词条 | Folk theorem (game theory) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
释义 |
name= Folk theorem| subsetof = Minimax, Nash Equilibrium| discoverer = various, notably Ariel Rubinstein| usedfor = repeated games| example = Repeated prisoner's dilemma}} In game theory, folk theorems are a class of theorems about possible Nash equilibrium payoff profiles in repeated games {{harv|Friedman|1971}}.[1] The original Folk Theorem concerned the payoffs of all the Nash equilibria of an infinitely repeated game. This result was called the Folk Theorem because it was widely known among game theorists in the 1950s, even though no one had published it. Friedman's (1971) Theorem concerns the payoffs of certain subgame-perfect Nash equilibria (SPE) of an infinitely repeated game, and so strengthens the original Folk Theorem by using a stronger equilibrium concept subgame-perfect Nash equilibria rather than Nash equilibrium.[2] The Folk Theorem suggests that if the player is patient enough and far-sighted (i.e. if discount factor ) then not only can repeated interaction allow many SPE outcomes, but actually SPE can allow virtually any outcome in the sense of average payoffs. Put more simply, the theorem suggests that anything that is feasible and individually rational is possible.[3] For example, in the one-shot Prisoner's Dilemma, if both players cooperate that is not a Nash equilibrium. The only Nash equilibrium is that both players defect, which is also a mutual minmax profile. One folk theorem says that, in the infinitely repeated version of the game, provided players are sufficiently patient, there is a Nash equilibrium such that both players cooperate on the equilibrium path. But in finitely repeated game by using backward induction it can be determined that players play Nash equilibrium in the last period of the game (which is to defect). PreliminariesAny Nash equilibrium payoff in a repeated game must satisfy two properties: 1. Individual rationality (IR): the payoff must weakly dominate the minmax payoff profile of the constituent stage game. That is, the equilibrium payoff of each player must be at least as large as the minmax payoff of that player. This is because a player achieving less than his minmax payoff always has incentive to deviate by simply playing his minmax strategy at every history. 2. Feasibility: the payoff must be a convex combination of possible payoff profiles of the stage game. This is because the payoff in a repeated game is just a weighted average of payoffs in the basic games. Folk theorems are partially converse claims: they say that, under certain conditions (which are different in each folk theorem), every payoff that is both IR and feasible can be realized as a Nash equilibrium payoff profile in the repeated game. There are various folk theorems; some relate to finitely-repeated games while others relate to infinitely-repeated games.[4] Infinitely-repeated games without discountingIn the undiscounted model, the players are patient. They don't differentiate between utilities in different time periods. Hence, their utility in the repeated game is represented by the sum of utilities in the basic games. When the game is infinite, a common model for the utility in the infinitely-repeated game is the infimum of the limit of means. If game results in a path of outcomes , player is utility is: where is the basic-game utility function of player i. An infinitely-repeated game without discounting is often called a "supergame". The folk theorem in this case is very simple and contains no pre-conditions: every IR feasible payoff profile in the basic game is an equilibrium payoff profile in the repeated game. The proof employs what is called grim[5] or grim trigger[6] strategy. All players start by playing the prescribed action and continue to do so until someone deviates. If player i deviates, all players switch to the strategy which minmaxes player i forever after. The one-stage gain from deviation contributes 0 to the total utility of the player. The utility of a deviating player cannot be higher than his minmax payoff. Hence all players stay on the intended path. Subgame perfectionThe above Nash equilibrium is not always subgame perfect. If punishment is costly for the punishers, the threat of punishment is not credible. A subgame perfect equilibrium requires a slightly more complicated strategy.[5][6]{{rp|146–149}} The punishment should not last forever; it should last only a finite time which is sufficient to wipe out the gains from deviation. After that, the other players should return to the equilibrium path. The limit-of-means criterion ensures that any finite-time punishment has no effect on the final outcome. Hence, limited-time punishment is a subgame-perfect equilibrium.
