplayer games|Sega 32X-only games|Multiplayer and single-player video games|Video games developed in Japan |
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