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词条 Hook (video game)
释义

  1. Gameplay

     Arcade version  Amiga/Atari ST version  Sega and SNES versions  Commodore 64/NES/Game Boy version 

  2. Development and release

  3. Reception

     Amiga/Atari ST version 

  4. References

  5. External links

{{short description|video games based on the 1991 film Hook}}{{Infobox video game
| collapsible =
| state =
| italic title =
| title = Hook
| image = Hook game cover art.jpg
| alt =
| caption = Cover art for the SNES version
| developer = {{collapsible list|title=Various|
  • Ukiyotei (SNES version)
  • Ocean Software (Commodore 64/NES/Game Boy versions)
  • Core Design (Sega CD/Genesis versions)
  • Spidersoft (Game Gear version)
  • Shadow Software (Amiga/Atari ST versions)}}

| publisher = Irem (arcade version)
Ocean Software (computer versions)
Sony Imagesoft (all other versions)
Hit Squad (1993 Amiga European re-release)
| series =
| engine =
| platforms = {{collapsible list|title=Various|

Amiga
Arcade
Atari ST
Commodore 64
Game Boy
Game Gear
Nintendo Entertainment System
Sega CD
Sega Genesis
Super Nintendo Entertainment System
}}


| released = {{collapsible list|title=1992–93|{{Video game release|NA|February 1992}} (NES and Game Boy versions)
{{Video game release|NA|1992}} (Amiga, Atari ST, Commodore 64, and SNES version)
{{Video game release|NA|1993}} (arcade and Sega CD versions)
{{Video game release|NA|July 1993}} (Genesis and Game Gear versions)
{{Video game release|EU|November 1993}} (Genesis version)
{{Video game release|EU|1993}} (Amiga re-release)}}
| genre = Platform
Point-and-click
| modes = Single player
Multiplayer
| director = Jeremy Smith (Game Gear version)[1]
| producer = Allan Becker
Steve Marsden (Game Gear version)[1]
| composer = Matt Furnis (Game Gear version)[1]
}}

There have been several video games based on the 1991 film Hook. A side-scrolling platform game for the Nintendo Entertainment System (NES) and Game Boy was released in the United States in February 1992. Subsequent side-scrolling platform games were released for the Commodore 64 and the Super Nintendo Entertainment System (SNES) later in 1992, followed by versions for the Sega CD, Sega Genesis, and Sega's handheld Game Gear console in 1993. An arcade game was also released in 1993.

A graphic adventure point-and-click game, developed by Shadow Software and published by Ocean Software, was released for Amiga and Atari ST in 1992.

Gameplay

In each version of the game, the player plays as Peter Pan, who must go through Neverland to rescue his children after they are kidnapped by Captain Hook.[2][3][4][5] Each version of the game is set in Neverland,[2][5] and concludes with a swordfight between Peter Pan and Captain Hook.[10][11][12]

Arcade version

The arcade version is a side-scrolling beat 'em up that supports up to four players. The player chooses to play as either Peter Pan or one of the Lost Boys: Ace, Pockets, Rufio, or Thudbutt.[6][7] The game is played across six stages.[6]

Amiga/Atari ST version

The version for Amiga and Atari ST is a graphic adventure point-and-click game.[16][17] As Peter Pan, the player must solve puzzles and problems to progress through the game.[16] Each large problem cannot be solved without first solving several smaller problems first.[17] Puzzles are solved by talking to characters and finding useful objects.[16] Five icons are featured at the bottom of the screen, each one representing a different action that the player can take: "look at", "talk to", "pick up", "use", and "give". An inventory window, showing all the items the player has accumulated, is also located at the bottom of the screen.[16][17] Also located at the bottom of the screen are two separate images, one depicting Captain Hook while the other shows Peter Pan. The characters' facial expressions change depending on the player's progress.[23][8] Tinker Bell accompanies Peter Pan to provide hints and clues.[16][26] The game has three main sections: Pirate Town, an encounter that Peter Pan has with the Lost Boys, and the confrontation with Hook.[23]

