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词条 Dung Beetles (video game)
释义

  1. Gameplay

  2. Reception

  3. References

  4. External links

{{Refimprove|date=April 2008}}{{Infobox video game
|title = Dung Beetles
|image =
|caption = Screenshot of the Color Computer version of the game
|developer = Datasoft
|publisher = Datasoft
Tandy
Gentry Software
|designer = Bob Bishop
|programmer = Bob Bishop (Apple)[1]
Steve Bjork (TRS-80 CoCo)[2]
|released = 1982
|genre = Maze
|modes = Single-player
|platforms = Apple II (original)
Atari 8-bit, TRS-80 Color Computer, NEC PC-6001
}}

Dung Beetles is an Apple II maze game by Bob Bishop published in 1982 by Datasoft.[1] The portion of the maze around the player is enlarged by a magnifying glass effect.

Dung Beetles was ported to Atari 8-bit family and the TRS-80 Color Computer. The Color Computer version was sold by Tandy and renamed Mega-Bug.[2] Later versions for both the Apple II and Atari were named Tumble Bugs.[3] The Atari version was re-released in 1983 by Gentry Software with another name change: Magneto Bugs.[4] In Australia, the game was re-branded Bug Attack.{{cn|date=March 2018}} It was also released for the NEC PC-6001.

Gameplay

The game concept and gameplay are based on Pac-Man, but features a much larger maze and a moving "magnifying rectangle" which makes it easier to see graphic detail of the main character and the opponents, but also obscures a small area of the map near the main character, making short- to medium-range navigation more difficult. In addition, whenever the main character passes through a part of the maze, it leaves a trail of dung. When a dung beetle finds this dung, it eats it and follows the trail; however, if the trail branches, or it encounters a point along the trail, it picks at random which branch to follow, thereby giving the player anywhere from a 50% to 66⅔% chance of losing the pursuer. The player can back-track over his own trail (often necessary as the map can contain dead ends) creating false leads for his pursuers.

Whenever the player is caught, the game plays a digitized voice saying, "We Gotcha!" This is the only use of voice in the game.

Reception

Softline called Tumblebugs{{'}} magnifying glass "an impressive programming feat," and concluded that it was "a solid game ... It could stand some more variety, but it certainly does not lack challenge".[5]

References

1. ^{{cite web|last1=Hague|first1=James|title=The Giant List of Classic Game Programmers|url=http://dadgum.com/giantlist/}}
2. ^{{cite web|last1=Boyle|first1=L. Curtis|title=Mega-Bug|url=http://www.lcurtisboyle.com/nitros9/megabug.html|website=Tandy Color Computer Games List}}
3. ^{{cite web|title=Tumble Bugs|url=http://www.atarimania.com/game-atari-400-800-xl-xe-tumble-bugs_5548.html|website=Atari Mania}}
4. ^{{cite web|title=Magneto Bugs|url=http://www.atarimania.com/game-atari-400-800-xl-xe-magneto-bugs_3116.html|website=Atari Mania}}
5. ^{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1982&pub=6&id=5 | title=Tumblebugs | work=Softline | date=May 1982 | accessdate=15 July 2014 | author=Durkee, David | pages=16–17}}

External links

  • [https://web.archive.org/web/20080321092733/http://nitros9.lcurtisboyle.com/megabug.html Mega-Bug] at the TRS-80 Color Computer Games List

8 : 1982 video games|Apple II games|Atari 8-bit family games|Maze games|NEC PC-6001 games|Pac-Man clones|TRS-80 Color Computer games|Video games developed in the United States

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