词条 | Loop subdivision surface |
释义 |
In computer graphics, Loop subdivision surface is an approximating subdivision scheme developed by Charles Loop in 1987 for triangular meshes. Loop subdivision surfaces are defined recursively, dividing each triangle into four smaller ones. The method is based on a quartic box spline, which generate C2 continuous limit surfaces everywhere except at extraordinary vertices where they are C1 continuous. Geologists have also applied Loop Subdivision Surfaces to erosion on mountain faces, specifically in the Appalachians. {{Citation needed|date=January 2018}} See also
References
External links
2 : 3D computer graphics|Multivariate interpolation |
随便看 |
|
开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。