词条 | Raster Blaster |
释义 |
|image = |caption = |developer = Bill Budge |publisher = BudgeCo |programmer = |released = 1981 |genre = Pinball |modes = Single-player |platforms = Apple II (original) Atari 8-bit }} Bill Budge's Raster Blaster (or Rasterblaster on the disk label) is a pioneering home computer pinball simulation written by Bill Budge for the Apple II and published in 1981 by Budge's company, BudgeCo. It was ported to the Atari 8-bit family.[1] Raster Blaster resembles the Williams Firepower table from 1980.{{fact|date=April 2018}} While not the first pinball game for home computers, Raster Blaster set a higher bar for visual fidelity, and the next several years saw a flurry of Apple II pinball titles: David's Midnight Magic (1982), Night Mission Pinball (1982), and Budge's own Pinball Construction Set (1983). DevelopmentRaster Blaster presents a full screen high resolution display of a pinball game table. The 6502-based Apple II was not designed to support fast graphics and collision detection, but Budge mastered these problems and the game ran with such speed and visual accuracy that it stood head-and-shoulders above other arcade-style games of its day. Electronic Arts (EA) was formed that same year, and founder Trip Hawkins was impressed by Budge's titles. He approached Budge (with the help of Apple Computer co-founder Steve Wozniak) and invited him to join the initial group of EA developers, and leave the manufacturing, marketing, sales and distribution issues behind. Budge agreed, and became the central figure among EA's highly publicized designers. Pinball Construction Set became a mainstream hit and the top title in EA's original line-up. ReceptionDebuting in April 1981, the game sold 25,000 copies by June 1982, tied for fourth on Computer Gaming World{{'}}s list of top sellers.[2] BYTE praised the game's realistic physics, writing that "Most microcomputer games that are versions of existing board or equipment games aren't worth the disks they're printed on, but Raster Blaster does not fall into that category!"[3] Raster Blaster was voted Softalk magazine's Most Popular Program of 1981.[4]Softline stated when reviewing David's Midnight Magic that it "ratifies Bill Budge's extraordinary program as a programming tour de force" and "proof of Budge's technical lead over his rivals", as Midnight was merely equal to Raster Blaster despite being nine months ("an eternity in the Apple II world") newer.[5]Compute! called the Atari version "addictive", although it noted some bugs.[6]References1. ^{{cite web|title=Raster Blaster|url=http://www.atarimania.com/game-atari-400-800-xl-xe-raster-blaster_4292.html|website=Atari Mania}} 2. ^{{cite news |title=Inside the Industry |url=http://www.cgwmuseum.org/galleries/index.php?year=1982&pub=2&id=6 |format=PDF |work=Computer Gaming World |page=2 | date=September–October 1982 | accessdate= 2016-03-28}} 3. ^{{cite news | url=https://archive.org/stream/byte-magazine-1981-12/1981_12_BYTE_06-12_Computer_Games#page/n37/mode/2up | title=The Coinless Arcade | work=BYTE | date=December 1981 | accessdate=19 October 2013 | pages=38–41}} 4. ^"Most Popular Program of 1981: Raster Blaster!" Softalk. April 1982. 5. ^{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1982&pub=6&id=3 | title=David's Midnight Magic | work=Softline | date=January 1982 | accessdate=13 July 2014 | author=Tommervik, Al | pages=32}} 6. ^{{cite news | url=https://archive.org/stream/1982-10-compute-magazine/Compute_Issue_029_1982_Oct#page/n131/mode/2up | title=Raster Blaster | work=Compute! | date=October 1982 | accessdate=30 October 2013 | author=Kopp, G. L. | pages=131 | type=review}} External links
5 : 1981 video games|Apple II games|Atari 8-bit family games|Pinball video games|Video games developed in the United States |
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