Sega and SNES versions

This version is a side-scrolling platform game.[2][5] The Sega CD version features identical gameplay to the Genesis and SNES versions.[30][10] The Game Gear version has eight levels[9] and the Genesis version features 11 levels,[5] while the SNES and Sega CD versions have 12 levels.[2][10] Each version features various locations that include caves, forests, lagoons, and snowy mountains.[2][5][10] Throughout the game, the player must defend against Hook's pirate henchmen, as well as spiders, snakes, and skeletons.[2] Peter Pan's primary weapon is a dagger. After completing the first level, the player receives the golden sword as a weapon, capable of shooting balls of energy. If the player is attacked, Peter Pan drops the sword and must use the dagger, while the golden sword can sometimes be retrieved in the following level.[30][10]

The player's health meter is measured as leaves. The player begins with two leaves, and loses one each time an enemy attacks. The player can collect additional leaves throughout the game to increase the health meter, for a maximum total of four leaves.[10] Fruits that are scattered throughout each level can be collected to refill the player's health meter.[2][10][5] After collecting pixie dust, Peter Pan has the ability to fly for short periods of time, until the Fly Meter becomes empty. Tinker Bell appears throughout the game to refill the Fly Meter.[2][5][10] The game does not include a password feature.[49]

The film's musical score was adapted for use in the Sega CD version, which also includes digitized graphical sequences from the film, and voice acting.[30][10] Additionally, the Sega CD version includes a computer-generated scan of Captain Hook's ship,[10] which is featured during the game's introduction.[53]

Commodore 64/NES/Game Boy version

This version is a side-scrolling platform action game,[3][55][56] in which Peter Pan can fly and swim.[57][55][56] Enemies include Hook's henchmen,[11] as well as ghosts, zombies, and monkeys that throw bananas at the player.[3][55] A map of each level is provided to the player.[57] The player must collect items in order to proceed to the next level.[55] Instructions are provided to the player before each level, and Tinker Bell appears so she can provide the player with hints. Tinker Bell also has the ability to revive the player if all health is lost.[11][55][56] The game includes a two-player option.[11][69] The NES and Game Boy versions are nearly identical to each other.[70][69] The NES version has 16 levels,[72] while the Game Boy version has 27 levels.[73]

Development and release

The Super Nintendo version was in early development in January 1992.[74] Ocean Software began working on the graphic adventure version in January 1992. For the graphic adventure game, the creative team read the film's script and were required to have the gameplay closely follow the film's story.[8] It was Ocean Software's first graphic adventure game.[76] The NES and Game Boy versions, developed by Ocean Software, were the first versions to be released;[11] they were published by Sony Imagesoft,[2] and were released in February 1992.[72][73] The Amiga version had been published in Europe by July 1992.[23][82][83][84]

The SNES version, developed by Ukiyotei and published by Sony Imagesoft,[2] had been released in the United States by September 1992.[86] Ocean Software developed and published the Commodore 64 version, also released in 1992.[12] By March 1993, Irem had released its arcade version of the game in the United States.[6] The Sega CD and Genesis versions were developed by Core Design, while the Game Gear version was developed by Spidersoft; each version was published by Sony Imagesoft.[2] The Sega CD version includes voice acting, but not from the film's actors, as licensing their voices was deemed too costly.[30][10] In the United States, the Sega CD version was released in March or April 1993,[53][13] while the Genesis and Game Gear versions were released in July 1993.[14] In Europe, the Genesis version was released in November 1993.[30] By December 1993, the Amiga version had been re-released in Europe by publisher Hit Squad.[96][97][98][99]

