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词条 Scion (role-playing game)
释义

  1. Setting

  2. System

  3. Books

  4. References

  5. External links

{{Infobox game
|title= Scion: Hero
|image=
|caption= Scion: Hero cover, featuring Eric Donner as drawn by Michael Komarck.
|publisher= White Wolf Publishing
|genre= Contemporary fantasy
|designer= John Chambers. Authors: Justin Achilli, Alan Alexander, Carl Bowen, Bill Bridges, John Chamers, Duncan Harris, Michael Lee, Peter Schaefer, James Stewert, and Andrew Watts
|date= April 2007
|system=Storyteller
}}

Scion is a series of role-playing games published by White Wolf, Inc and Onyx Path Publishing. The first core rule book, Scion: Hero. was released on April 13, 2007. The second volume, Scion: Demigod, was released on September 12, 2007, and the third, Scion: God, was released on January 23, 2008. The Scion Companion began release in sections March 2008, as a PDF direct download. Scion: Ragnarok was released on January 21, 2009. A second edition was announced in August 2012,[1] changing the setting and also updating the system from the previous Storytelling System to the new Storypath system.

Setting

Scion is a role-playing game wherein players take on the roles of mortal descendants of gods embroiled in a divine war between the gods and their ancestors, the Titans: powerful, primordial embodiments of concepts such as water, chaos or light which recently escaped after thousands of years of imprisonment in Tartarus.

The pantheons presented draw from mythology giving players the ability to associate their characters with any of the six pantheons provided in the game:

  • The Egyptian Pesedjet
  • The Greek Dodekatheon
  • The Norse Aesir
  • The Aztec Atzlánti
  • The Shinto Amatsukami of Japan
  • The Loa of Vodou

In the Scion Companion, the following pantheons were added:[2]

  • The Irish Tuatha Dé Danann
  • The Chinese Celestial Bureaucracy
  • The Indian Deva of Hinduism

And on May 19, 2010, White Wolf released a supplement[3] covering the Persian Yazata

Further diversification is encouraged by inclusion of instructions for creating custom pantheons and adapting existing but unaddressed spiritual traditions. In addition, recent PDF supplements include Pantheons extrapolating from American Folklore and assorted folk heroes and anthropomorphisms from other Allied forces

A further supplement, released only in France, provides the Nemetondevos - The ancient Celtic gods of Gaul.

Scion runs on the assumption the game world is similar to the present day with just one difference: all myths are actually true. The characters that players create are considered to be the offspring of a god from one of these mythologies, and over the game they serve their parents, fight against their enemies (both other gods and ancient Titans), and perhaps ascend to Godhood themselves. Adventures set within this milieu range from a simple recovery of lost ancient artifacts to a modern version of the 12 tasks of Hercules.

As each volume expands the scope of the game, characters go from being enhanced humans in Scion: Hero to full-fledged gods in Scion: God. The scale also grows, from adventures in the physical world in Scion: Hero, to adventures in the Underworld and various Terra Incognitae in Scion: Demigod, to adventures in the Overworld with its Titanrealms (environments which are the bodies of the titans) and Godrealms in Scion: God. The primary antagonists of the game are the so-called Titan Avatars that are different personifications of the various primal Titans that exists in Scion.

System

Scion uses a rules system similar to the Storyteller system made popular by the World of Darkness, but is not part of that setting. While the first edition of Scion modified the core system of Exalted: Second Edition, the new edition has a new core system related to it, but with an explicit design goal of being able to handle the entire game without breaking down.

One major change to the system in Scion is the removal of Backgrounds. Characters are allowed to have whatever contacts, history, and wealth that makes sense for the character without the need of any rules or mechanical allotment to oversee them. Birthrights serve a similar purpose and structure, but are generally limited to divine assets rather than worldly benefits: they include the mythical relics that allow them to activate their Boons, as well as their Followers, legendary Creatures they have befriended, or the aid of often mystical Guides.

Books

  • Scion: Hero
  • Scion: Demigod
  • Scion: God
  • Scion Companion
  • Scion: Ragnarök
  • Scion: Yazata: The Persian Gods
  • Scion: Liberty Road (PDF only)
  • Scion: Seeds of Tomorrow (PDF only)
  • Scion: Wolfsheim (PDF only)
  • Scion: Écran du Conteur (France only)
  • Scion: Extras: Supplemental (Yet Can Be Somewhat Useful On Occasion) Scions

References

1. ^http://theonyxpath.com/its-a-month-since-we-announced-and-wow/
2. ^http://store.white-wolf.com/Scion-Companion-P5603.aspx
3. ^http://www.white-wolf.com/scion/index.php?line=news&articleid=1200

External links

  • White Wolf's Scion product page
  • White Wolf's official Scion Forums
  • White Wolf's Scion Wiki
  • Scion: Hero FAQ 1 (pdf)

4 : White Wolf Publishing games|Fantasy role-playing games|Contemporary role-playing games|Role-playing games introduced in 2007

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