词条 | M.C. Kids |
释义 |
|title=M.C. Kids |image=M.C. Kids cover.png |caption=Cover of the North American NES version |developer=Visual Concepts (GB) Virgin Games (NES) Arc (PC, Amiga, ST) Miracle Games (C64) |publisher=Virgin Games Ocean Software |platforms=NES (original) Game Boy, C64, Amiga, Atari ST, MS-DOS |released=NES {{vgrelease|EU|May 19, 1993|NA|February 1992}}Game Boy, C64, Amiga {{vgrelease|EU|1992}}Atari ST {{vgrelease|EU|1993}}PC {{vgrelease|EU|1993|NA|February 1992}} |genre=Platform game |modes=Single-player, Two-player |producer=Justin Heber C64: Micheal Merren |designer= Darren Bartlett Gregg Iz-Tavares GB: Cary Hammer |artist=NES: Darren Bartlett PC, ST, Amiga: Jon Harrison C64: Debbie Sorrell GB: Dean Lee |composer=NES: Charles Deenen PC, ST, Amiga: Andi McGinty C64: Henry Jackman Gameboy: John Loose }}M.C. Kids is a 1992 platform video game developed and published by Virgin Interactive. It was initially released for the Nintendo Entertainment System in February 1992 in North America, and by Ocean Software in May 1993 in Europe. As a licensed product for the McDonald's fast food chain, the game stars two children named Mack and Mick who venture into the fantasy world of McDonaldland in order to return Ronald McDonald's magical bag which has been stolen by the Hamburglar. The game was created by four people in eight months: Darren Bartlett (art and level design) Gregg Iz-Tavares and Dan Chang (programming) and Charles Deenen (audio).[1] M.C. Kids was ported to the Commodore 64, Amiga, Atari ST and MS-DOS as McDonaldland which was only sold in Europe. A different version of the game was published for the Game Boy also called McDonaldland; outside of Europe it was re-themed for the Cool Spot franchise and released as The Cool Adventure. Virgin would later make another McDonald's-themed video game titled Global Gladiators, which was released in 1992. GameplayThe player can choose to play as one of the two "M.C. Kids". There is no difference between the two characters aside from their skin color and hair styles. Up to two players can play the game at once, and both characters can walk, jump, duck and pick up blocks to throw at enemies as they travel through the seven large worlds of magical McDonaldland. In a similar format as Super Mario Bros. 3 or StarTropics, the game has seven different worlds. Each one starts out with a visit to a McDonaldland character. However, unlike games such as Super Mario Bros. 3, simply defeating the various levels is not enough for success. McDonald's franchise imagery found in this game includes the various characters from restaurants and television, and McDonald's cards and golden arches — all of which are variously available for plot advancement and as power-ups. Novel gameplay mechanics found in M.C. Kids include a spin device that turns the player upside down and reverses gravity, the ability to warp throughout the current level via a zipper, and a boat that can be both ridden and carried. PlotThe story begins with the titular M.C. Kids, Mick and Mack, reading a book where Ronald McDonald was showing off his magical bag at a picnic in the meadow. Then suddenly, Hamburglar appears and steals Ronald's Magic Bag. Mick and Mack then search outside Ronald's clubhouse for four of the puzzle cards. After collecting four of the puzzle cards, Mick and Mack are told by Ronald that Hamburglar was sighted near Birdie's treehouse. Upon arriving at Birdie's treehouse, the players search her house for five of her puzzle cards. After finding her puzzle cards, Mick and Mack are told that Hamburglar is sighted near the cliffs. Following the directions given by Birdie, Mick and Mack arrive at Grimace's loft in the Highlands and search his house for three of his puzzle cards. After finding two more cards, Grimace lets them head down a path to the Professor's workshop. When Mick and Mack reach the Professor's workshop, they find that he has invented something to help them in their quest. He has Mick and Mack find five of his puzzle cards. Using the rocket that the Professor gave to them, Mick and Mack head to the moon to visit CosMc. They meet up with CosMc on the moon at his getaway where he tells him to find five of his puzzle cards. After collecting his cards, CosMc tells Mick and Mack to find an entrance to a volcano as Hamburglar might be hiding out there. Mick and Mack brave the scary volcano in their efforts to find Hamburglar and the Magic Bag. When they find Hamburglar, he tells them that the Magic Bag escaped from him. After collecting all six of his cards, Mick and Mack confronts the Magic Bag where it launches a tied flag, a magic wand, and a rabbit in a hat to attack. When the Magic Bag is defeated, Mick and Mack return the bag to Ronald. AdvertisingThe magazine ad for M.C. Kids, featuring a mo-hawked Darren Bartlett, was actually taken as he was hanging upside-down on the Virgin Games sign.[1] Reception{{Video game reviews| NLife = {{Rating|6|10}} }}{{Expand section|1=reviews from the time of the game's release|date=March 2014}}GamePro considered the game to be very similar to Super Mario Bros., but with "some great features that Mario lacks". Their review gave the game a rating of "Great" (the second highest of five options) in the Graphics and Challenge categories and a rating of "HOT!" (the highest of five options) in the Sound, Gameplay, and "FunFactor" categories.[2] In 2010, Nintendolife's retrogaming review scored M.C. Kids at 6 out of 10, finding it to have a "generally uneven difficulty level" but "colourful graphics, imaginative Sid and Marty Krofft-esque level and enemy design, innovative game physics, and exceptionally jocular score." Programmer Gregg Tavares expressed disappointment at the poor reception of M.C. Kids, especially after later, similarly styled games from Virgin received more attention.[3] See also
References1. ^{{Citation|last=EPNdotTV|title=Electric Playground: Season 1, Episode 8|date=2016-01-26|url=https://www.youtube.com/watch?v=xTK-wncSx1c|access-date=2018-08-23}} [4]2. ^{{cite web|title=Nintendo Pro Review: M.C. Kids|url=https://archive.org/stream/GamePro_Issue_030_January_1992#page/n37/mode/1up|website=GamePro|accessdate=September 3, 2017|page=34|date=January 1992}} 3. ^{{cite web|last1=Tavares|first1=Gregg|title=M.C. Kids|url=http://www.greggman.com/games/mckids.htm|website=greggman.com|date=May 21, 1997}} 4. ^1 {{cite journal|last1=Tavares|first1=Gregg|title=Programming M.C. Kids|journal=The Journal of Computer Game Design|date=1992|url=https://games.greggman.com/game/programming_m_c__kids/}} }} External links
13 : 1992 video games|McDonald's video games|Amiga games|Atari ST games|Commodore 64 games|DOS games|Game Boy games|Nintendo Entertainment System games|Platform games|Video games scored by Charles Deenen|Video games developed in the United Kingdom|Virgin Interactive games|Advergames |
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