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词条 Go! Go! Hypergrind
释义

  1. Plot

  2. Gameplay

  3. Reception

  4. References

  5. External links

{{Infobox video game
| collapsible = yes
| state = expanded
| italic title =
| title = Go! Go! Hypergrind
| image =
| alt =
| caption = Cover art
| developer = Poponchi
| publisher = Atlus
| platforms = Nintendo GameCube
| released = {{vgrelease|NA|November 18, 2003}}
| genre = Sports
| modes = Single-player, Local Multiplayer
| director = Kazuma Nishiwaki
| producer = Yoshinao Shimada
Kevin Kolde
John Kricfalusi (executive producer)
| designer = Tadayuki Konno
| programmer = Tadashi Maki
| artist = Masaki Shimizu (characters)
Eddie Fitzgerald (stages and characters)
Gabe Swarr (characters)
Jim Smith (stages)
}}

Go! Go! Hypergrind is a skateboarding video game for the Nintendo GameCube that was developed by Team Poponchi at Atlus Japan and published by Atlus USA.[1] It was released in North America on November 18, 2003.[1] Animation studio Spümcø of Ren & Stimpy fame served as a collaborative art design firm for the game. Despite being developed in Japan, it has never been released there.

Plot

In the game, Spümcø is holding auditions in the "Toon World" for a new skateboarding cartoon called Go! Go! Hypergrind. In the Story Mode, you choose one of the cartoon star hopefuls and attempt to impress Spümcø and pass the audition.

Gameplay

The game allows players to select one of several wacky cartoon characters and skateboard through a variety of cel-shaded levels. The objective of the game is to steer characters into a variety of classic cartoon "mishaps" (usually involving inflicting pain on the character in some way) and then chaining one mishap directly into another to create combos.

There is also a versus mode offering five different game types, which can be played with two players or against the computer.

Reception

Go! Go! Hypergrind received "mixed" reviews according to the review aggregation website Metacritic, holding an average score of 67.[2] GameSpot gave the game a 7.9 praising the humor and presentation,[3] while IGN gave the game a 5.1 criticizing the skateboarding mechanics for its simplicity.[4]{{clear}}

References

1. ^{{cite web |url=http://www.gamershell.com/news_10428.html |title=Go! Go! Hypergrind Ships |publisher=GamersHell |accessdate=November 16, 2016}}
2. ^{{cite web |url= http://www.metacritic.com/game/gamecube/go!-go!-hypergrind |title=Go! Go! Hypergrind for GameCube Reviews |publisher=Metacritic |accessdate=November 16, 2016}}
3. ^{{cite web |last=Navarro |first=Alex |date=November 14, 2003 |url=http://www.gamespot.com/reviews/go-go-hypergrind-review/1900-6083639/ |title=Go! Go! Hypergrind Review |publisher=GameSpot |accessdate=November 16, 2016}}
4. ^{{cite web |last=Irwin |first=Mary Jane |date=November 17, 2003 |url=http://www.ign.com/articles/2003/11/18/go-go-hypergrind |title=Go! Go! Hypergrind |publisher=IGN |accessdate=November 16, 2016}}

External links

  • Official site
  • {{moby game|id=/go-go-hypergrind}}
{{John Kricfalusi}}{{Spümcø}}

9 : Atlus games|2003 video games|GameCube-only games|North America-exclusive video games|Skateboarding video games|Spümcø|Video games developed in Japan|Video games with cel-shaded animation|GameCube games

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