词条 | Commodore Datasette | |||
释义 |
}} The Commodore 1530 (C2N) Datasette, later also Datassette (a portmanteau of data and cassette) is Commodore's dedicated magnetic tape data storage device. Using compact cassettes as the storage medium, it provided inexpensive storage to Commodore's 8-bit home/personal computers, notably the PET, VIC-20, and C64. A physically similar model, Commodore 1531, was made for the Commodore 16 and Plus/4 series computers. Description and historyTypical compact cassette interfaces of the late 1970s used a small interface in the computer to convert digital data to and from analog tones. The interface was then connected to the cassette deck using normal sound wiring like RCA jacks or 3.5mm phone jacks. This sort of system was used on the Apple II[1] and Color Computer, as well as many S-100 bus systems, and allowed them to be used with any cassette player with suitable connections.[2] In the Datasette, instead of writing two tones to tape to indicate bits, patterns of square waves are used including a parity bit. Programs are written twice to tape for error correction; if an error is detected when reading the first recording, the computer corrects it with data from the second.{{r|deceukelaire198502}} The Datasette has built-in analog to digital converters and audio filters to convert the computer's digital data into analog sound and vice versa. Connection to the computer is done via a proprietary edge connector (Commodore 1530) or mini-DIN connector (Commodore 1531). The absence of recordable audio signals on this interface made the Datasette and clones the only cassette recorders usable with Commodore computers, until aftermarket converters made the use of ordinary recorders possible. Because of its digital format the Datasette is both more reliable than other data cassette systems and very slow,[3][4] transferring data at around {{nowrap|50 bytes}} per second; even the very slow Commodore 1541 floppy drive is much faster. After the Datasette's launch, however, special turbo tape software appeared, providing much faster tape operation (loading and saving). Such software was integrated into most commercial prerecorded applications (mostly games), as well as being available separately for loading and saving the users' homemade programs and data. These programs were only widely used in Europe, as the US market had long since moved onto disks. Datasettes can typically store about {{nowrap|100 kByte}} per {{nowrap|30 minute}} side.[5] The use of turbo tape and other fast loaders increased this number to roughly {{nowrap|1000 kByte}}. The Datasette was more popular outside than inside the United States. U.S. Gold, which imported American computer games to Britain, often had to wait until they were converted from disk because most British Commodore 64 owners used tape,[6][7] while the US magazine Compute!'s Gazette reported that by 1983 "90 percent of new Commodore 64 owners bought a disk drive with their computer".[8] Computer Gaming World reported in 1986 that British cassette-based software had failed in the United States because "97% of the Commodore systems in the USA have disk drives";[9] by contrast, MicroProse reported in 1987 that 80% of its 100,000 sales of Gunship in the UK were on cassette.[10] In the United States disk drives quickly became standard, despite the 1541 costing roughly five times as much as a Datasette. In most parts of Europe, the Datasette was the medium of choice for several years after its launch, although floppy disk drives were generally available. The inexpensive and widely available audio cassettes made the Datasette a good choice for the budget-aware home computer mass market. InterfaceThe Datasette has only one connection cable, with a {{convert|0.156|in|adj=on}}–spacing[11] PCB edge connector at the computer end. All input/output signals to the Datasette are all digital, and so all digital to analog and vice versa is handled within the unit. Power is also included in this cable. The pinout is ground, {{nowrap|+5 V DC}}, motor, read, write, key-sense.[12] The sense signal monitors the play, rewind, and fast-forward buttons but cannot differentiate between them. A mechanical interlock prevents any two of them from being pressed at the same time. The motor power is derived from the computer's unregulated {{nowrap|9 V DC}} supply[13] via a transistor circuit.