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词条 Crystal Space
释义

  1. Engine design

  2. Features

  3. Reception and usage

  4. References

  5. External links

{{Infobox software
| name = Crystal Space
| logo = Crystal Space logo.svg
| logo size = 200px
| screenshot =
| caption =
| developer = Jorrit Tyberghein et al.
| released = {{Start date and age|1997|08|26}}[1]
| latest_release_version = 2.0
| latest_release_date = {{Start date and age|2012|07|03}}
| latest_preview_version =
| latest_preview_date =
| operating_system =
| programming_language = C++
| platform = Cross-platform
| genre = 3D engine
| license = GNU LGPLv2.1
| website = {{URL|www.crystalspace3d.org}}
}}Crystal Space is a framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997.[1] It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization. It is very portable and runs on Microsoft Windows, Linux, UNIX, and Mac OS X. It is also free and open-source software, licensed under the GNU Lesser General Public License, and was SourceForge.net's Project of the Month for February 2003.[2]

Engine design

Crystal Space is programmed in object oriented C++. It is very modularly built with a number of more or less independent plugins. The client programs use the plugins, such as the OpenGL 3D renderer, by registering them via Crystal Space's Shared Class Facility (SCF).

Features

Crystal Space has modules for 2D and 3D graphics, sound, collision detection and physics through ODE and Bullet.

  • Graphics:
    • OpenGL rendering
    • Supports hardware acceleration from all major card vendors
    • Allows use of shaders
    • Library of common shaders like normal mapping, parallax mapping and hardware skinning
    • Supports software rendering with limited features
  • Mesh objects:
    • Plugin-based mesh system
    • Triangle-based meshes with frame and bone animation support
  • Collision detection and dynamics:
    • ODE and Bullet dynamics
    • Simplified collision detection when full dynamic simulation is not needed

Reception and usage

The engine was for instance used for the OpenOutcast and Planeshift projects.[3]

References

1. ^{{Cite web |url=http://gothapedia.com/manual/root/home/user/development/cs-SVN/trunk-old/docs/history.old |title=Archived copy |access-date=October 21, 2007 |archive-url=https://web.archive.org/web/20071021012040/http://gothapedia.com/manual/root/home/user/development/cs-SVN/trunk-old/docs/history.old |archive-date=October 21, 2007 |dead-url=yes |df=mdy-all }}
2. ^{{cite web |url=http://sourceforge.net/potm/potm-2003-02.php |title=Project of the Month, February 2003 |publisher=Sourceforge.net |date= |accessdate=2012-07-30 |archive-url=https://web.archive.org/web/20120728062832/http://sourceforge.net/potm/potm-2003-02.php |archive-date=2012-07-28 |dead-url=yes |df= }}
3. ^Crystal Space 1.2 Released by Corvus Elrod on the Escapist (8 October 2007)

External links

{{Portal|Free and open-source software}}
  • {{Official website|http://www.crystalspace3d.org/ }} {{Dead link|date=December 2017}}
  • Crystal Space engine details and reviews
{{Video game engines}}

6 : 1997 software|Cross-platform software|Free game engines|Free software programmed in C++|Game engines for Linux|Python-scriptable game engines

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