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词条 Deep Labyrinth
释义

  1. Plot

  2. Gameplay

     Nintendo DS version 

  3. Development

  4. Reception

  5. References

  6. External links

{{Tone|date=December 2007}}{{Infobox video game
|image = Deep Labyrinth Coverart.png
|caption = North American Nintendo DS box art
|developer = Interactive Brains
|publisher = {{vgrelease|JP|Interactive Brains|NA|Atlus|EU|505 Games|AUS|Atlus}}
|designer =
|writer = Masato Kato
|composer = Yasunori Mitsuda
|released = Mobile phone
{{vgrelease|JP|December 1, 2004 (Vodafone)[1]}}{{vgrelease|JP|March 7, 2005 (FOMA)"mobile"/>}}Nintendo DS:
{{vgrelease|JP|March 23, 2006[2]|NA|August 15, 2006[3]|EU|February 9, 2007|AUS|February 15, 2007}}


|genre = Role-playing
|modes = Single-player
|platforms = Mobile phone, Nintendo DS
}}{{nihongo|Deep Labyrinth|ディープラビリンス|Dīpu Rabirinsu}} is a 3D role-playing video game developed by Interactive Brains for mobile phone devices and the Nintendo DS handheld game system. Key contributors for this game include writer Masato Kato and composer Yasunori Mitsuda.

Plot

One summer afternoon, Shawn goes for a drive with his parents and dog, Ace (Alf in the Japanese version), but the family car suffers a flat tire in front of an abandoned mansion. Ace is upset by something inside the mansion and leaps out of the car to investigate. Shawn's parents follow Ace, but fail to return. As Shawn tentatively approaches the dilapidated structure, the entrance door swings open, and he's drawn into a magical vortex. Reunited with Ace, Shawn must travel into the heart of the Deep Labyrinth to rescue his parents.

There is also a second story of another man who gets sucked into a warphole while talking on his cellphone. He finds himself trapped in a labyrinth. As he journeys through, he is forced to reconcile the past, and realize what it is that traps him in the labyrinth.

Each scenario has multiple endings based on the actions and performance of the player, as well as helpful items sequential playthroughs, to aid unlocking all the secrets of the labyrinth.

Gameplay

Nintendo DS version

The game makes use of the touch screen. The user can draw the stylus across the screen to control where the protagonist swings his sword. The stylus can also be used in a magic system that involves drawing different runes. The runes are all drawn on a 3 x 3 grid, allowing fast spell casting. Some spells can be combined for additional effects.

The game follows a standard first-person perspective, to add to the feeling of immersion in the game.

Some parts of the main story requires to blow or scream to the system's microphone in order to advance the story.[4]

Development

Deep Labyrinth was developed by Interactive Brains. The game is billed as the first 3D RPG for Japanese mobile phones.[5][6][7]{{clear}}

Reception

{{Video game reviews
| MC = 57/100[8]
| 1UP = C+[9]
| Edge = 4/10[10]
| EGM = 3.83/10[11]
| Fam = 26/40[12]
| GI = 4/10[13]
| GSpot = 6.3/10[14]
| GSpy = {{Rating|3|5}}[15]
| IGN = 6.5/10[16]
| NP = 6/10[17]
| XPlay = {{Rating|2|5}}[18]
| rev1 = 411Mania
| rev1Score = 6.6/10[19]
}}

According to Nasaki Takeda, CEO and CTO of Interactive Brains, the mobile phone release of Deep Labyrinth was very popular, having been downloaded nearly 100,000 times prior to its North American DS launch.[7]

In Japan, Famitsu gave the DS version a score of one eight and three sixes, for a total of 26 out of 40.[12] Elsewhere, though, the port received "mixed" reviews according to video game review aggregator Metacritic.[8]

