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词条 D-pad
释义

  1. History

  2. On non-gaming equipment

  3. Consoles with D-pads

      Consoles with separate controllers    Handheld consoles  

  4. Other

      Car stereos with D-pads    Mobile phones  

  5. Patents

  6. See also

  7. Footnotes

{{short description|Thumb-operated video game control}}

A D-pad (short for directional pad[1] or digital pad; also known as a control pad) is a flat, usually thumb-operated four-way directional control with one button on each point, found on nearly all modern video game console gamepads, game controllers, on the remote control units of some television and DVD players, and smart phones. Like early video game joysticks, the vast majority of D-pads are digital; in other words, only the directions provided on the D-pad buttons can be used, with no intermediate values. However, combinations of two directions (up and left, for example) do provide diagonals and many modern D-pads can be used to provide eight-directional input if appropriate.

Although digital D-pads offer less flexibility than analog sticks, they can easily be manipulated (requiring little movement of the thumb) with very high accuracy. They are also far less demanding in maintenance and do not protrude very far from the controller, making them ideal for portable consoles such as the Game Boy, DS and the PSP.

D-pads have appeared on other kinds of electronic equipment, including A/V remote controls (especially since the appearance of DVD players, which are heavily menu driven), calculators, PDAs, smartphones, and car stereos such as the AutoPC.

History

A precursor to the D-pad was the four directional buttons used in arcade games such as UPL's Blockade (1976)[2] and SNK's Vanguard (1981).[3] A precursor to the standard D-pad on a video game console was used by the Intellivision, which was released by Mattel Electronics in 1980. The Intellivision's unique controller featured the first alternative to a joystick on a home console, a circular pad that allowed for 16 directions of movement by pressing it with the thumb. A precursor to the D-pad also appeared on Entex's short lived "Select A Game" cartridge based handheld system; it featured non-connected raised left, right, up and down buttons aligned to the left of a row of action buttons. Similar directional buttons were also used on the Atari Game Brain, the unreleased precursor to the Atari 2600, and on some early dedicated game consoles such as the VideoMaster Star Chess game.[4] A controller similar to the D-pad appeared in 1981 on a handheld game system: Cosmic Hunter on Milton Bradley's Microvision; it was operated using the thumb to manipulate the onscreen character in one of four directions.[5]

Nintendo's known "cross" design was developed in 1982 by Gunpei Yokoi for their Donkey Kong handheld game. The design proved to be popular for subsequent Game & Watch titles, although the previously introduced non-connected D-pad style was still utilized on various later Game & Watch titles, including the Super Mario Bros. handheld game. This particular design was patented and later earned a Technology & Engineering Emmy Award.[6][7] In 1984, the Japanese company Epoch created a handheld game system called the Epoch Game Pocket Computer. It featured a D-pad, but it was not popular for its time and soon faded.

Initially intended to be a compact controller for the Game & Watch handheld games alongside the prior non-connected style pad, Nintendo realized that Yokoi's updated design would also be appropriate for regular consoles, and Nintendo made the D-pad the standard directional control for the hugely successful Famicom/Nintendo Entertainment System under the name "+Control Pad" (pronounced as “plus control pad”). All major video game consoles since have had a D-pad of some shape on their controllers, until the Nintendo Switch in 2017, which used the older four-button design on its included Joy-Con controller. To avoid infringing on Nintendo's patent, most controller manufacturers use a cross in a circle shape for the D-pad.[8] Sega coined the term "D button" to describe the pad, using the term when describing the controllers for the Sega Genesis in instruction manuals and other literature. Arcade games, however, have largely continued using joysticks.

Modern consoles, beginning with the Nintendo 64, provide both a D-pad and a compact thumb-operated analog stick; depending on the game, one type of control may be more appropriate than the other. In many cases with games that use a thumbstick, the D-pad is used as a set of extra buttons, all four usually centered on a kind of task, such as giving commands to friendly non-player characters. Even without an analog stick, some software uses the D-pad's eight-directional capabilities to act as eight discrete buttons, not related to direction or on-screen movement at all. Jam Sessions for the Nintendo DS, for example, uses the D-pad to select music chords during play.

On non-gaming equipment

{{unreferencedsection|date=September 2018}}

D-pads appear on a number of menu-driven devices as a simple navigational tool; though superficially similar to those used for gaming devices, they are not optimized for real-time control and therefore can usually accept input from only one direction at a time. Many, though not all, such designs include a trigger button in the center of the button arrangement, usually labeled "Enter", "OK", or the like. Some older devices do not have d-pads as such, but simple single-axis, up/down or left/right pads. On some remotes, the d-pad can also be used to control a robot using a signal-compatible receiver.

On remote control devices, the buttons on the d-pad function in the same manner as other buttons, and are generally used to navigate on-screen menus. Though initially not common, the quick success of the DVD format led to wide availability of remote designs with D-pads circa 2000, and most current menu-driven consumer electronics devices include some sort of d-pad on the remote (and, occasionally, on the unit itself).

In addition, many small computing and communications devices, particularly PDAs, mobile phones, and GPS receivers, include d-pads not only for menu navigation but as general input devices similar to a joystick or mouse. Less-sophisticated designs similar to those on remote controls appear on some calculators, particularly scientific and graphing calculators, which use the d-pad for cursor control on multi-line screens, as well as input/output recall, menu navigation, and occasionally direct screen access (graphing calculators in particular allow the use of the d-pad to determine values at specific points on a displayed graph). On programmable units, the d-pad can also be mapped directly, allowing it to be used as a gaming or pointer control.