Reception

{{Video game reviews
| title =
| subtitle =
| state =
| align =
| na = true/false; default is false can be omitted.
| GB = true
| NES = true
| PC = true
| SMD = true
| SNES = true
| MC_DS =
| MC_iOS =
| Allgame_SMD = {{Rating|3|5}}[49]
| rev1 = Commodore Force
| rev1_PC = 73%[55]
| rev2 = Commodore Format
| rev2_PC = 85%[56]
55% (1993)[103]
| rev3 = Electronic Games
| rev3_SNES = 88%[104]
| rev4 = Mean Machines Sega
| rev4_SMD = 69%[30]
| rev5 = N-Force
| rev5_NES = 73%[57]
| rev5_SNES = 81%[107]
| rev6 = Super Play
| rev6_SNES = 72%[108]
| rev7 = Total!
| rev7_GB = 88%[69]
| rev7_NES = 84%[11]
}}Nintendo Power considered the NES and Game Boy versions to be nearly identical, and criticized them for being "an average running and jumping game with a pretty weak character and sluggish play control. The movie is good, but the game falls short."[15]N-Force criticized the music of the NES version and wrote that the film "doesn't translate very well to console. You occasionally get one that does the platform adventure game extremely well–but Hook just isn't one of them."[16] Steve Jarratt of Total! praised the graphics of the NES version but wrote that the in-game music "is a bit annoying after a while".[17] Andy Dyer of Total! praised the Game Boy version for its music and graphics, and wrote that it was "much faster to play" than the NES version and "therefore more fun", while noting that it was also harder than the NES version.[18] GamePro praised the music of the NES version, but wrote that Peter Pan's "limited range of sword swinging motion and lethargic forward movement make gameplay a bit of a drag."[19] GamePro reviewed the Game Boy version and wrote that it had an "enticing musical repertoire and superbly detailed graphics, although they are tiny and a bit eye straining. Overall, this is a fun Game Boy cart".[20]

Marc Camron of Electronic Games praised the graphics of the SNES version and wrote, "What makes this game different from most games based on movie licenses is that this game is good!"[21] N-Force praised the graphics and music of the SNES version, but criticized the standard gameplay.[22] Nintendo Power praised the SNES version for its graphics and considered it better than the NES and Game Boy versions, but noted the occasionally slow response times for the controls.[23] Jason Brookes of Super Play praised the colorful graphics of the SNES version, but criticized its short length and slow-moving gameplay.[24]

Mean Machines Sega praised the graphics, music and "well planned" levels of the Sega CD version, and awarded it a 72% rating, but criticized the slow controls. The magazine concluded that the game was "a real waste" of the Sega CD's "enormous potential," stating, "Visually and aurally Hook is tremendous, but underneath there is a very average game bursting to get out."[25] Camron, who gave the Sega CD version an 89% rating, praised the music, graphics, and gameplay, but criticized the quality of featured footage from the film and the limited amount of voice acting.[26] Sega Visions, reviewing the Sega CD version, noted that the "outstanding quality of the music will give your gaming a lift."[27]Sega Visions wrote, "With the exception of the sound and music, the Genesis version of the Sega CD hit […] is every bit as good as the original."[28] Sega Visions wrote about the Game Gear version: "The translation to Game Gear is superb. From great color to terrific game play and bouncy tunes, Hook Game Gear is a blast."[10] GamePro wrote that the Genesis version does not have as good graphics or high quality sound as the preceding versions for the SNES and Sega CD, but "it's just as fun to play."[29] Mean Machines Sega praised the graphics and music of the Genesis version, but criticized its difficulty, while calling it, "Sort of reasonably playable, in a way." The magazine concluded, "Another mediocre film becomes a mediocre platform game. Hook isn't terrible, but it's not loaded with fun either."[30] In a retrospective review of the Genesis version, Brett Alan Weiss of AllGame noted that Peter Pan "moves along at a dreadfully slow pace, even when jumping or running in wide open spaces. He can jump high and far and can even fly and swim, but the slow motion routine gets old almost as soon at begins." He praised the graphics despite occasional glitches, but wished that the game contained hidden items or areas. He concluded, "Hook is a flawed, but fun platformer that will keep your interest at least until you beat it."[31]

James Leach of Commodore Format reviewed the Commodore 64 version. Leach praised the sound effects and music, the large levels, and the various gameplay styles, but criticized its main character for looking "a bit pasty." Leach also believed that the game was too easy, and criticized it for "Tons of boring loading" times.[32] Commodore Format reviewed the game again in 1993, criticizing the game's repetitive gameplay and concluding, "It's got probably the most irritating multiload system in the history of gaming, making you wait while it loads a subscreen, then wait again while it loads the main level."[33] Commodore Force praised the graphics but wrote, "Hook's multiload is possibly one of the worst I've come across", further stating, "It's a shame (and also ironic) that Hook's incredible amount of detail is also its downfall: all those admirable extras extend loading time." The magazine concluded, "It's a fun game to play, with lots to do and see, but can you stand the waiting? Basically, if you hate multiloads, avoid Hook like the plague."[34]

Electronic Games nominated the SNES version for its 1993 Electronic Gaming Awards, in the category of Best Electronic Game Graphics. The magazine stated, "Some of the finest game graphics can be found in Hook," writing that the game had a "unified visual appearance like no other game on the market."[35]

