- Example
- Further reading
{{More citations needed|date=December 2009}}A point-and-shoot interface is an efficient object-oriented, text-based interface, usually presented on a non-GUI platform such as DOS or mainframe computers. In a point-and-shoot, many objects are displayed in a list, and to the left of each object is an input field. The operator interacts by moving the cursor to the desired object and marking it by typing a letter or number which represents a command or function. ExampleAn example of a point-and-shoot is presented here (the computer is an IBM System/36): ACT01 YOUR APPLICATION GoTo Cust#______________ WORK WITH ACCOUNTS GoTo Name_______________ SORT BY CUSTOMER NUMBER GoTo Addr_______________ CUST# NAME ADDRESS _ 29358235 SMITH, MARY 100 PARK PLAZA _ 30493404 JONES, JOHN 271 LINCOLN AVE _ 34034559 HOOTON, DENISE 56 BROADWAY _ 36359523 HOWELL, BARBARA POST OFFICE BOX 2358 (More) COMMANDS: 2=Edit 4=Delete 5=Rename H=History P=Print COMMAND KEYS: RollUp/Dn 5=Add 6=Sort 7=End 8=Change Application 9=Reports 24=Sign off The top of the display is called the header. It contains the program name and description, and it allows the operator to immediately "go to" a certain partial or complete customer ID, name, or address. It identifies the columns of data presented. The middle of the display is called the data area. It consists of one input-capable field and one output field per line. The bottom of the display is called the footer or the legend. It describes the commands the operator can use on each object, and the command keys the operator can use to control the application. Further reading {{refbegin|50em}}- {{cite patent |country=US |number=5293615 |status= |title=Point and shoot interface for linking database records to spreadsheets whereby data of a record is automatically reformatted and loaded upon issuance of a recalculation command |pubdate= |gdate=1994-03-08 |fdate= |pridate=1990-11-16 |inventor=Amada, Carlos A. |invent1= |invent2= |assign1=Amada, Carlos A. |assign2= |class=G06F17/24 |url=}}
- {{cite journal | last=Chignell | first=Mark H. | last2=Waterworth | first2=John A. | title=Wimps and nerds | journal=ACM SIGCHI Bulletin | publisher=Association for Computing Machinery (ACM) | volume=23 | issue=2 | date=1 February 1991 | issn=0736-6906 | doi=10.1145/122488.123124 | pages=15–21}}
- {{cite web | title=IBM Knowledge Center | website=IBM | date=8 August 2018 | url=https://www.ibm.com/support/knowledgecenter/en/SSXJ47_7.1.0/com.ibm.ipt.doc_7.1/iqiug/iqiugpasolist.html | access-date=29 August 2018}}
- {{cite book | last=Ebbers | first=Mike |orig-year=2006 |year=2011 |chapter=Interactive facilities of z/OS: TSO/E, ISPF, and UNIX |title=Introduction to the new mainframe: z/OS basics |publisher=IBM |publication-place=Poughkeepsie, NY |isbn=978-0-7384-3534-3 |oclc=900292195 |chapter-url=http://wwwlgis.informatik.uni-kl.de/cms/fileadmin/users/kschmidt/mainframe/lutzkuehner/Chapter04_TSO-ISPF-UNIX_Foils.pdf#page=17 |p=17}}
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- {{cite web | last=Rosenberg | first=Adam N. | title=The failure of the digital computer | url=http://www.the-adam.com/adam/rantrave/computers.html | access-date=29 August 2018}}
- {{cite conference |last=Van Dyke |first=Peter |date=2011 |event=SHARE |title=Interactive System Productivity Facility (ISPF) Panels – Advanced |publisher=IBM |url=https://share.confex.com/share/117/webprogram/Handout/Session9764/S9764%20-%20ISPF%20Panels%20Advanced.pdf}}
- {{cite book |last=Weyhrich |first=Steven |chapter=Software | chapter-url=https://apple2history.org/history/ah18/ | access-date=29 August 2018 | title=Sophistication & simplicity : the life and times of the Apple II computer | publisher=Variant Press | publication-place=Winnipeg, Manitoba | year=2013 | isbn=978-0-9868322-7-7 | oclc=812067998}}
- {{cite book | last=Wireman | first=T. | title=Computerized Maintenance Management Systems | publisher=Industrial Press | year=1994 | isbn=978-0-8311-3054-1 | url=https://books.google.com/books?id=eT6HN8Z-L5sC&pg=PA155 | page=155}}
{{refend}}{{DEFAULTSORT:Point-And-Shoot Interface}} 3 : Computer terminals|History of human–computer interaction|User interface techniques |