Consoles with D-pads

{{Col-begin}}{{Col-break}}

Consoles with separate controllers

  • 1982 - Donkey Kong (Game and Watch)
  • 1983 - Famicom/NES
  • 1984 - Sega SG-1000 Mark II
  • 1984 - Atari 7800 (7800 D-pads were included with 7800 systems sold in Europe and Australia)
  • 1985 - Sega Master System
  • 1987 - TurboGrafx-16/PC Engine
  • 1988 - Sega Mega Drive/Genesis
  • 1990 - Super Famicom/Super NES
  • 1993 - 3DO Interactive Multiplayer
  • 1993 - Amiga CD32
  • 1993 - Atari Jaguar
  • 1994 - Sega Saturn
  • 1994 - PlayStation
  • 1994 - PC-FX
  • 1995 - Virtual Boy (controller utilized two D-Pads)
  • 1995 - Pippin
  • 1996 - Nintendo 64
  • 1998 - Dreamcast
  • 2000 - PlayStation 2
  • 2001 - Nintendo GameCube
  • 2001 - Xbox
  • 2005 - Xbox 360
  • 2006 - PlayStation 3
  • 2006 - Wii
  • 2012 - Wii U
  • 2013 - Ouya
  • 2013 - PlayStation 4
  • 2013 - Xbox One
  • 2013 - Gamestick
  • 2015 - Shield Android TV
  • 2017 - Nintendo Switch (Pro controller only, Joy-Cons have separate directional buttons)
  • 2019 - Atari VCS (modern controller only)
  • 2019 - Google Stadia Controller
{{Col-break}}

Handheld consoles

  • 1981 - Microvision (Cosmic Hunter)
  • 1982 - Game & Watch (Donkey Kong)
  • 1984 - Epoch Game Pocket Computer
  • 1989 - Game Boy line
  • 1989 - Atari Lynx
  • 1990 - Sega Game Gear
  • 1994 - Sega Mega Jet
  • 1995 - Sega Nomad
  • 1998 - PocketStation
  • 2001 - GP32
  • 2004 - Nintendo DS
  • 2004 - PSP
  • 2006 - Nintendo DS Lite
  • 2008 - GP2X F200[9]
  • 2009 - Mi2
  • 2009 - Nintendo DSi
  • 2009 - GP2X Wiz
  • 2009 - PSP Go
  • 2010 - Nintendo DSi XL
  • 2011 - Pandora
  • 2011 - Nintendo 3DS
  • 2011 - PlayStation Vita
  • 2013 - Nintendo 2DS
  • 2013 - Nvidia Shield
  • 2014 - New Nintendo 3DS
  • 2017 - New Nintendo 2DS
{{col-end}}

Other

Car stereos with D-pads

  • 1990 – AutoPC.

Mobile phones

  • Nokia 9000 Communicator.
  • Nokia 9210 Communicator.

Patents

  • {{US patent|4687200}} (expired in 2005) - Nintendo's multi-directional switch

See also

  • Analog stick
  • Arrow keys
  • Joystick

Footnotes

1. ^{{Cite news|url=https://www.techopedia.com/definition/31734/directional-pad-d-pad|title=What is a Directional Pad (D-Pad)? - Definition from Techopedia|work=Techopedia.com|access-date=2018-09-17|language=en}}
2. ^{{KLOV game|7160|Blockade}}
3. ^Matt Barton & Bill Loguidice, The History of Robotron: 2084 - Running Away While Defending Humanoids, Gamasutra
4. ^{{cite web|url=http://ultimateconsoledatabase.com/pongs/videomaster_star_chess.htm |title=Videomaster Star Chess |publisher=Ultimate Console Database |date= |accessdate=2010-08-30}}
5. ^Sony's PlayStation Portable and Milton Bradley's Microvision - The PSP and the History of Handheld Video Gaming, Part 2, Niko Silvester, about.com. Accessed on line June 7, 2010.
6. ^{{cite web|url=http://news.sky.com/skynews/Home/Sky-News-Archive/Article/20080641299976 |archive-url=https://archive.is/20120711165613/http://news.sky.com/skynews/Home/Sky-News-Archive/Article/20080641299976 |dead-url=yes |archive-date=2012-07-11 |title=Nintendo Wins Emmy For DS And Wii Engineering | Technology | Sky News |publisher=News.sky.com |date=2008-01-09 |accessdate=2010-08-30 |df= }}
7. ^{{cite web|last=Magrino |first=Tom |url=http://www.gamespot.com/articles/ces-08-nintendo-wins-second-emmy/1100-6184421/ |title=CES '08: Nintendo wins second Emmy - News at GameSpot |publisher=Gamespot.com |date=2008-01-08 |accessdate=2016-04-28}}
8. ^{{cite magazine|last= |first= |title=The Next Generation 1996 Lexicon A to Z: Joypad|magazine=Next Generation|issue=15 |publisher=Imagine Media|date=March 1996|page=35}}
9. ^{{cite web |url=http://www.journaldunumerique.com/news-article.storyid-2228.htm |title=La GamePark GP2X F-200 enfin disponible pour 120€ - Le Journal du Numérique |publisher=Journaldunumerique.com |date= |accessdate=2010-08-30 |deadurl=yes |archiveurl=https://web.archive.org/web/20100730050237/http://www.journaldunumerique.com/news-article.storyid-2228.htm |archivedate=2010-07-30 |df= }}
{{Game controllers}}

3 : Video game controllers|Game equipment|1976 in video gaming

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