[ Warner previously created Castle Wolfenstein for the Apple II in 1981.[1]]Gameplay
The player controls a "firebug," a 3-by-3-pixel square with a tail stretching behind it. The player picks up gas cans—each represented by a single pixel—and drops a can by pressing the joystick button. The end of the player's tail glows white, and ignites any gas can that it is adjacent to, including cans the player had dropped. Once a gas can ignites, it burst into colorful flames, which ignites any walls they touch.
The goal is to burn down the highest possible percentage of the walls on the level, and escape down the stairs to the next level without touching any flames with the body of the firebug. Tail collisions with fire are expected and ignored. As the game progresses, each level features tighter mazes of walls, increasing the penalty for player mistakes; and the player's tail is shortened, causing player-dropped gas cans to explode sooner.
Visuals
Firebug uses the Apple II's lo-res graphics mode, which displays 16 colors but has a resolution of only 40 wide by 48 high. Hence, the game looks more colorful than hi-res Apple games, but the low resolution gives a crude appearance, even by the standards at the time of release.
Reception
In Microcomputing, Jim Hansen wrote "Neither I nor my kid-game testers found Firebug a game worth playing more than once or twice at most."[5]
In 1982, the city council of Kentwood, Michigan asked dealers to not to sell the game because they felt it encouraged arson.[2]
References
1. ^1 2 {{cite web|last1=Hague|first1=James|title=The Giant List of Classic Game Programmers|url=http://dadgum.com/giantlist/}}
2. ^{{cite journal |title=Hot Town Bans Bug |journal=Softline |date=November 1982 |volume=2 |issue=2 |page=18 |url=https://archive.org/details/Softline_Magazine_Issue_2.2/page/n19}}
3. ^1 {{cite journal| journal=Microcomputing|year=1982 |last1=Hansen |first1=Jim |page=78 |url=https://archive.org/details/kilobaudmagazine-1982-12/page/n81 |title=The Game Room: Firebug}}