词条 | Quake Done Quick | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
释义 |
Collaborative speedrunsQuake Done Quick is an important aspect of the Quake speedrunning community. Essentially, it represents a collection of collaborative speedruns in which the game is finished as quickly as possible with special rules and aims. Unlike the normal records listed above, these movies are created one level at a time rather than in one continuous play session; as such, it is possible for multiple people to help create the movie by sending in demos of individual levels, and much better times can be aimed for as the segmentation allows one to easily try again upon committing an error. It also allows runners to only have to focus on a small portion of the game rather than all of it. PopularityThese movies are by far more popular than the conventional records, both in the community itself and outside of it. Some of them, most notably the movies that feature a fast playthrough of the game on the Nightmare difficulty level without additional voluntary challenges, have even been distributed with gaming magazines and posted on news sites. Slashdot has published an announcement of the then newly created Quake done Quick with a Vengeance movie on its front page. Out of all the series' movies, this one is also the most popular. In it, the entire game is finished in 0:12:23 on “Nightmare” difficulty, the hardest in the game.[https://web.archive.org/web/20060615022639/http://qdq.planetquake.gamespy.com//qdqwav.html] This run succeeded Quake done Quicker [https://web.archive.org/web/20060615022639/http://qdq.planetquake.gamespy.com//qdqr.html] and the original Quake done Quick [https://web.archive.org/web/20060615022639/http://qdq.planetquake.gamespy.com//qdqr.html] movie, in which the game was finished in respectively 0:16:35 and 0:19:49.[2] TechniquesThe main reason for Quake done Quick with a Vengeance being over 4 minutes faster, an improvement that surpassed the initial expectations of the runners,[3] was the discovery of bunny hopping, which allowed runners to attain a much higher speed in most levels and even made it possible to save rockets or grenades since certain jumps could now be done without them.[4] MachinimaSome of the productions have been turned into machinima movies, using "recams" (showing the run from preset camera perspectives rather than the first-person view) and sometimes even custom skins, models, and a script to turn them into films rather than speedrun videos.[5] This is done for entertainment purposes, while there is always a first-person perspective recording available as a documentation of what the runners are capable of.[6] ReleasesThis is a list of releases in the Quake done Quick series of which the most notable ones have been further annotated. For more information on the movies that aren't further explained here, see the Quake done Quick Web site [https://web.archive.org/web/20060615022639/http://qdq.planetquake.gamespy.com/].[7] Unlike the conventional records, the individual players that worked on these movies are not listed; there are always many different players working on these projects, and as such, they are usually attributed to the “Quake done Quick team”, while details on who made which portion of the run can be found in the description text files that come with them.
2 preceded by Quake done Quicker and Quake done Quick 3 originally 0:14:06, but later improved to its current time 4 preceded by Quake done 100% Quick lite 5 the Quake done Quick website notes that this is currently their best movie 6 available as add-on to Scourge done Slick 7 this run is for an independently produced and freely available Quake map pack 8 preceded by Doom done Quick [https://web.archive.org/web/20060616200354/http://qdq.planetquake.gamespy.com/ddq.html] 9 this run is for an independently produced and freely available Doom map pack See also
References1. ^Quake done Quick 2. ^{{cite web | year = 1997 | url = http://qdq.planetquake.gamespy.com/all_1635.txt | title = Quake done Quicker | publisher = Quake done Quick | author = The Quake done Quick team | accessdate = December 25, 2005 | deadurl = yes | archiveurl = https://web.archive.org/web/20080103145316/http://qdq.planetquake.gamespy.com/all_1635.txt | archivedate = January 3, 2008 | df = }} 3. ^{{cite web | year = 2006 | url = http://www.fileplanet.com/dl/dl.asp?qdq/qdqwav.dz | title = History of the routes in QdQwav | publisher = FilePlanet | author = The Quake done Quick team | accessdate = March 26, 2006 | deadurl = yes | archiveurl = https://web.archive.org/web/20120204054530/http://www.fileplanet.com/dl/dl.asp?qdq%2Fqdqwav.dz | archivedate = February 4, 2012 | df = }} 4. ^See the Quake Techniques paragraph in the Speedrun article. 5. ^{{cite book | title = Videogames and Art | chapter = High Performance Play: The Making of Machinima | editor = Andy Clarke, Grethe Mitchell | year = 2007 | isbn = 978-1-84150-142-0 | publisher = University of Chicago Press | page = 71}} 6. ^{{cite web | year = 2002 | url = http://qdq.planetquake.gamespy.com/downloads.html | title = Downloads | publisher = Quake done Quick | accessdate = June 12, 2006}} 7. ^Note that Quake demos are usually stored in the Dzip compression algorithm, which was specially developed for these files by Nolan Pflug and Stefan Schwoon. It is available for free download at the Dzip Online Web site. External links
3 : Video game gameplay|Machinima based on a Quake series engine|Speedrunning |
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