词条 | Psyvariar | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
释义 |
Psyvariar: Medium Unit{{Infobox video game| title = Psyvariar: Medium Unit |image = |caption = |developer=Success Corporation (arcade) Skonec Co.,Ltd. (PS2) |publisher =Taito Corporation (arcade) Success Corporation (PS2) |designer = |composer = MR2151, Wasi303, Misako ADJUMY Sekiguchi, ORE808 |released ={{vgrelease|JP|March 2000 (arcade, MU)}}{{vgrelease|JP|11 September 2003(PS2, MU)}} | genre = Scrolling shooter | modes = Single-player, 2 player co-op | cabinet = Upright | arcade system = Taito G-NET | display = Raster 240x320 (vertical) | platforms = Arcade, PlayStation 2 }} Control
Fighters
Player's fighter has a hit box of 1x1 pixel at the centre of fighter. In the beginning of a game, player's fighter is AXION 001. A fighter can gain levels by buzzing of destroying enemy units or buzzing. Once the fighter gains sufficient level, it changes form and its firing patterns are altered. Fighter's level is maintained between stages, lives, and credits. StagesThere a 6 stages in each game. After completing Stage 1 (Area 1), player can choose the area within the higher numbered stage to be completed. More difficult (and higher-scoring) areas become selectable only if the fighter's level reaches the requirement before choosing next stage.
If a stage is completed with only 1 credit, the high score for that area is saved in the game hardware's non-volatile memory, providing the score for that area is higher than previous record. Buzz systemEach time an enemy unit or bullet gets very close to player's fighter without destroying player's fighter, a "buzz" occurs. For each buzz, the fighter gains experience (indicated by meter at the top of the screen). When the fighter gains sufficient experience, its level increases, and it becomes temporarily invulnerable. During that period, fighter can inflict damages to enemy units by colliding. Player can use this short period to risk buzzing more bullets to quickly reach the next level, or to avoid particularly difficult bullet patterns. The collision area for trigger buzz to occur is a circular area surrounding fighter's hit box, covering the fighter's body. When buzzing causes the fighter to transform, the damage to nearby enemy units increase. If a fighter is rolling, the buzz radius increases, fighter's hit box is reduced, and the buzz collision detection is only done once every 2 frames. Psyvariar Revision{{Infobox video game| title =Psyvariar Revision |image = |caption = |developer=Success Corporation (arcade, SoftBank) Skonec Co.,Ltd. (PS2) |publisher =Taito Corporation (arcade) Success Corporation (PS2) Success Networks Corporation (YM, i-mode, EZweb) |designer = |composer = MR2151, Wasi303, Misako ADJUMY Sekiguchi, ORE808 |released =2000-09-? (arcade, R) 2003-10-09 (PS2, R) 2004-07-02 (SoftBank ver.2) 2004-10-03 (SoftBank) 2005-08-08 (i-mode) 2008-11-20 (au) | genre = Scrolling shooter | modes = Single-player, 2 player co-op | cabinet = Upright | arcade system = Taito G-NET | display = Raster 240x320 (vertical) | platforms = Arcade, PlayStation 2, Yahoo Mobile (SoftBank), i-mode (DoCoMo), EZweb (au) }} It is an update to Psyvariar: Medium Unit. There are following changes:
Normal modeAt the end of each stage, the game shows following statistics:
Replay modeIt allows player to choose a stage for which a high score is available. Player can watch a replay for the chosen stage before playing. Player can choose up to 5 areas per game. When player starts a stage, player has the same number of fighters as the one in the replay stage. Unlike Normal mode, if player loses all lives in a stage, the game cannot be continued. Fighters
StagesIn Normal mode, there are 4-8 stages in each game, depending on the fighter's level. In addition to the branching system in Psyvariar -Medium Unit-, After completing area 2, 3, or 4 stage with very high fighter level, the next stage becomes a danger stage (Area X), where the type of X-area depends on fighter's level. An X-area can only be played 1 time per game, with easier X-area played first. After completing an X-area stage, the next selectable stage is a higher numbered area (if one remains). If the 3rd X-area stage (stage 7) is completed with sufficient fighter level, the next stage is Area X-D. If a sufficiently high fighter level is not achieved the game will end after stage X-B.
If a stage is completed with only 1 credit, not only the high score of the area is saved, but also the replay for that area, providing the score for that area is higher than previous record. Once a replay for that area is saved, it becomes available in Replay mode. In replay mode, there are following extra stages:
Area XX stage can only be played by completing Area X-D in replay mode. Once X-D has been completed, all Area XX stages become selectable. The Area XX stages are similar in design to their Area X counterparts but they have an increased number of enemies that fire denser bullet patterns. SoftBank, DoComo, au versionsIt includes only 11 areas, but internet ranking is integrated into the phone service. Replays can be transferred between players. Psyvariar: Complete Edition{{Infobox video game| title = Psyvariar: Complete Edition | image = | caption = European cover art |developer=Skonec Co.,Ltd. | publisher =Success Corporation {{vgrelease|EU|Xplosiv}} | designer = |composer = MR2151, Wasi303, Misako ADJUMY Sekiguchi, ORE808 | released=PlayStation 2 {{vgrelease|JP|March 28, 2002 (CE, SSB, SCB)}}{{vgrelease|EU|September 29, 2003 (CE)}}PlayStation Network {{vgrelease|JP|April 17, 2013 (CE)}} | genre = Scrolling shooter | modes = Single-player, 2 player co-op | cabinet = | arcade system = | display = Raster (vertical) | platforms =PlayStation 2, PlayStation Network }} It is a compilation that contains both Psyvariar: Medium Unit and Psyvariar Revision. New features include:
Two special editions were also available in Japan. The Special Sound Box included an audio CD of the game's soundtrack, and the Special Capture Box included a gameplay DVD of both games being fully completed by expert players. The PlayStation 2 version of the individual games were later released separately as budget range titles. European version retained all the features of the Japanese release and includes a 60 Hz mode. ReceptionOn release, Famitsu magazine scored the game a 30 out of 40.[2] SoundtracksPSYVARIAR "THE MIX" is a remixed soundtrack published by Egg Music Records. See also
References1. ^サイヴァリア コンプリートエディション / 攻略集 2. ^プレイステーション2 - サイヴァリア コンプリートエディション. Weekly Famitsu. No.915 Pt.2. Pg.91. 30 June 2006. External links
Medium Unit
Revision
Complete Edition
Soundtrack
13 : Arcade games|2000 video games|2002 video games|2003 video games|2004 video games|2005 video games|2008 video games|Mobile games|PlayStation 2 games|PlayStation Network games|Success (company) games|Vertically scrolling shooters|Video games developed in Japan |
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