词条 | Santa Paravia en Fiumaccio |
释义 |
|image = Santa Paravia en Fiumaccio cover.png |caption = |designer = George Blank |released = 1978 |genre = Strategy |modes = Single-player |platforms = Amiga, Apple II, Atari ST, Commodore 64, DOS, TRS-80 }} Santa Paravia en Fiumaccio is a video game in which each player becomes the ruler of a fledgling Italian city-state around the year 1400. The goal of the game is to become king or queen;[1] to do so the player must manage their city-state so that it may grow. HistoryThe game, by George Blank,[2] first appeared in the December 1978 issue of SoftSide magazine,[3] (Milford, NH), and was published for sale on tape cassette as a computer game by Instant Software (Peterborough, NH) for the Radio Shack TRS-80, the Apple II, Texas Instruments TI-99/4A, and the Commodore PET.[4] It has been translated into many languages, such as ANSI C,[5] and has been ported to the Palm Pilot. GameplayThe game consists of yearly turns, beginning in 1400; each turn involves the allocation of grain, counted in steres, and funds, counted in florins, attempting to grow the colony in both population and size. A ruler must ensure that sufficient grain supplies are available to feed his people; by distributing excess grain, a ruler can encourage more citizens to move into his city-state. However, often famine and rats cause grain reserves to diminish. Funds can be spent to purchase more land, military forces, or various types of structures. These structures include revenue producing mills and markets as well as prestigious palaces and cathedrals. (The 'SoftSide' version had a code error that allowed you to keep all your grain, even when you went bankrupt.) The different social classes present in this game are serfs, clergy, merchants and nobility. Based loosely on the text game Hamurabi, Santa Paravia and Fiumaccio was an early God game. It combined 'guns and butter' economic tradeoffs with graphic development of a kingdom with buildings being constructed and shown on the screen as well as character development, shown as progressive promotions[6] from baron to king. See also
References1. ^{{cite book |title=The Software Catalog |year=1983 |publisher=Elsevier |isbn=978-0-444-00745-2 |pages=172 |url=https://books.google.com/books?id=1VdVAAAAMAAJ&q=%22Santa+Paravia%22&dq=%22Santa+Paravia%22&num=100&client=firefox-a&pgis=1 |accessdate=2008-09-13}} 2. ^{{cite book |title=Genesis II, Creation and Recreation with Computers |last=Peterson |first=Dale |year=1983 |publisher=Reston Pub. Co. |isbn=978-0-8359-2434-4 |pages=182 |url=https://books.google.com/books?id=DL1YAAAAMAAJ&q=%22Santa+Paravia%22&dq=%22Santa+Paravia%22&num=100&client=firefox-a&pgis=1 |accessdate=2008-09-13}} 3. ^{{Cite journal|url = https://archive.org/stream/softside-magazine-03/SoftSide_03_Vol_1-03_1978-12_Santa_Parvia#page/n7/mode/2up|title = Santa Paravia en Fiumaccio|last = Blank|first = George|date = December 1978|journal = SoftSide|accessdate = November 15, 2014|doi = |pmid = }} 4. ^{{cite book |title=The Software Encyclopedia |year=1985 |publisher=Bowker |pages=343 |url=https://books.google.com/books?id=5-w6AAAAMAAJ&q=%22Santa+Paravia%22&dq=%22Santa+Paravia%22&num=100&client=firefox-a&pgis=1 |accessdate=2008-09-13}} 5. ^{{Cite web|url = http://planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=7183&lngWId=3|archiveurl=https://web.archive.org/web/20141129011448/http://planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=7183&lngWId=3|title = paravia.c|date = November 29, 2003 |accessdate = November 15, 2014|archivedate=November 29, 2014|website = PlanetSourceCode|publisher = |last = Knox|first = Thomas}} 6. ^{{cite book |title=The Naked Serviceman |last=Engel |first=George M. |year=2007 |publisher=Lulu.com |isbn=978-1-4303-1785-2 |pages=47 |url=https://books.google.com/books?id=6oXg8el9WdsC&pg=PA47&dq=%22Santa+Paravia%22&num=100&client=firefox-a&sig=ACfU3U0EqWC6B8dpRYXraZ4jNsiY0xpqNA |accessdate=2008-09-13}} External links
13 : Strategy video games|Commodore PET games|Apple II games|TRS-80 games|Video games set in Italy|1978 video games|City-building games|Video games set in the 15th century|Video games set in the Middle Ages|Video games with textual graphics|Public-domain software with source code|Commercial video games with freely available source code|Video games developed in the United States |
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