词条 | Rascal (video game) |
释义 |
| title = Rascal | image = Rascal Coverart.png | developer = Traveller's Tales | publisher = Psygnosis | director = Jon Burton | producer = Chris Rowley | designer = Jon Burton | programmer = Dave Dootson Paul Houbart Gary Ireland Jason Paul Renie Gary Vine | artist = Beverly Bush James Cunliffe Sean Naden Jeremy Pardon Jon Rashid Carleen Smith Alex Szeles Will Thompson Barry Thompson Leon Warren | writer = | composer = Andy Blythe and Marten Joustra | platforms = PlayStation | released = {{vgrelease|EU|March 1998|NA|31 March 1998}} | genre = Platform | modes = Single-player }}Rascal is a platform game developed by Traveller's Tales[1] and published by Psygnosis exclusively for the PlayStation. The main character and several enemies were designed by Jim Henson's Creature Shop.[2][3] PlotProfessor Casper Clockwise is in his lab making the final adjustments to his time travelling device, when suddenly someone creeps behind him. Meanwhile, his son Callum "Rascal" Clockwise is walking through a secret route under the house to get to his father's lab when suddenly the lights go out and an alarm sounds. Rascal rushes down to see the problem, but to his horror two aliens in spacecraft appear and chase him down the corridor. Rascal finally makes it to his father's lab by going through the safe door entrance. He is shocked to find Chronon, the evil master of time, torturing his dad for unknown reasons, and holding him at gunpoint with another of his dad's inventions called the "Bubble Gun", but Chronon accidentally activates the controls for the time machine and he and the Professor are sucked into the time portal. The Bubble Gun manages to be released from the portal and lands at the feet of Rascal, who picks it up, vowing to save his dad. Rascal chases the two through time, from the medieval Castle Hackalott, to the Aztec Temple at Chichimeca, to the lost city of Atlantis, to the Jolly Raider pirate ship and Dodgy City in the old West, travelling to each location's past and present forms and collecting the pieces of a Time Clock from both before fighting Chronon in each area's future. Afterwards Rascal travels to the Corridors of Time, Chronon's lair within the space-time continuum where, after defeating its guardians brought from each of the other time periods, he successfully defeats Chronon and rescues his dad. After escaping using another time portal, Rascal and his dad safely return home, leaving the portal to shatter and trap Chronon in interdimensional time forever. GameplayIn the game, the player assumes the role of Rascal armed with the Bubble Gun, in a mission through five worlds involving a medieval castle, ancient Aztec ruins, the aquatic city of Atlantis, a pirate ship and a Western town.[1] Each world has three forms: past, present, and future[1] (e.g. Castle Hackalott appears as a medieval castle in the past where in the present day, it has become a museum). The player needs only to complete the past level to gain access to the next world. In each past and present level, the player has to find the six pieces of the Time Clock in order to access the Time Bubble at the end and be able to access the next form of that world. Each future level has a boss fight against Chronon. Defeating him in all five gives access to the final world. The Bubble Gun has limited ammo, and which bubbles it shoots depends on how much ammo is left. DevelopmentTraveller's Tales programmer Jon Burton revealed in a video posted in September 2018, that the poor controls were a result of the publisher requesting that the controls be changed from directional movement to tank-style controls similar to Tomb Raider, leading to issues with how the game's camera engine was designed.[4] Reception{{Video game reviews| GR = 48%[5] | CVG = 1/10[6] | GSpot = 4/10[7] | IGN = 2/10[8] | rev1 = NowGamer | rev1Score = 7/10[2] }} The game was very badly received by critics and gamers alike. The main criticisms leveled at the game was a relentlessly problematic camera, and loose controls, forcing the player to predict where they will land when jumping off of an object. 3D platform games were in vogue at the time, following the success of Super Mario 64 , Crash Bandicoot in 1996 and Legend of the Gobbos the previous year. Rascal was perceived by many as a half-hearted attempt to jump on this bandwagon, but it failed to perform as well as expected, although it was praised for its graphics. References1. ^1 2 {{cite magazine|first=Ed|last=Semrad |title=Psygnosis|magazine=Electronic Gaming Monthly|issue=97 |publisher=Ziff Davis |date=August 1997|page=83}} 2. ^1 {{cite web |url=http://www.nowgamer.com/playstation/playstation-reviews/907345/rascal.html|title=Rascal - NowGamer|accessdate=17 February 2013}} 3. ^{{cite magazine |title=NG Alphas: Rascal |magazine=Next Generation|issue=32 |publisher=Imagine Media |date=August 1997|page=87 |url=https://archive.org/details/NEXT_Generation_32/page/n88}} 4. ^{{Citation|last=GameHut|title=Rascal Prototype Shows Incredible Technology - So What Went Wrong?|date=2018-09-13|url=https://www.youtube.com/watch?v=aHCFMQIzzwo&t=134s|access-date=2018-11-15}} 5. ^"Rascal for PlayStation". Gamerankings. Retrieved 10 January 2016. 6. ^Randell, Kim (15 August 2001). [https://web.archive.org/web/20070916094433/http://www.computerandvideogames.com/article.php?id=8175 "PlayStation Review: Rascal"]. Computer and Video Games. Retrieved 10 January 2016. 7. ^{{cite web |title=Rascal Review |url=http://www.gamespot.com/rascal/reviews/rascal-review-2546043/ |publisher=GameSpot |accessdate=13 March 2013}} 8. ^IGN review. Retrieved 10 January 2016. External links
9 : 1998 video games|3D platform games|PlayStation (console) games|PlayStation (console)-only games|Psygnosis games|Single-player video games|Video games about time travel|Traveller's Tales games|Video games developed in the United Kingdom |
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