{{clear}}

References

1. ^{{cite web| author=Interactive Brains staff | script-title=ja:ディープラビリンス 公式サイト |trans-title=Deep Labyrinth Official Site | url=http://www.ibrains.co.jp/other/deeplabyrinth/index.html | publisher=Interactive Brains | language=Japanese | accessdate=May 13, 2012}}
2. ^{{cite web| author=Famitsu staff | date=March 20, 2006 | script-title=ja:『ディープラビリンス』発売記念、光田康典氏サイン会実施決定!! |trans-title=Commemorating the release of Deep Labyrinth, Mr. Yasunori Mitsuda decision implementation autograph session! | url=http://www.famitsu.com/game/news/2006/03/20/103,1142828371,50270,0,0.html | publisher=Enterbrain | work=Famitsu | language=Japanese | accessdate=May 13, 2012}}
3. ^{{cite web| author=Caldwell, Patrick | date=August 14, 2006 | title=Shippin' Out 8/14-18: Dirge of Cerberus, Ninety-Nine Nights | url=http://www.gamespot.com/articles/shippin-out-8-14-18-dirge-of-cerberus-ninety-nine-nights/1100-6155755/ | publisher=CBS Interactive | work=GameSpot | accessdate=January 3, 2016}}
4. ^{{cite web | author=kinesis | date=July 25, 2006 | title=Deep Labyrinth - YouTube | url=https://www.youtube.com/watch?v=yfvDO9Q07Dw | publisher=YouTube | accessdate=February 26, 2019}}
5. ^{{cite web | author=Riley, Adam | date=April 2, 2006 | title=Nintendo Exclusive | C3 Interviews Interactive Brains About Deep Labyrinth | url=http://www.cubed3.com/news/4843/ | archiveurl=https://web.archive.org/web/20060420172954/http://www.cubed3.com/news/4843/ | archivedate=April 20, 2006 | publisher=Cubed3 | accessdate=May 14, 2012}}
6. ^{{cite web | author=Ferguson, Jason | year=2006 | title=Interviews: Deep Labyrinth | url=http://www.just-rpg.com/default.asp?pid=2070 | archiveurl=https://web.archive.org/web/20061105221832/http://www.just-rpg.com/default.asp?pid=2070 | archivedate=November 5, 2006 | publisher=Just RPG | accessdate=January 3, 2016}}
7. ^{{cite web | author=Yip, Spencer | date=July 6, 2006 | title=From cell phone game to DS title, the story of Deep Labyrinth | url=http://www.siliconera.com/2006/07/06/from-cell-phone-game-to-ds-title-the-story-of-deep-labyrinth/ | publisher=Siliconera | accessdate=May 13, 2012}}
8. ^{{cite web | title=Deep Labyrinth for DS Reviews | url=http://www.metacritic.com/game/ds/deep-labyrinth | publisher=Metacritic | accessdate=January 3, 2016}}
9. ^{{cite web | author=Parish, Jeremy | date=August 15, 2006 | title=Deep Labyrinth | url=http://www.1up.com/reviews/deep-labyrinth_4 | publisher=1UP.com | accessdate=January 3, 2016}}
10. ^{{cite journal | author=Edge staff | title=Deep Labyrinth | magazine=Edge | issue=168 | date=November 2006 | page=89}}
11. ^{{cite journal | author=EGM staff | title=Deep Labyrinth | magazine=Electronic Gaming Monthly | issue=207 | date=September 2006 | page=106}}
12. ^{{cite web | author=Freund, Josh | date=March 15, 2006 | title=Latest Famitsu reviews - Yggdra Union, Ace Combat Zero, more | url=http://www.gamesarefun.com/news.php?newsid=6123 | archiveurl=https://web.archive.org/web/20060320020312/http://www.gamesarefun.com/news.php?newsid=6123 | archivedate=March 20, 2006 | publisher=GamesAreFun | accessdate=January 3, 2016}}
13. ^{{cite journal | title=Deep Labyrinth | magazine=Game Informer | issue=162 | date=October 2006 | page=114}}
14. ^{{cite web | author=Kasavin, Greg | date=August 17, 2006 | title=Deep Labyrinth Review | url=http://www.gamespot.com/reviews/deep-labyrinth-review/1900-6155989/ | publisher=GameSpot | accessdate=January 3, 2016}}
15. ^{{cite web | author=Speer, Justin | date=August 18, 2006 | title=GameSpy: Deep Labyrinth | url=http://ds.gamespy.com/nintendo-ds/deep-labyrinth/726573p1.html | publisher=GameSpy | accessdate=January 3, 2016}}
16. ^{{cite web | author=Bozon, Mark | date=August 16, 2006 | title=Deep Labyrinth Review | url=http://www.ign.com/articles/2006/08/16/deep-labyrinth-review | publisher=IGN | accessdate=January 3, 2016}}
17. ^{{cite journal | title=Deep Labyrinth | magazine=Nintendo Power | volume=208 | date=October 2006 | page=87}}
18. ^{{cite web | author=Smith, D.F. | date=August 16, 2006 | title=Deep Labyrinth | url=http://www.g4tv.com/xplay/reviews/1236/Deep_Labyrinth.html | publisher=X-Play | archiveurl=https://web.archive.org/web/20060901014546/http://www.g4tv.com/xplay/reviews/1236/Deep_Labyrinth.html | archivedate=September 1, 2006 | deadurl=yes | accessdate=January 3, 2016}}
19. ^{{cite web | author=Aranda, Ramon | date=September 11, 2006 | title=Deep Labyrinth (DS) Review | url=http://411mania.com/games/deep-labyrinth-ds-review/ | publisher=411Mania | accessdate=January 3, 2016}}

External links

  • Official website (Nintendo DS version)
  • {{moby game|id=/nintendo-ds/deep-labyrinth|name=Deep Labyrinth (Nintendo DS)}}
  • Atlus / Interactive Brains interview

8 : 505 Games|2004 video games|Atlus games|Nintendo DS games|Mobile games|Role-playing video games|Video games developed in Japan|Video games scored by Yasunori Mitsuda

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