词条 | Romance of the Three Kingdoms II |
释义 |
|title = Romance of the Three Kingdoms II |image = |caption = Game cover for the NES version |developer = Koei |publisher = Koei |engine = |series=Romance of the Three Kingdoms |released={{vgrelease|JP|1989 (PC-8801, PC-9801)}}{{vgrelease|JP|2 November 1990 (NES)}}{{vgrelease|JP|15 September 1991 (SNES)}}{{vgrelease|JP|26 December 1991 (Mega Drive)}}{{vgrelease|JP|1991 (Amiga)}}{{vgrelease|JP|6 April 2000 (WonderSwan)}}{{vgrelease|JP|3 August 2000 (PlayStation)}}{{vgrelease|JP|15 December 2000 (Windows 95)}}{{vgrelease|NA|September 1991 (SNES)}}{{vgrelease|NA|September 1991 (NES)}}{{vgrelease|NA|25 December 1991 (Genesis)}} |genre = Turn-based strategy |modes = Single Player, multiplayer (max 8 (12 in Windows)) |platforms = MS-DOS, PC-8801, PC-9801, MSX2, Amiga, NES, Super NES, Genesis, WonderSwan, PlayStation, Windows 95 }}{{nihongo|Romance of the Three Kingdoms II|三國志II|Sangokushi Tsū|lit. "Three Kingdoms II"|lead=yes}} is the second in the Romance of the Three Kingdoms series of turn-based strategy games produced by Koei and based on the historical novel Romance of the Three Kingdoms. GameplayUpon starting the game, players choose from one of six scenarios that determine the initial layout of power in ancient China. The scenarios loosely depict allegiances and territories controlled by the warlords as according to the novel, although gameplay does not follow events in the novel after the game begins. The six scenarios are listed as follows:
After choosing the scenario, players determine which warlord(s) they will control. Custom characters may be inserted into territories unoccupied by other forces, as well. A total of 41 different provinces exist, as well as over 200 unique characters. Each character has three statistics, which range from 10 to 100 (the higher the better). A warlord's Intelligence, War Ability and Charm influence how successful he or she will be when performing certain tasks, such as dueling or increasing land value in a province. The player wins the game by conquering all territories in China. This is accomplished by being in control of every province on the map. New features
ReceptionComputer Gaming World stated that Romance of the Three Kingdoms II "did a better job of simulating the chaos of" second-century China than the game's predecessor.[1] In a 1993 survey of pre 20th-century strategy games the magazine gave the game four stars out of five.[2] On release, Famicom Tsūshin scored the Famicom version of the game a 30 out of 40.[3]References1. ^{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=93 | title=Ancient China Syndrome | work=Computer Gaming World | date=April 1992 | accessdate=24 November 2013 | author=White, Roger | pages=80}} 2. ^{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=107 | title=An Annotated Listing of Pre-20th Century Wargames | work=Computer Gaming World | date=June 1993 | accessdate=7 July 2014 | author=Brooks, M. Evan | pages=136}} 3. ^30 Point Plus: 三國志II. Weekly Famicom Tsūshin. No.336. Pg.31. 26 May 1995. External links
21 : 1989 video games|Amiga games|DOS games|Grand strategy video games|FM Towns games|Mac OS games|MSX2 games|NEC PC-8801 games|NEC PC-9801 games|Nintendo Entertainment System games|PlayStation (console) games|Romance of the Three Kingdoms (video game series)|Sharp X1 games|Sharp X68000 games|Sega Genesis games|Super Nintendo Entertainment System games|Turn-based strategy video games|Video game sequels|Video games developed in Japan|Windows games|WonderSwan games |
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