词条 | Pop'n TwinBee: Rainbow Bell Adventures |
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|title= Pop'n TwinBee: Rainbow Bell Adventures |image= |caption=PAL version cover art |developer=Konami |publisher=Konami |composer= Ken-ichi Matsubara Yukie Morimoto Saiko Miki |released= {{vgrelease|JP|January 7, 1994|EU|1994}}{{vgrelease|JP|May 21, 2014 (Wii U Virtual Console)|EU|July 31, 2014 (Wii U Virtual Console)}} |genre= Side-scrolling platform game |modes= 1 or 2 player co-operative |platforms= Super NES/Famicom, Wii U Virtual Console }} Pop'n TwinBee: Rainbow Bell Adventures{{efn|Released in Japan as {{nihongo|TwinBee: Rainbow Bell Adventure|ツインビー~レインボーベルアドベンチャー~||}}}} is a video game published and developed by Konami, released for the Super Famicom/Super NES. Released first in Japan, it later appeared in Europe. Rainbow Bell Adventures is a side-scrolling platform game, the first departure in a series of mostly vertically scrolling shooter games. GameplayPop'n TwinBee: Rainbow Bell Adventures is the first game in the Twinbee series to be an action title and features three playable characters: Twinbee, Winbee or Gwinbee.[1] All characters use their punch to attack, which can be charged to unleash a punch wave. They have two sets of weapons, one of them is either a short or long-ranged weapon (a hammer for Twinbee, a lasso for Winbee, and throwing rattles for Gwinbee), and the other one is a gun, which is a reference to Detana!! TwinBee{{'}}s cutscene, in which Twinbee is shown with two guns on each hand. All three can temporally fly in eight directions by propelling via a rocket pack that must be charged, as well as hover. Aside from their weapons, the major difference between the characters is the time they require to fully charge their punch wave or their rocket propeller: Twinbee has an average charging time; Winbee charges her rocket propeller the fastest, but takes the most to charge a punch wave; Gwinbee, on the other hand, fills charges his punch quickly, but takes a while to charge his propeller. The bell power-up from the rest of the series also appears here, and it allows any of the characters to obtain various kinds of power-ups, depending of the color of the bell, such as the sets of weapons, the gun, speed, options and invincibility. Unlike other Twinbee games, the bells are obtained by defeating enemies instead of shooting clouds. The game also features a versus mode, in which players must defeat their opponents for three rounds. Regional differences
ReceptionUpon release, Weekly Famitsu gave it a score of 28 out of 40.[2] Man!ac magazine gave it a score of 77 out of 100.[3] Mega Fun gave it a score of 82% overall.[4] Notes{{notelist}}References1. ^{{Cite news|url=https://gamedrive.jp/news/1515286801|title=【1月7日】今日は『ツインビー レインボーベルアドベンチャー』の発売24周年!【レトロゲームの誕生日】|last=|first=|date=January 7, 2018|work=Gamedrive|access-date=December 23, 2018}} 2. ^{{Cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1350|title=ツインビー 〜レインボーベルアドベンチャー〜 [スーパーファミコン] / ファミ通.com|website=www.famitsu.com|access-date=2018-08-22|archive-url=https://web.archive.org/web/20150611112031/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1350#|archive-date=2015-06-11|dead-url=no|df=}} 3. ^{{Cite news|url=https://www.maniac.de/tests/popn-twinbee-rainbow-bell-adventures-im-klassik-test-snes/|title=Pop'n TwinBee: Rainbow Bell Adventures - im Klassik-Test (SNES) – MANIAC.de|last=|first=|date=2016-11-18|work=MANIAC.de|access-date=2018-11-20|language=de-DE}} 4. ^{{Cite magazine|last=Appel|first=Markus|last2=Schneider|first2=Ulf|date=April 1994|title=Pop'n Twinbee The Rainbow Bell Adventures|url=|magazine=Mega Fun|doi=|pmid=|access-date=}} External links
8 : 1994 video games|Platform games|Side-scrolling video games|Super Nintendo Entertainment System games|TwinBee games|Video games developed in Japan|Virtual Console games|Virtual Console games for Wii U |
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