[14] Physical coding{{Listen|filename=Datasette.ogg|title=Datasette sound sample|description=Commodore Datasette 18-second sound sample|format=Ogg}}To record physical data, the zero-crossing from positive to negative voltage of the analog signal is measured. The resulting time between these positive to negative crossings is then compared to a threshold to determine whether the time since the last crossing is short (0) or long (1).[15] Note the lower amplitude for the shorter periods. A circuit in the tape unit transforms the analog signal into a logical one or zero, which is then transmitted to the computer via the tape connector. Inside the computer, the first Complex Interface Adapter (6526) in the C64 senses when the signal goes from one to zero. This event is called trigger and causes an interrupt request. This event can be handled by a handler code, or simply discovered by testing bit 4 of location $DC0D. The points that trigger this event are indicated by the black circles in the figure.[15] Inside the tape device the read head signal is fed into an operational amplifier (1) whose output signal is DC-filtered. Op-amp (2) amplifies and feeds an RC-filter. Op-amp (3) amplifies the signal again followed by another DC-filter. Op-amp (4) amplifies the signal into clipping the sine formed signal. The positive and negative rails for all op-amps are wired to +5V DC and GND. The clipped signal therefore fits into the TTL electrical level window of the Schmitt trigger step that in turn feeds the digital cassette port.[16] On the PAL version of the C64, the time granularity is {{nowrap|1.014 µs}} (for NTSC {{nowrap|0.978 µs}}). Since each bit uses {{nowrap|3284 clock cycles}} this means {{nowrap|3284 * 1.014 µs}} = {{nowrap|3330 µs/bit.}} or a {{nowrap|300 bit/s}} data rate. Once the bits can be decoded, they are fed into a shift register and are continuously compared to a special bit sequence. This bit sequence can also be seen as a byte. A bit-sequence match means that the stream is byte-synchronized. The first byte to compare with is called lead-in byte. If matched, it's compared to the sync byte as well.[15] An example: Turbo Tape 64 has a lead-in byte $02 (binary 00000010), sync byte $09 (binary 00001001) and a following sync sequence of $08, $07, $06, $05, $03, $02, $01.[15] Practical handlingThe way to arrange a "directory" and find software on tapes was accomplished by using an inlay sheet with counter position noted, and program name next to it. The physical shape of the Commodore Datasette 1530/31 is a weight of {{nowrap|0.7 kg}} and measurement {{nowrap|19.5 cm}} wide, {{nowrap|5 cm}} high and {{nowrap|15 cm}} deep. Main modelsUsed with the PET, VIC-20, C64/128There are at least four main models of the 1530/C2N Datassette:
The first two external models were made as PET peripherals, and styled after the PET 2001 built-in tape drive. The latter two were styled and marketed for the VIC-20 and C64. All 1530s were compatible with all those computers, as well as the C128. In addition to this, some models came with a small hole above the keys, to allow access to the adjustment screw of the tape head azimuth position. A small screwdriver could thus easily be used to effect the adjustment without disassembling the Datassette's chassis. Confusingly, the Datassette at various times was sold both as the C2N DATASETTE UNIT Model 1530 and as the 1530 DATASSETTE UNIT Model C2N. Note the difference in spelling (one S versus two) used on the original product packaging.[19] Like Datasette models, the recording format is compatible across computers; the VIC, for example, can read PET cassettes.[20][21] Used with the C16/116 and Plus/4Similar in physical appearance to the 1530/C2N models is the Commodore 1531, made for the Commodore 16 and Plus/4 series computers. This had a Mini-DIN connector in place of the PCB edge connector. This could be used with a C64/128 via an adaptor, which was supplied by Commodore with some units.
ModelsSee also