Amiga/Atari ST version

{{Video game reviews
| title = Reviews (Amiga/Atari ST version)
| subtitle =
| state =
| align =
| MC =
| XPlay =
| IGN =
| agg1 =
| agg1Score =
| agg2 =
| agg2Score =
| rev1 = Amiga Action
| rev1Score = 72%[36]
80% (1993)[96]
| rev2 = Amiga Format
| rev2Score = 48%[16]
5/10 (1993)[99]
| rev3 = Amiga Mania
| rev3Score = 78%[37]
| rev4 = Amiga Power
| rev4Score = 84%[83]
80% (1993)[97]
| rev5 = Amiga User International
| rev5Score = 87%[140]
| rev6 = CU Amiga
| rev6Score = 64%[84]
56% (1993)[98]
| rev7 = ST Format
| rev7Score = 79%[17]
| rev8 = The One Amiga
| rev8Score = 82%[23]
74% (1995)[26]
| award1Pub =
| award1 =
| award2Pub =
| award2 =
}}Amiga Action praised the graphics and music, but criticized the graphics.[36] Tony Jones of Amiga Mania considered the game to be better than the film, and noted that it had a "much clearer storyline."[37] Rik Haynes of CU Amiga wrote, "Sadly, despite aspiring to the heights achieved by Monkey Island, Hook has none of the finesse of rival productions from Virgin Games or Delphine."[38]

Maff Evans of Amiga Format called the game a "tedious graphic adventure" and criticized its story and characters, writing that they "don't seem to evolve at all, leaving everything seeming rather flat." Evans also criticized the control system for being "far too limited and unwieldy," and wrote, "Occasionally nice graphics, but a bit too cartoon-like for this style of game."[39] Andy Hutchinson of ST Format criticized the Atari ST version, calling it "terribly reminiscent of Monkey Island. However, where that game is hysterical and innovative, Hook is slightly amusing and derivative." Hutchinson concluded, "A polished but ultimately unsatisfying game. Buy Hook only if you're a massive fan of graphic adventures or have pleasant childhood memories of Peter Pan. Then expect to be disappointed."[40]

Amiga User International praised the music and graphics, but wrote, "The only disappointments are that it is too short by far, and the puzzles are not really very tough. The game is pretty linear and will not let you stray very far off track."[41] Mark Ramshaw of Amiga Power praised the music and sound effects, but criticized the game's puzzle aspect, calling it "occasionally a little predictable, sometimes a bit on the obtuse side, and just a tad too linear."[42] The One Amiga praised the music and graphics, but criticized the short length.[43]

Several publications reviewed the game again in December 1993, after it was re-released by Hit Squad. Cam Winstanley of Amiga Power praised the graphics but criticized the difficulty of the puzzles.[44] Paul Roundell of Amiga Action wrote, "The graphics are colourful, but average, and the interface and interaction, while workable, are certainly no breakthrough, and as always in games of this kind, the humour is dire."[45] CU Amiga praised the music and graphics, but criticized it for occasionally illogical puzzles, as well as confusing text responses given to the player out of order as the result of poor coding.[46] Amiga Format criticized the game's repetitive character interactions.[47]

In 1995, Matt Broughton of The One Amiga reviewed the game and wrote that it "offers enough locations and graphical treats to keep most people happy. The control system breaks no new ground, but why fix something that ain't broke?"[48]

Entertainment Weekly gave the game a B- and wrote that "Peter Pan tries to rediscover his inner child by hacking his way through the usual assortment of bad guys. One plus: gorgeous green-and-gold backgrounds that are truer to real life than the movie's overstuffed sets."[49]