OvertakingSome authors claim that the limit-of-means criterion is unrealistic, because it implies that utilities in any finite time-span contribute 0 to the total utility. However, if the utilities in any finite time-span contribute a positive value, and the value is undiscounted, then it is impossible to attribute a finite numeric utility to an infinite outcome sequence. A possible solution to this problem is that, instead of defining a numeric utility for each infinite outcome sequence, we just define the preference relation between two infinite sequences. We say that agent (strictly) prefers the sequence of outcomes over the sequence , if:[9][6]{{rp|139}}[10] For example, consider the sequences and . According to the limit-of-means criterion, they are equivalent but according to the overtaking criterion, is better than . See overtaking criterion for more information. The folk theorems with the overtaking criterion are slightly weaker than with the limit-of-means criterion. Only outcomes that are strictly individually rational, can be attained in Nash equilibrium. This is because, if an agent deviates, he gains in the short run, and this gain can be wiped out only if the punishment gives the deviator strictly less utility than the agreement path. The following folk theorems are known for the overtaking criterion:
Infinitely-repeated games with discountingAssume that the payoff of a player in an infinitely repeated game is given by the average discounted criterion with discount factor 0<δ<1: The discount factor indicates how patient the players are. The folk theorem in this case requires that the payoff profile in the repeated game strictly dominates the minmax payoff profile (i.e., each player receives strictly more than the minmax payoff). Let a be a pure strategy profile with payoff profile x which strictly dominates the minmax payoff profile. One can define a Nash equilibrium with x as resulting payoff profile as follows: 1. All players start by playing a and continue to play a if no deviation occurs. 2. If any one player, say player i, deviated, play the strategy profile m which minmaxes i forever after. 3. Ignore multilateral deviations. If player i gets ε more than his minmax payoff each stage by following 1, then the potential loss from punishment is If δ is close to 1, this outweighs any finite one-stage gain, making the strategy a Nash equilibrium. An alternative statement of this folk theorem[4] allows the equilibrium payoff profile x to be any IR feasible payoff profile; it only requires there exists an IR feasible payoff profile x, which strictly dominates the minmax payoff profile. Then, the folk theorem guarantees that it is possible to approach x in equilibrium to any desired precision (for every ε there exists a Nash equilibrium where the payoff profile is a distance ε away from x). Subgame perfectionAttaining a subgame perfect equilibrium in discounted games is more difficult than in undiscounted games. The cost of punishment does not vanish (as with the limit-of-means criterion). It is not always possible to punish the non-punishers endlessly (as with the overtaking criterion) since the discount factor makes punishments far away in the future irrelevant for the present. Hence, a different approach is needed: the punishers should be rewarded. This requires an additional assumption, that the set of feasible payoff profiles is full dimensional and the min-max profile lies in its interior. The strategy is as follows. 1. All players start by playing a and continue to play a if no deviation occurs. 2. If any one player, say player i, deviated, play the strategy profile m which minmaxes i for N periods. (Choose N and δ large enough so that no player has incentive to deviate from phase 1.) 3. If no players deviated from phase 2, all player j ≠ i gets rewarded ε above j's min-max forever after, while player i continues receiving his min-max. (Full-dimensionality and the interior assumption is needed here.) 4. If player j deviated from phase 2, all players restart phase 2 with j as target. 5. Ignore multilateral deviations. Player j ≠ i now has no incentive to deviate from the punishment phase 2. This proves the subgame perfect folk theorem. Finitely-repeated games without discountAssume that the payoff of a player in an finitely repeated game is given by a simple arithmetic mean: A folk theorem for this case has the following additional requirement:[4] In the basic game, for every player i, there is a Nash-equilibrium that is strictly better, for i, then his minmax payoff. This requirement is stronger than the requirement for discounted infinite games, which is in turn stronger than the requirement for undiscounted infinite games. This requirement is needed because of the last step. In the last step, the only stable outcome is a Nash-equilibrium in the basic game. Suppose a player i gains nothing from the Nash equilibrium (since it gives him only his minmax payoff). Then, there is no way to punish that player. On the other hand, if for every player there is a basic equilibrium which is strictly better than minmax, a repeated-game equilibrium can be constructed in two phases:
