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词条 Mountain King Studios
释义

  1. History

  2. Games

     Released  Cancelled 

  3. References

  4. External links

{{distinguish|Cygnus Solutions}}{{refimprove|date=July 2018}}

Mountain King Studios (formerly known as Cygnus Studios) is a computer game company located in Chicago, Illinois. It was founded by game programmer/game designer Scott Host. In addition to the development of Call of the Shadows, Cygnus also collaborated with Apogee Software on a number of their games. Some members of the company split to form Rogue Entertainment, while the company itself was renamed "Mountain King Studios".

History

The company started with their former name "Cygnus Studios". After completing their first ever game Galactix, Scott Miller of Apogee Software sent a letter to the leading developer, Scott Host. In response Host contacted him and made an agreement to work with Apogee. After some work on the short-lived RPG The Second Sword, Cygnus Studios and Apogee worked on a vertical-scrolling shooter called "Mercenary 2029" as its working title and then renamed "Raptor: Call of the Shadows".[2] Cygnus also helped Apogee with some of their other games under the name "Cygnus Multimedia Productions" including Duke Nukem II, Aliens of Gold, Hocus Pocus and Realms of Chaos.[3][4][5][6]

id Software was intrigued by the company's progress and convinced them to relocate to Texas by their office and work with them.[7] Paul Radek, who worked on the audio for Galactix, provided id the DMX sound library for their game Doom. By December 1994, members of the company Jim Molinets, Rich Fleider and Tim Neveu went against Scott Host and left Cygnus to form their own company Rogue Entertainment.[8] After this, Cygnus relocated back to their old place in Chicago and renamed themselves "Mountain King Studios".[9]

By 2008, the president of Blitwise Productions, Michael P. Welch met up with Scott Host. Raptor: Call of the Shadows was Welch's favorite game on the PC and he proposed to Host to port it on the iPhone platform. Using the original source code, lead programmer Ben Moreno programmed the game on a Macintosh computer. The port took 1.5 years to make.[10]

Games

Released

{{Video game titles|{{Video game titles/item
| article=
| title=Galactix
| date=1991
| multiplereleasedates=no
| release=1991 – PC (MS-DOS)
1999 – PC (Windows)
| notes=
  • Fixed shooter
  • First Cygnus Studios title
  • Self-published by Cygnus Studios
  • Re-released for Windows

}}{{Video game titles/item


| article=Raptor: Call of the Shadows
| title=Raptor: Call of the Shadows
| date=April 1, 1994[11]
| multiplereleasedates=no
| release=1994 – PC (MS-DOS, Linux)
1997 – PC (Windows)
2010 – iOS
2011 – PC (Mac OS)
| notes=
  • Vertical scrolling shooter
  • Last Cygnus Studios title
  • Working titles were "Mercenary: 2029" and "Raptor: This Ain't No Dinosaur Game!"
  • Published by Apogee Software
  • Included in The Space Arcade Collection (2000) compilation
  • Re-released for modern computers

}}{{Video game titles/item


| article=DemonStar
| title=DemonStar
| date=December 31, 1997[12]
| multiplereleasedates=no
| release=1997 – PC (Windows)
| notes=
  • Vertical scrolling shooter
  • Self-published by Mountain King Studios
  • Sequel to Galactix
  • Included in The Space Arcade Collection (2000) compilation
  • Spin-off titles DemonStar Secret Mission 1 and DemonStar Secret Mission 2 were released in 2002 and 2003 respectively
  • Re-released as DemonStar Classic

}}{{Video game titles/item


| article=
| title=Xarlor - Infinite Expanse
| date=2000
| multiplereleasedates=no
| release=2000 – PC (Windows)
| notes=
  • Action game
  • Self-published by Mountain King Studios

}}{{Video game titles/item


| article=
| title=Swarm Assault
| date=2001
| multiplereleasedates=no
| release=2001 – PC (Windows)
| notes=
  • Real-time strategy game
  • Published by Gate 5 Creations
  • Re-released as Swarm Assault Deluxe

}}{{Video game titles/item


| article=
| title=Hypertron 2
| date=2002
| multiplereleasedates=no
| release=2002 – PC (Windows)
| notes=
  • Third-person shooter
  • Self-published by Mountain King Studios

}}{{Video game titles/item


| article=
| title=Juno Nemesis
| date=2003
| multiplereleasedates=no
| release=2003 – PC (Windows)
| notes=
  • Self-published by Mountain King Studios
  • Re-released as Juno Nemesis Remix

