词条 | Culture Brain |
释义 |
| name = Culture Brain Excel | native_name = 株式会社カルチャーブレーン Kabushiki Gaisha Karuchā Burēn | native_name_lang = jp | logo = | caption = | image = | image_size = | image_caption = | type = | traded_as = | foundation = 5 Oct 1980 [1] | founder = | location = Katsushika, Tokyo, Japan | locations = | area_served = | key_people = | industry = Video games |equity = {{yen|192 million}} (2007) [1] |equity_year = | products = See list of video games | services = | num_employees = | subsid = | homepage = {{Official website|http://www.culturebrainexcel.co.jp/}} | footnotes = }}{{nihongo|Culture Brain Inc.|株式会社カルチャーブレーン|Kabushiki-gaisha Karuchā Burēn}} is a Japanese video game developer and publisher founded on October 5, 1980.[1][2] In 2016, it was renamed Culture Brain Excel.[5] HistoryCulture Brain was founded in 1980 as Nihon Game Corporation. In 1981, a subsidiary to handle the sales operations of the company was established. Its first video games were arcades games, with titles such as Shanghai Kid and Chinese Hero that were manufactured under "Taiyo Systems" trademark. In 1987, it transitioned from arcade to console video games and renamed itself "Culture Brain". The company has also alternatively used the brand "Micro Academy" in the mid-1980s. In North America, Culture Brain is mostly known for its six video games for the Nintendo Entertainment System and its three for the Super NES. Two of those games, The Magic of Scheherazade and Flying Warriors, were strongly redesigned by Culture Brain USA (the company's division in Redmond, Washington) to better appeal North American consumers. Culture Brain was distinct for its innovative gameplay and its mixture of role-playing video game elements with either action or adventure. However, like many other Japanese video game companies, Culture Brain ceased its operations in the United States in the 1990s. Ever since the demise of Culture Brain USA, video games developed by the parent company have rarely made it in America. An exception of the latter situation is the Nintendo 64 version of Flying Dragon which was published by Natsume. Culture Brain also ran until 2003 a professional school, the Culture Brain Art Institute.[3][4] In 2016, the company was renamed Culture Brain Excel and the website's URL was changed to the new name.[5] The longtime Culture Brain logo was instantly dropped and will be replaced by a new logo that is scheduled to be unveiled in 2017.[5] GamesNintama Rantarō series{{main|List of Nintama Rantarō video games}}Baseball Simulator seriesThese Baseball titles included some form of "Super League" where pitchers and batters would have special abilities.
Hiryū no Ken series{{main|Hiryū no Ken}}
Super Chinese series{{Main|Super Chinese}}In this list are series which were originally released as "Chinese Hero", but became better known as Super Chinese, but with the exception of "Kung-Fu Heroes", these titles were released in North America as the "Ninja Brothers" series.
Oshare Princess seriesA Japan-only series of games for the GBA (with two DS versions) about fashion and dressing up. The games feature a wide range of clothes, shoes, accessories and makeup to be used in different combinations. There are 5 GBA games and 2 DS games. Ferret/Hamster Monogatari seriesA Japan-only series of games formally about care-taking ferrets, and later about care-taking hamsters. The illustrations of the Hamster Monogatari ones were heavily inspired by Ritsuko Kawai's children's storybook series, Hamtaro.
Konchuu Monster seriesA Japan-only series of games about catching, training and battling insects. First released with Super Chinese Labyrinth both in Volume 3 of Culture Brain's Twin Series, a series of two-in-one Game Boy Advance games.
Other
References1. ^1 2 https://web.archive.org/web/20071223104207/http://www.culturebrain.co.jp/gaiyo.html 2. ^{{cite web|url=http://www.giantbomb.com/culture-brain-inc/3010-160/|title=Culture Brain USA, Inc. (Company)|work=Giant Bomb|publisher=CBS Interactive |accessdate=June 20, 2015}} 3. ^{{Cite web |date=1999-07-08 |url=http://www.itmedia.co.jp/games/news/9907/08/news02.html |title=カルチャーブレーンコンピューターアート学院 |publisher=ITmedia |work= ITmedia Gamez |accessdate=2016-10-01}} 4. ^{{Cite web|url=http://www.culturebrain.co.jp/cbschool0.htm |archiveurl=https://web.archive.org/web/20050403191115/http://www.culturebrain.co.jp/cbschool0.htm |title=CBコンピュータアート学院 |archivedate=2005-04-03 |deadurl=yes |date=2007 |accessdate=2016-10-01 |publisher=カルチャーブレーン |language=Japanese |df= }} 5. ^1 2 http://www.gonintendo.com/stories/265276-culture-brain-changing-name-to-culture-brain-excel External links
6 : 1980 establishments in Japan|Software companies based in Tokyo|Video game companies established in 1980|Video game companies of Japan|Video game publishers|Video game development companies |
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