In the last phase, no player deviates since the actions are already a basic-game equilibrium. If an agent deviates in the first phase, he can be punished by minmaxing him in the last phase. If the game is sufficiently long, the effect of the last phase is negligible, so the equilibrium payoff approaches the desired profile. ApplicationsFolk theorems can be applied to a diverse number of fields. For example:
On the other hand, MIT economist Franklin Fisher has noted that the folk theorem is not a positive theory.[13] In considering, for instance, oligopoly behavior, the folk theorem does not tell the economist what firms will do, but rather that cost and demand functions are not sufficient for a general theory of oligopoly, and the economists must include the context within which oligopolies operate in their theory.[13] In 2007, Borgs et al. proved that, despite the folk theorem, in the general case computing the Nash equilibria for repeated games is not easier than computing the Nash equilibria for one-shot finite games, a problem which lies in the PPAD complexity class.[14] The practical consequence of this is that no efficient (polynomial-time) algorithm is known that computes the strategies required by folk theorems in the general case. Summary of folk theoremsThe following table compares various folk theorems in several aspects:
Notes1. ^In mathematics, the term folk theorem refers generally to any theorem that is believed and discussed, but has not been published. In order that the name of the theorem be more descriptive, Roger Myerson has recommended the phrase general feasibility theorem in the place of folk theorem for describing theorems which are of this class. See Myerson, Roger B. Game Theory, Analysis of conflict, Cambridge, Harvard University Press (1991) 2. ^{{cite book |title= A Primer in Game Theory |authors= R. Gibbons |publisher=Harvester Wheatsheaf |isbn= 0-7450-1160-8 |year=1992|pages=89}} 3. ^{{cite web|url = http://web.stanford.edu/~jdlevin/Econ%20203/RepeatedGames.pdf |title= Bargaining and Repeated Games|author=Jonathan Levin| year = 2002}} 4. ^1 2 {{cite book |title=Game Theory |authors=Michael Maschler, Eilon Solan & Shmuel Zamir |publisher=Cambridge University Press |isbn=978-1-107-00548-8 |year=2013 |pages=176–180}} 5. ^1 2 3 4 {{cite book|doi=10.1007/978-1-4612-2648-2_1|chapter=Long-Term Competition—A Game-Theoretic Analysis|title=Essays in Game Theory|pages=1|year=1994|last1=Aumann|first1=Robert J.|last2=Shapley|first2=Lloyd S.|isbn=978-1-4612-7621-0}} 6. ^1 2 3 4 5 {{cite book|isbn=0-262-15041-7| ol=1084491M |lccn=94008308}} 7. ^The paper uses the term "strong equilibrium". Here, to prevent ambiguity, the term "coalition equilibrium" is used instead. 8. ^1 For every nonempty coalition , there is a strategy of the other players () such that for any strategy played by , the payoff when plays is not [strictly better for all members of ]. 9. ^1 2 3 4 5 {{cite journal|doi= 10.1016/0022-0531(79)90002-4|title= Equilibrium in supergames with the overtaking criterion|journal= Journal of Economic Theory|volume= 21|pages= 1|year= 1979|last1= Rubinstein|first1= Ariel}} 10. ^1 2 3 4 5 {{cite journal|doi= 10.1007/BF01784792|title= Strong perfect equilibrium in supergames|journal= International Journal of Game Theory|volume= 9|pages= 1|year= 1980|last1= Rubinstein|first1= A.}} 11. ^In the 1979 paper, Rubinstein claims that an outcome is attainable in strict-stationary-equilibrium if-and-only-if for every player, the outcome is EITHER strictly better than the player's minimax outcome OR the outcome is weakly better than any other outcome the player can unilaterally deviate to. It is not clear how the second option is attainable in a strict equilibrium. In the 1994 book, this claim does not appear. 12. ^1 for every nonempty coalition , there is a strategy of the other players () such that for any strategy played by , the payoff is strictly worse for at least one member of . 13. ^1 Fisher, Franklin M. Games Economists Play: A Noncooperative View The RAND Journal of Economics, Vol. 20, No. 1. (Spring, 1989), pp. 113–124, this particular discussion is on page 118 14. ^{{cite web|url = http://research.microsoft.com/en-us/um/people/borgs/Papers/myth.pdf|title = The Myth of the Folk Theorem |author1=Christian Borgs |author2=Jennifer Chayes |author3=Nicole Immorlica |author4=Adam Tauman Kalai |author5=Vahab Mirrokni |author6=Christos Papadimitriou | year = 2007}} 15. ^{{cite journal|doi=10.2307/1912660|jstor=1912660|title=Finitely Repeated Games|journal=Econometrica|volume=53|issue=4|pages=905|year=1985|last1=Benoit|first1=Jean-Pierre|last2=Krishna|first2=Vijay}} 16. ^{{cite book|doi= 10.1007/978-1-4612-2648-2_2|chapter= Equilibrium in Supergames|title= Essays in Game Theory|pages= 17|year= 1994|last1= Rubinstein|first1= Ariel|isbn= 978-1-4612-7621-0}} 17. ^1 2 3 {{cite journal|doi= 10.2307/1911307|jstor= 1911307|title= The Folk Theorem in Repeated Games with Discounting or with Incomplete Information|journal= Econometrica|volume= 54|issue= 3|pages= 533|year= 1986|last1= Fudenberg|first1= Drew|last2= Maskin|first2= Eric|citeseerx= 10.1.1.308.5775}} 18. ^There is a collection of IR feasible outcomes , one per player, such that for every players , and . References
2 : Game theory equilibrium concepts|Theorems |
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