词条 | Rollcage (video game) |
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| title = Rollcage | image = RollcageBox.jpg | developer = Attention to Detail | publisher = Psygnosis | platforms = Microsoft Windows, PlayStation | released = {{vgrelease|EU and NA|1999}} | modes = Single-player, multiplayer | genre = Racing }} Rollcage is a racing video game developed by Attention to Detail and published by Psygnosis for Microsoft Windows and PlayStation. The game received positive reviews and ratings on release.[1] A sequel, Rollcage Stage II, was released in 2000 for PlayStation and Windows. DevelopmentRollcage was developed by Attention to Detail, and published by Psygnosis. The game's selling point was its unique physics engine, in which cars could drive on walls or ceilings due to the airflow passing over them at extreme speeds. The game also featured an original soundtrack by Fatboy Slim and also featured the song "Love Island" from the album You've Come A Long Way, Baby. In 2014 one of the former developers, Robert Baker released an unofficial update to address remaining bugs and support newer hardware under the name "Rollcage Redux".[2] Baker and former tradesman, Chris Mallinson, later in 2018, under the company name Caged Element, along with the publisher Wired Productions, released Rollcage's spiritual successor: Combat Racing.[3] Reception{{Video game reviews| GR = (PS) 78.90%[4] (PC) 73.96%[5] }}Rollcage received positive reviews. Aggregating review website GameRankings gave the PlayStation version 78.90% based on 18 reviews[4] and the Microsoft Windows version 73.96% based on 12 reviews.[5] IGN.com said, "Psygnosis takes RC racing far beyond the imagination with this indestructible new battle racer." IGN awarded the game a score of 9.0 (Amazing).[6]{{clear}} References1. ^IGN.com: Rollcage 2. ^{{cite web|url=http://www.ign.com/articles/2015/11/30/rollcage-spiritual-successor-grip-is-a-blast-from-playstations-forgotten-past|publisher=ign.com|authors=Luke Reilly|quote=former Attention to Detail programmer Robert Baker, who also still had a candle burning for Rollcage. Baker had been contacted by hardcore Rollcage fans asking for his help to keep Rollcage running on drastically newer PC hardware, 15 years down the track. “I can’t speak for other developers, but for myself, I’ve worked on a dozen games and Rollcage is the only game that I’ve personally supported after release,” says Baker. “I don’t hold the source code to many games as that belongs to the company that develops these games of course, but Rollcage was a bit different.”|date=2015-11-30|title=Rollcage Spiritual Successor Grip Is a Blast from PlayStation’s Forgotten Past}} 3. ^{{Cite web |url=https://www.rockpapershotgun.com/2016/07/04/grip-review-early-access/ |title=Premature Evaluation: GRIP |website=Rock Paper Shotgun |language=en-US |access-date=2018-11-08}} 4. ^1 {{cite web |url=http://www.gamerankings.com/ps/198511-rollcage/index.html |title=Rollcage for PlayStation |publisher=GameRankings |accessdate=5 July 2017}} 5. ^1 {{cite web |url=http://www.gamerankings.com/pc/198510-rollcage/index.html |title=Rollcage for PC |publisher=GameRankings |accessdate=5 July 2017}} 6. ^IGN.com: Rollcage review External links
8 : 1999 video games|Attention to Detail games|Futuristic racing games|PlayStation (console) games|Psygnosis games|Sony Interactive Entertainment franchises|Video games developed in the United Kingdom|Windows games |
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