}}{{Video game titles/item


| article=
| title=Treasure Fall
| date=2004
| multiplereleasedates=no
| release=2004 – PC (Windows)
| notes=
  • Puzzle video game
  • Self-published by Mountain King Studios

}}{{Video game titles/item


| article=
| title=Swarm Rampage
| date=April 2007
| multiplereleasedates=no
| release=2007 – PC (Windows)
| notes=
  • Real-time strategy game
  • Self-published by Mountain King Studios
  • Sequel to Swarm Assault

}}}}

Cancelled

Before Raptor: Call of the Shadows was in development, Cygnus Studios had worked on a game titled The Second Sword for Apogee Software, which was to be a Role playing game and use the Shadowcaster engine. However the project was cancelled.[2] Strife, was briefly under development and was to be published by id Software; after a few months and during a dispute between some developers and Scott Host, it was cancelled.[9] It was later finished by Rogue Entertainment and published by Velocity in 1996.[15] After renaming themselves "Mountain King Studios", the company tried to develop a 3D RPG titled Mantra, but this was also cancelled in favor of the Demonstar game.[9]

References

1. ^{{cite web |title='Monsters From the Id: The Making of Doom' |url=https://www.gamasutra.com/view/news/112355/The_Game_Developer_Archives_Monsters_From_the_Id_The_Making_of_Doom.php |work=Gamasutra |publisher=UBM |first=Alexander |last=Antoniades |date=2009-01-15 |accessdate=2018-07-27}}
2. ^{{cite web |title=Get Personal - Interview with Rich Fleider |url=https://web.archive.org/web/20001109093900/http://www.sharkygames.com/games/articles/get_personal/gp3/ |work=Sharky Games |publisher=internet.com Corporation |first=Vangie |last=Beal |date=2000-10-21 |accessdate=2018-07-29}}
3. ^{{cite web |url=http://legacy.3drealms.com/news/2006/04/the_apogee_legacy_14.html |title=The Apogee Legacy #14 - Scott Host |publisher=3D Realms |accessdate=2018-07-29 |archiveurl= |archivedate= |deadurl=no}}
4. ^{{cite web |url=http://blitwise.com/raptor_iphone.html |title=Raptor - iPhone |last=Welch |first=Michael P. |date=2010 |website=Blitwise Productions |access-date=2017-07-29}}
5. ^{{cite book |url=https://archive.org/stream/Hocus_Pocus#page/n7 |date=1994 |title=Duke Nukem II Manual |publisher=Apogee Software |author=Steve Maines |page=7}}
6. ^{{cite book |url=https://archive.org/stream/Blake_Stone_Aliens_of_Gold#page/n31 |date=1994 |title=Blake Stone Manual |publisher=Apogee Software |author= |page=32}}
7. ^{{cite book |url=https://archive.org/stream/Hocus_Pocus#page/n7 |date=1994 |title=Hocus Pocus Manual |publisher=Apogee Software |author=Robert M. Atkins |page=7}}
8. ^{{cite book |url=http://legacy.3drealms.com/tech/manuals/Realms%20of%20Chaos.pdf |date=1995 |title=Realms of Chaos Manual |publisher=Apogee Software |author= |page=7}}
9. ^{{cite web |url=http://www.allgame.com/game.php?id=5978 |title=Raptor: Call of the Shadows |work=AllGame |publisher=All Media Network |accessdate=2017-06-16 |archiveurl=https://web.archive.org/web/20141114182405/http://www.allgame.com/game.php?id=5978 |archivedate=2014-11-14 |deadurl=yes}}
10. ^{{cite web |title=Demonstar for PC - GameRankings |url=http://www.gamerankings.com/pc/250532-demonstar/index.html |work= | publisher=GameRankings |date= |access-date=2017-07-29}}
11. ^{{cite web |url=http://forums.3drealms.com/vb/showpost.php?p=30610&postcount=23 |title=Who owns the rights to Raptor |last=Host |first=Scott |date=2002-05-30 |website=3D Realms Forums |access-date=2017-05-12}}
12. ^{{cite web|url=http://legacy.3drealms.com/faq/apfaq72.txt |title=The Apogee FAQ: Cancelled Projects |last=Stoddard |first=Samuel |work=The Apogee FAQ 7.2 |publisher=Samuel Stoddard |accessdate=2018-03-21}}
[1][2][3][4][5][6][7][8][9][10][11][12]
}}

External links

Official website

3 : Video game companies of the United States|Video game development companies|Companies based in Chicago

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