References1. ^{{cite magazine |magazine= Apple Orchard |title=The Apple II Cassette Interface |page=57 |date=Spring 1981}} 2. ^{{cite magazine |magazine= Popular Mechanics |date=February 1983 |title=The Five Friendliest Computers |first=Herb |last=Friedman |pages=97}} 3. ^{{cite news | url=http://www.atarimagazines.com/compute/issue57/turbotape.html | title=How TurboTape Works | work=Compute! | date=February 1985 | accessdate=30 October 2013 | author=De Ceukelaire, Harrie | pages=112}} 4. ^{{cite book | chapterurl=https://archive.org/stream/The_Official_Book_for_the_Commodore_128#page/n21/mode/2up | title=The Official Book for the Commodore 128 Personal Computer | publisher=Howard W. Sams & Co. | author1=Waite, Mitchell | author2=Lafore, Robert | author3=Volpe, Jerry | year=1985 | pages=11-32 | isbn=0-672-22456-9 | chapter=Peripherals: Displays, Disk Drives, Printers, and More}} 5. ^{{ cite web|title=Basic Commodore information |url=http://starbase.globalpc.net/~vanessa/hobbies/commodore-info.html }}{{dead link|date=June 2017 |bot=Jennica |fix-attempted=yes }} 6. ^{{cite news | url=https://archive.org/stream/zzap64-magazine-002/ZZap_64_Issue_002_1985_Jun#page/n45/mode/2up | title=On top of the US Goldmine | work=Zzap!64 | date=June 1985 | accessdate=26 October 2013 | author=Anderson, Chris | pages=46–48 | type=interview}} 7. ^{{cite news | url=https://archive.org/details/BYTE_Vol_10-01_1985-01_Through_The_Hourglass/page/n401 | title=The Amstrad CPC 464 | work=BYTE | date=January 1985 | accessdate=27 October 2013 | author=Pountain, Dick | pages=401}} 8. ^{{cite news | url=https://archive.org/stream/1983-12-computegazette/Compute_Gazette_Issue_06_1983_Dec#page/n7/mode/2up | title=The Editor's Notes | work=Compute!'s Gazette | date=Dec 1983 | accessdate=6 February 2016 | author=Halfhill, Tom | pages=6 | type=editorial}} 9. ^{{cite news | title=The Commodore Key | work=Computer Gaming World | date=August 1986 | url=http://www.cgwmuseum.org/galleries/index.php?year=1986&pub=2&id=30 | accessdate=1 November 2013 | author=Wagner, Roy | pages=28}} 10. ^{{cite news | title=Titans of the Computer Gaming World / MicroProse | work=Computer Gaming World | date=November 1987 | url=http://www.cgwmuseum.org/galleries/index.php?year=1987&pub=2&id=41 | accessdate=2 November 2013 | author=Brooks, M. Evan | pages=16}} 11. ^{{cite magazine|title=Rupert Report: Computers in Control|magazine=Ahoy!|date=July 1987|page=32|last=Rupert|first=Dale|issn=8750-4383|publisher=Ion International|location=New York|url=https://archive.org/stream/ahoy-magazine-43/Ahoy_43_July_1987#page/n35/mode/2up|accessdate=2018-04-12}} 12. ^pinouts.ru - C64 Cassette pinout, 2012-01-15 13. ^{{cite book|title=Commodore 64 Programmer's Reference Guide|year=1984|isbn=0-672-22056-3|publisher=Commodore Business Machines|location=West Chester|at=Commodore 64 Schematic Diagram|url=http://www.zimmers.net/anonftp/pub/cbm/schematics/computers/c64/C64SchematicP2.png|accessdate=2018-04-12}} 14. ^{{cite book|title=SAMS Computerfacts CC4: Computer: Commodore 64|page=2|year=1984|publisher=Howard W. Sams|location=Indianapolis}} 15. ^1 2 3 {{cite web|title=How Commodore tapes work|url=http://wav-prg.sourceforge.net/tape.html}} 091205 wav-prg.sourceforge.net 16. ^Datasette service manual model C2N/1530/1531, preliminary, Oct. 1984 PN-314002-02 17. ^http://www.zimmers.net/anonftp/pub/cbm/faq/trivia/cbm-trivia-13.txt 18. ^{{cite web|url=https://books.google.co.uk/books?id=Be5xZ1ovVx8C&pg=PA11&lpg=PA11&dq=transicorder+ct+1020&source=bl&ots=33qpeUg12r&sig=DNYmTSjpyCc3_zEttcX6pWzVFjI&hl=en&sa=X&ved=0ahUKEwiC_q396LPSAhXBAcAKHevSANMQ6AEITzAI|title=Placar Magazine|first=Editora|last=Abril|date=26 October 1973|publisher=Editora Abril|accessdate=27 June 2017|via=Google Books}} 19. ^{{cite web|url=http://www.zimmers.net/cbmpics/dtapes.html|title=Commodore Datasettes|author=Bo Zimmerman|work=Commodore Gallery|accessdate=20 April 2012}} 20. ^{{Cite magazine |last=Thornburg |first=David D. |date=April 1981 |title=The Commodore VIC-20: A First Look |url=http://www.atarimagazines.com/compute/issue11/12_1_THE_COMMODORE_VIC-20_A_FIRST_LOOK.php |magazine=Compute! |page=26}} 21. ^{{Cite magazine |last=Butterfield |first=JIm |author-link=Jim Butterfield |date=April 1981 |title=Advice to PET Owners: How To Be A VIC Expert |url=http://www.atarimagazines.com/compute/issue11/17_1_ADVICE_TO_PET_OWNERS_HOW_TO_BE_A_VIC_EXPERT.php |magazine=Compute! |issue=11 |page=34}} External links
6 : CBM storage devices|CBM hardware|Home computer peripherals|Commodore 64|Commodore VIC-20|Tape-based computer storage |
|||
随便看 |
|
开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。