References

1. ^{{cite video game |title= Hook|developer= Spidersoft|publisher= Sony Imagesoft|date= 1993|platform= Game Gear|scene=End credits}}
2. ^10 {{cite web|last=Marriott|first=Scott Alan|title=Hook - Overview (SNES)|url=http://www.allgame.com/game.php?id=185|accessdate=August 25, 2017|work=AllGame|archiveurl=https://web.archive.org/web/20141115031859/http://www.allgame.com/game.php?id=185|archivedate=November 15, 2014}}
3. ^{{cite web|last=Baker|first=Christopher Michael|title=Hook - Overview (NES)|url=http://www.allgame.com/game.php?id=12231|accessdate=August 25, 2017|work=AllGame|archiveurl=https://web.archive.org/web/20141115040002/http://www.allgame.com/game.php?id=12231|archivedate=November 15, 2014}}
4. ^{{cite web|last=Marriott|first=Scott Alan|title=Hook - Overview (Game Boy)|url=http://www.allgame.com/game.php?id=17272|accessdate=August 25, 2017|work=AllGame|archiveurl=https://web.archive.org/web/20141115030230/http://www.allgame.com/game.php?id=17272|archivedate=November 15, 2014}}
5. ^{{cite web|last=Weiss|first=Brett Alan|title=Hook - Overview (Genesis)|url=http://www.allgame.com/game.php?id=12664|accessdate=August 25, 2017|work=AllGame|archiveurl=https://web.archive.org/web/20141115034619/http://www.allgame.com/game.php?id=12664|archivedate=November 15, 2014}}
6. ^{{cite news|last=Carter|first=Jay|title=Licensed to Thrill|url=https://archive.org/stream/Electronic-Games-1993-03/Electronic%20Games%201993-03#page/n19/mode/2up/|accessdate=September 2, 2017|work=Electronic Games|date=March 1993|page=21}}
7. ^{{cite web|title=Hook (arcade)|url=https://www.arcade-museum.com/game_detail.php?game_id=8134|publisher=The International Arcade Museum|accessdate=September 1, 2017}}
8. ^{{cite news|title=Work in Progress: Hook|url=https://archive.org/stream/Amiga_Power_Issue_11_1992-03_Future_Publishing_GB#page/n57/mode/2up|accessdate=September 2, 2017|work=Amiga Power|date=March 1992|page=58-59}}
9. ^{{cite video game |title= Hook|developer= Spidersoft|publisher= Sony Imagesoft|date= 1993|platform= Game Gear}}
10. ^{{cite news|title=Hook (Game Gear)|url=https://archive.org/stream/Sega-Visions-Issue-13#page/n69/mode/1up|accessdate=September 1, 2017|work=Sega Visions|issue=13|date=June 1993|page=67}}
11. ^{{cite news|title=Nintendo Preview: Hook|url=https://archive.org/stream/GamePro_Issue_030_January_1992#page/n27/mode/2up|accessdate=September 3, 2017|work=GamePro|date=January 1992|page=24-25}}
12. ^{{cite video game |title= Hook|developer= Ocean Software|publisher= Ocean Software|date= 1992|platform= Commodore 64}}
13. ^{{cite web|title=Pro News Report|url=https://archive.org/stream/GamePro_Issue_038_September_1992#page/n137/mode/1up|website=GamePro|accessdate=September 3, 2017|page=154|date=September 1992}}
14. ^{{cite news|title=Incoming|url=https://archive.org/stream/Sega-Visions-Issue-13#page/n97/mode/1up/|accessdate=September 2, 2017|work=Sega Visions|date=June 1993|page=95}}
15. ^{{cite news|title=Now Playing|url=https://archive.org/stream/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20035%20April%201992#page/n108/mode/1up/|accessdate=August 25, 2017|work=Nintendo Power|date=April 1992|page=101}}
16. ^{{cite news|title=Hook review (NES)|url=https://archive.org/stream/nforce-magazine-01/NForce_01_Jul_1992#page/n61/mode/2up/|accessdate=August 25, 2017|work=N-Force|date=July 1992|pages=62-63}}
17. ^{{cite news|last=Jarratt|first=Steve|title=Hook review (NES)|url=https://archive.org/stream/Total_Issue_006_1992-06_Future_Publishing_GB#page/n37/mode/2up|accessdate=August 25, 2017|work=Total!|date=June 1992|pages=38-39}}
