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词条 Polarity (game)
释义

  1. External links

Polarity is a board game that requires strategic thinking and dexterity to control hovering magnetic discs. Polarity was invented in 1985 by Canadian artist and designer Douglas Seaton. It was first published in 1986. The game has had a tumultuous past, with its rights changing hands several times over the past two decades. The game has been published by Telemotion Technologies, Irwin Toy, briefly with Mattel and most recently by Temple Games. The game ships in a canvas sleeve and include the magnets, the board, and a paper rulebook. An unrelated game of the same name is published by a company called Mindwalk (Company).

The purpose of the game is to gain points by forming towers of discs. The playing pieces are magnetic discs, with one side white and the other black, north and south respectively. They are identical with the exception of a neutral central disc which is coloured red.

Play starts with one player tossing the central red disc in order to determine which player plays with which colour/magnetic polarity. Each player then lays 5 'foundation discs' of their colour starting with the white player. Each disc can be placed on the playing area with no limitation other than to be inside the external circle and not touching the red disc.

The play ends when one player has exhausted their supply of pieces or if a piece touches the center red disc. The winner of the game is determined by points scored, which are based on the number of pieces in towers of a player's color, and the pieces remaining in the opponent's hand.

External links

  • {{bgg|380|Polarity}}
  • Polarity at Bruno Faidutti's Ideal Games Library
  • Polarity Wiki - has a meetup section to find other polarity players
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2 : Board games introduced in 1986|Canadian board games

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