词条 | Mario no Photopi |
释义 |
| collapsible = | state = | italic title = yes | title = Mario no Photopi | image = Mario no Photopi video game box art.jpeg | image_size = 250px | alt = | caption = | developer = Nintendo Co., Ltd., Tokyo Electron, Fuji Photo Film Co., Ltd[1] Datt Japan, Inc.[2] | publisher = Tokyo Electron, Hagiwara Syscom Co., Ltd.[2] | series = | engine = | platforms = Nintendo 64 | released = {{vgrelease|JP|December 2, 1998}} | genre = Creativity | modes = Single player | director = | producer = | designer = | programmer = | artist = | writer = | composer = | cabinet = | arcade system = | cpu = | sound = | display = }}{{nihongo|Mario no Photopi|マリオのふぉとぴー|Mario no Fotopī|lead=yes}} is a creativity video game released for the Nintendo 64 in 1998 exclusively in Japan.[1] With a variety of photo retouching and image composition functions, SmartMedia storage card slots, and planned 64DD floppy disk compatibility, the game was intended to supplant the Japanese market's desire for a personal computer.[1] OverviewGameplay consists of puzzles that the system constructs from images, encouraging user-generated content. The player can compose a unique image using the included Mario series clip art, borders, fonts, and other graphics. The composition's layout can become a postcard, name card, poster, or a TV slideshow series.[1] To facilitate such compositions, the user can optionally exchange EXIF images with any other SmartMedia device via the two card slots on the top of the game cartridge. Images can be imported and retouched into the game's compositions from a personal computer or camera. Completed compositions can be exported to a personal computer or printing facility.[1][1] Four optional SmartMedia cards were produced separately and specifically intended for use with the game, preloaded with video game themed graphics files: Sylvanian Families, Bomberman, Yoshi and The Legend of Zelda. In December 1997, the game was preannounced with optional compatibility with the 64DD floppy drive at a time when the drive was expected to launch in June 1998, but the drive's launch delays meant the game was released in December 1998 without the use of the drive. The 64MB disk would have provided greater mass storage than a SmartMedia card, intended to hold a user's entire photo album and therefore further supplant the need to buy a personal computer.[2] As a nonstandard cartridge with the only SmartMedia adaptor compatible with the Nintendo 64, it has a model number of NUS-023. See also{{Portal bar|Mario|Nintendo|1990s|2000s}}
References1. ^1 2 3 4 {{cite web | title=Mario no Photopi | publisher=Nintendo Co, Ltd. | url=http://www.nintendo.co.jp/n01/n64/software/photopi/index.html | language=Japanese | accessdate=October 30, 2017}} {{Mario series}}2. ^1 2 3 {{cite web | date=December 2, 1997 | title=Mario no Photopi | publisher=Nintendo Co, Ltd. | url=http://www.nintendo.co.jp/n10/news/971202.html | deadurl=yes | archiveurl=https://web.archive.org/web/19980205081520/http://www.nintendo.co.jp/n10/news/971202.html | archivedate=February 5, 1998 | accessdate=October 30, 2017}} 4 : 1998 video games|Nintendo 64-only games|Mario video games|Japan-exclusive video games |
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