18. ^{{cite news|last=Dyer|first=Andy|title=Hook review (Game Boy)|url=https://archive.org/stream/Total_Issue_006_1992-06_Future_Publishing_GB#page/n49/mode/2up|accessdate=August 25, 2017|work=Total!|date=June 1992|pages=50-51}}
19. ^{{cite news|title=Hook review (NES)|url=https://archive.org/stream/GamePro_Issue_031_February_1992#page/n35/mode/1up/|accessdate=September 3, 2017|work=GamePro|date=February 1992|page=34}}
20. ^{{cite news|title=Hook review (Game Boy)|url=https://archive.org/stream/GamePro_Issue_031_February_1992#page/n103/mode/1up/|accessdate=September 3, 2017|work=GamePro|date=February 1992|page=102}}
21. ^{{cite news|last=Camron|first=Marc|title=Hook review (SNES)|url=https://archive.org/stream/Electronic-Games-1993-01/Electronic%20Games%201993-01#page/n73/mode/1up/|accessdate=August 25, 2017|work=Electronic Games|date=January 1993|page=74}}
22. ^{{cite news|title=Hook review (SNES)|url=https://archive.org/stream/nforce-magazine-04/NForce_04_Oct_1992#page/n67/mode/2up/|accessdate=August 25, 2017|work=N-Force|date=October 1992|pages=68–69}}
23. ^{{cite news|title=Hook review (SNES)|url=https://archive.org/stream/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20040%20September%201992#page/n111/mode/2up|accessdate=August 25, 2017|work=Nintendo Power|date=September 1992|pages=102-103}}
24. ^{{cite news|last=Brookes|first=Jason|title=Hook review (SNES)|url=https://archive.org/stream/Superplay_Issue_01_1992-11_Future_Publishing_GB#page/n41/mode/2up|accessdate=August 25, 2017|work=Super Play|date=November 1992|pages=42-43}}
25. ^{{cite news|title=Hook review (Sega CD)|url=https://archive.org/stream/mean-machines-sega-magazine-06/MMSega_06_Mar_1993#page/n43/mode/2up/|accessdate=August 25, 2017|work=Mean Machines Sega|date=March 1993|pages=44-47}}
26. ^{{cite news|last=Camron|first=Marc|title=Hook review (Sega CD)|url=https://archive.org/stream/Electronic-Games-1993-03/Electronic%20Games%201993-03#page/n82/mode/1up/|accessdate=September 2, 2017|work=Electronic Games|date=March 1993|page=83}}
27. ^{{cite news|title=Hook overview (Sega CD)|url=https://archive.org/stream/Sega_Visions_1993-04_Sega_US#page/n53/mode/2up|accessdate=September 2, 2017|work=Sega Visions|date=April 1993|pages=50-51}}
28. ^{{cite news|title=Hook review (Genesis)|url=https://archive.org/stream/Sega-Visions-Issue-13#page/n90/mode/1up/|accessdate=September 2, 2017|work=Sega Visions|date=June 1993|page=89}}
29. ^{{cite news|last=|first=|title=Genesis ProReview: Hook|url=https://archive.org/details/GamePro_Issue_053_December_1993|accessdate=August 25, 2017|work=GamePro|date=December 1993|page=74}}
30. ^{{cite news|title=Hook review (Genesis)|url=https://archive.org/stream/mean-machines-sega-magazine-15/MMSega_15_Jan_1994#page/n131/mode/2up/|accessdate=August 25, 2017|work=Mean Machines Sega|date=January 1994|pages=132-133}}
31. ^{{cite web|last=Weiss|first=Brett Alan|title=Hook - Review (Genesis)|url=http://www.allgame.com/game.php?id=12664&tab=review|website=AllGame|accessdate=August 25, 2017|archiveurl=https://web.archive.org/web/20141116152930/http://www.allgame.com/game.php?id=12664&tab=review|archivedate=November 16, 2014}}
32. ^{{cite news|last=Leach|first=James|title=Hook review (Commodore 64)|url=https://archive.org/stream/commodore-format-magazine-25/Commodore_Format_Issue_25_1992_10#page/n15/mode/2up|accessdate=August 25, 2017|work=Commodore Format|date=October 1992|pages=16-17}}
33. ^{{cite news|title=Hook review (Commodore 64)|url=https://archive.org/stream/commodore-format-magazine-38/Commodore_Format_Issue_38_1993_11#page/n61/mode/1up|accessdate=August 25, 2017|work=Commodore Format|date=November 1993|page=60}}
