词条 | Mark Harris (programmer) |
释义 |
}}Mark J. Harris is the Chief Technologist for GPU Computing at NVIDIA. He received a B.S. from the University of Notre Dame in 1999. He received a Ph.D. in 2003 from the University of North Carolina at Chapel Hill. His dissertation and the first of his several papers on computer graphics, "Real-Time Cloud Rendering and Simulation", proposed a real-time algorithm approximating Rayleigh scattering to realistically render clouds using 2-dimensional transparent billboards.[1] Harris coined the term GPGPU,[2] which stands for "General-Purpose computation on Graphics Processing Units". He founded the website GPGPU.org[3] in 2002, and he continues to maintain the site as of February 2010. Since being hired by Nvidia, Harris has published several works in the field of real-time rendering and parallel algorithms, including an article for GPU Gems 2 on GPU-based fluid simulation.[4][5] References1. ^Real-Time Cloud Simulation and Rendering A Ph.D. dissertation by Mark J. Harris 2. ^GPGPU.org About page Discusses history of term GPGPU 3. ^General-Purpose computation on Graphics Processing Units - GPGPU.org 4. ^GPU Gems 2: Programming Techniques for High-Performance Graphics - Nvidia Developer Zone 5. ^Mark Harris' homepage External links
5 : Video game programmers|American computer programmers|Living people|University of North Carolina at Chapel Hill alumni|Year of birth missing (living people) |
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