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词条 Doug Bell
释义

  1. Work

  2. Game credits

  3. Other commercial software

  4. Bibliography

  5. References

  6. External links

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| name = Douglas Andrew Bell
| birth_date = {{Birth date and age|1961|02|24}}
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| residence = San Diego, California, USA[1]
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| education =
| alma_mater = University of California, Irvine
| occupation = Game developer, Programmer
}}

Douglas Andrew Bell (born February 24, 1961[1])

is a computer game developer, best known for his role as the lead designer and programmer for the classic Dungeon Master series of computer games, which met with critical success, from San Diego studio FTL Games.[2]

Work

Doug Bell worked as director, lead designer and developer for Dungeon Master. But before he joined in 1983 FTL Games, the game was titled Crystal Dragon, and developed together with Andy Jaros (Artwork) in their development studio PVC Dragon for the 8-Bit Apple II computer. Then after the merger, the game was rescheduled to be launched after the release, and for the target platform of the 16-Bit Atari ST computer, which offered more possibilities.[3] Bell was the lead developer and technical director of FTL from 1986 until 1995, the company ceased operations in 1996.{{Fact|date=June 2008}}

Game credits

  • Lead programmer for the Atari ST version of Frozen Legacy (1985)
  • Lead developer for Dungeon Master (1987) (also did the X68000 port of Dungeon Master)
  • Project manager and developer for Chaos Strikes Back (1989)
  • Lead developer for Dungeon Master II: The Legend of Skullkeep (1993)
  • Trion Network Platform for the 2013 title Defiance (Trion).[4]

Other commercial software

  • Developed the Research Assistant module for the Encyclopædia Britannica CD (2000, 2001)

Bibliography

  • 1997 Make Java fast: Optimize!, April, 1997; JavaWorld
  • 1998 Java Game Programming for Dummies (with Wayne Holder), IDG Books; {{ISBN|0-7645-0168-2}}

References

1. ^{{cite web|last = Bell|first = Doug|title = Profile for Doug Bell|url = https://www.amazon.com/gp/pdp/profile/A1JMR8IXP4NX54/103-1814743-9231812|publisher = Amazon.com|year =|quote =|accessdate = 2008-06-17}}
2. ^{{cite web|url=http://gameapparent.com/wp-content/uploads/2007/10/Narrative_in%20Immersive-Video_Games.pdf|title=Exploring the Virtual Frontier: The Evolution of Narrative Form in Immersive Video Games|last=Stahl|first=Edwin Robert|date=2002|publisher=St Louis University|pages=45|accessdate=2008-06-19|format=pdf|deadurl=yes|archiveurl=https://web.archive.org/web/20080626030309/http://gameapparent.com/wp-content/uploads/2007/10/Narrative_in%20Immersive-Video_Games.pdf|archivedate=2008-06-26|df=}}
3. ^{{cite web |url=http://www.meanmachinesmag.co.uk/upload/media/scans/retrogamer_dungeonmaster.pdf |title=The Making of Dungeon Master|last=McFerran|first=Damien|work=Issue 34 |year=2006 |publisher=Retro Gamer Magazine |pages=30–31|accessdate=9 May 2015}}
4. ^{{cite web|url=http://www.mobygames.com/game/windows/defiance_/credits|title=Defiance game credits|publisher=Moby Games}}

External links

  • {{Moby developer|id=8637|name=Doug Bell}}
{{Dungeon Master series}}{{Authority control}}{{DEFAULTSORT:Bell, Doug}}{{US-compu-bio-stub}}

4 : 1961 births|Living people|American computer programmers|American video game designers

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