34. ^{{cite news|title=Hook review (Commodore 64)|url=https://archive.org/stream/zzap64-magazine-100/ZZap_64_Issue_100_Commodore_Force_Issue_10_1993_Oct#page/n49/mode/2up/|accessdate=August 25, 2017|work=Commodore Force|date=October 1993|pages=50–51}}
35. ^{{cite news|title=1993 Electronic Gaming Awards|url=https://archive.org/stream/Electronic-Games-1993-01/Electronic%20Games%201993-01#page/n31/mode/1up/|accessdate=August 25, 2017|work=Electronic Games|date=January 1993|page=32}}
36. ^{{cite news|title=Hook review (Amiga)|work=Amiga Action|date=July 1992|pages=28–29}}
37. ^{{cite news|last=Jones|first=Tony|title=Hook review (Amiga)|work=Amiga Mania|date=September 1992|pages=36-37}}
38. ^{{cite news|last=Haynes|first=Rik|title=Hook review (Amiga)|url=https://archive.org/stream/cuamiga-magazine-029/CUAmiga_029_Jul_1992#page/n71/mode/1up/|accessdate=August 25, 2017|work=CU Amiga|date=July 1992|page=72}}
39. ^{{cite news|last=Evans|first=Maff|title=Hook review (Amiga)|url=https://archive.org/stream/amigaformatmagazine-038/Amiga_Format_Issue_038_1992_09_Future_Publishing_GB#page/n55/mode/2up/|accessdate=August 25, 2017|work=Amiga Format|date=September 1992|pages=56-57}}
40. ^{{cite news|last=Hutchinson|first=Andy|title=Hook review (Atari ST)|url=http://www.atarimania.com/atari-magazine-issue-st-format-issue-38_1200.html|accessdate=August 25, 2017|work=ST Format|date=September 1992|page=85}}
41. ^{{cite news|title=Hook review (Amiga)|work=Amiga User International|date=November 1992|page=80}}
42. ^{{cite news|last=Ramshaw|first=Mark|title=Hook review (Amiga)|url=https://archive.org/stream/Amiga_Power_Issue_15_1992-07_Future_Publishing_GB#page/n41/mode/2up|accessdate=September 2, 2017|work=Amiga Power|date=July 1992|page=42-43}}
43. ^{{cite news|title=Hook review (Amiga)|url=https://archive.org/stream/theone-magazine-46/TheOne_46_Jul_1992#page/n94/mode/1up|accessdate=September 2, 2017|work=The One Amiga|date=July 1992|page=95-98}}
44. ^{{cite news|last=Winstanley|first=Cam|title=Hook review (Amiga)|url=https://archive.org/stream/Amiga_Power_Issue_32_1993-12_Future_Publishing_GB#page/n101/mode/1up|accessdate=September 2, 2017|work=Amiga Power|date=December 1993|page=102}}
45. ^{{cite news|last=Roundell|first=Paul|title=Hook review (Amiga)|work=Amiga Action|date=December 1993|page=89}}
46. ^{{cite news|title=Hook review (Amiga)|url=https://archive.org/stream/cuamiga-magazine-046/CUAmiga_046_Dec_1993#page/n190/mode/1up/|accessdate=September 2, 2017|work=CU Amiga|date=December 1993}}
47. ^{{cite news|title=Hook review (Amiga)|work=Amiga Format|date=Christmas 1993|page=129|issue=54}}
48. ^{{cite news|last=Broughton|first=Matt|title=Replays!|url=https://archive.org/stream/theone-magazine-61/TheOne_61_Nov_1993#page/n94/mode/1up|accessdate=August 25, 2017|work=The One Amiga|date=November 1995|page=95}}
49. ^https://ew.com/article/1992/12/04/movies-gone-game/

External links

  • Hook (Amiga/Atari ST/DOS) at MobyGames
  • Hook (Commodore 64/Game Boy/NES) at MobyGames
  • Hook (all other versions) at MobyGames
{{Peter Pan}}

22 : 1992 video games|Adventure games|Amiga games|Arcade games|Atari ST games|Commodore 64 games|Core Design games|Game Boy games|Sega Game Gear games|Irem games|Nintendo Entertainment System games|Ocean Software games|Epic/Sony Records games|Peter Pan video games|Point-and-click adventure games|Sega Genesis games|Sega CD games|Super Nintendo Entertainment System games|Video games based on Amblin Entertainment films|Video games based on films|Video games developed in Japan|Video games developed in the United Kingdom

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