词条 | Steve Rabin |
释义 |
AI Game Programming Wisdom seriesRabin has had a significant impact on the field of game AI by driving the AI Game Programming Wisdom series. With 246 articles from industry experts contained in the four volumes, this source of information on techniques and algorithms from commercial games has dwarfed other sources of game AI information, such as the Game Developers Conference which typically features fewer than half a dozen game AI presentations each year.[3] As such, this has allowed implementation details about a great deal of groundbreaking AI to be widely known, such as empathy learning in Black & White by Richard Evans, planning in F.E.A.R. by Jeff Orkin, and agent reputation systems in Fable by Adam Russell.[4] By leading the effort to publish commercial game AI techniques, Rabin has become a top figure in the field of game AI. Game creditsActivision's HyperBlade (1996), AI programmer Microsoft Baseball 3D (1998), AI programmer Dungeon Siege (2002), AI programmer[5]References1. ^IntroGameDev.com {{Authority control}}{{DEFAULTSORT:Rabin, Steve}}2. ^University of Washington Extension 3. ^Game Developers Conference 4. ^AI articles 5. ^Moby Games 3 : Video game programmers|Living people|Year of birth missing (living people) |
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开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。