词条 | Mixed-Up Mother Goose |
释义 |
|title = Mixed-Up Mother Goose |image = Mixed-Up Mother Goose cover.jpg |caption = 1987 version cover art |developer = Sierra On-Line Coktel Vision |publisher = Sierra On-Line |designer = Roberta Williams |engine = AGI (1987 version), SCI (1990 and 1992 versions) |released = 1987 |genre = Educational game, Adventure game |modes = Single player |platforms = MS-DOS, Windows, Amiga, Apple II, Apple IIGS, Atari ST, Macintosh, FM Towns }} Roberta Williams' Mixed-Up Mother Goose is a computer game first released by Sierra On-Line in 1987. It is, in essence, an edutainment title, directed specifically at young gamers, as well as an adventure game. It was the first multimedia game released on CD-ROM.[1] A second game in the series, Mixed-Up Fairy Tales, was released in 1991. PlotThe storyline of the game is very simple, as is common in games for children. One night, while preparing for bed, a child (which is the player's avatar) is sent into the dreamlike world of Mother Goose, who desperately needs his or her help. All the nursery rhymes in the land have gotten mixed up, with none of the inhabitants possessing the items necessary for their rhyme to exist. And so, the child will find themselves helping Humpty Dumpty find a ladder to scramble onto a wall, bringing the little lamb back to Mary and seeking out a pail for Jack and Jill, among others. GameplayGameplay is again rather simple. The AGI system, similar to the one used extensively in previous Sierra games (e.g. the Quest series: King's Quest, Police Quest, etc.), is utilized in the 1987 version. The player controls his or her characters using - almost exclusively - the four direction keys on the keyboard. When an item of interest comes into view, it is usually shown very clearly, so that younger gamers would not find it difficult to hunt it down. Walking close to an item is synonymous with picking it up and, as there is only one inventory window in the top-right corner of the screen, the character can only hold one object at a time. Inanimate objects can be found in houses or on the ground throughout the land, whereas living objects can only be found outdoors. In the case of living objects, the person or animal will follow behind the player so that they can be led back to the person or place they need to be to complete the rhyme. Human objects, such as Peter Peter Pumpkin Eater's wife, will also explain where they want to go in words and a "thought bubble". Some characters (namely Old King Cole) require several items brought to them in order to put their rhyme back together. All but one of the items are placed randomly throughout the land. There are 18 nursery rhymes to choose from, 20 items to recover, and many screens in which one can find the lost items. A point is awarded for each fixed rhyme. If a player finds it hard to match the objects with the rhymes, he or she can approach the characters who are in need of a specific part of their story and this item will be displayed above them in the form of a "thought bubble". At the beginning of the game, the player can select the character that will be used during the game, with 8 characters from which to choose. The game can be saved, or more precisely, bookmarked (a feature which became prominent - and somewhat infamous - in some later Sierra games, including Phantasmagoria and King's Quest VII), at any time. Other versionsMixed-Up Mother Goose was remade by Sierra several times, bringing the total up to four different versions.
ReceptionCompute! stated "I can't think of a better way to teach kids the classical nursery rhymes".[2] It won the 1991 Software Publishers Association Excellence in Software Award for Best Early Education Program.[3]According to Sierra On-Line, Mixed-Up Mother Goose sold over 500,000 copies by 1995.[4] List of nursery rhymes and itemsBelow is a list of nursery rhymes used in the game, along with corresponding items in parentheses:
Trivia
See also
References1. ^{{cite magazine |title=NG Alphas: King's Quest: Mask of Eternity |magazine=Next Generation |issue=30|publisher=Imagine Media |date=June 1997|page=72 |url=https://archive.org/stream/NextGeneration30Jun1997/Next_Generation_30_Jun_1997#page/n73}} 2. ^{{cite news | url=https://archive.org/stream/1988-04-compute-magazine/Compute_Issue_095_1988_Apr#page/n59/mode/2up | title=Mother Goose | work=Compute! | date=April 1988 | accessdate=10 November 2013 | author=Trivette, Donald B. | pages=59}} 3. ^{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1991&pub=2&id=83 | title=Celebrating Software | work=Computer Gaming World | date=June 1991 | accessdate=17 November 2013 | pages=64}} 4. ^{{cite journal | author=Sierra On-Line | journal=PC Gamer US | title=Advertisement: Mixed-Up Mother Goose Deluxe |date=December 1995 | volume=2 | issue=12 | pages=62 }} 5. ^Staff (Spring 1991). "Atari ST Owners Set To Enjoy Two Brand New Products Plus Reillustrated Versions Of Two Classics In Spring '91", Sierra News Magazine. p. 13,22 {{webarchive|url=https://web.archive.org/web/20120216090016/http://sierra.gracenroark.net/interaction/010_Sierra_News_Magazine_Volume_4_Number_1_Spring_1991.pdf?tag= |date=2012-02-16 }} External links
16 : 1987 video games|Adventure games|Amiga games|Apple II games|Apple IIGS games|Atari ST games|Children's educational video games|FM Towns games|DOS games|Mac OS games|North America-exclusive video games|ScummVM supported games|Coktel Vision games|Sierra Entertainment games|Video games developed in the United States|Video games featuring protagonists of selectable gender |
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