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词条 Street Fighter II Turbo: Hyper Fighting
释义

  1. Gameplay

  2. Ports

     Super NES  Other releases 

  3. Reception

  4. Notes

  5. References

  6. Further reading

  7. External links

{{distinguish|Super Street Fighter II Turbo|Hyper Street Fighter II}}{{Use mdy dates|date=December 2015}}{{Infobox video game
|title = Street Fighter II Turbo:
Hyper Fighting
| developer = Capcom
| publisher = Capcom
| image = Street Fighter II Dash Turbo (flyer).PNG
| caption =
| designer = Akira Nishitani
Akira Yasuda
| producer = Yoshiki Okamoto
| composer = Yoko Shimomura
Isao Abe
| series = Street Fighter
|released = {{collapsible list|titlestyle=font-weight:normal;font-size:inherit;background:transparent;text-align:left|title=December 11, 1992|Arcade{{vgrelease|WW|December 11, 1992}}Super NES{{vgrelease|JP|July 11, 1993|WW|August 1993}} }}
| genre = Fighting
| modes = Single-player, multiplayer
| platforms = {{collapsible list|titlestyle=font-weight:normal;font-size:inherit;background:transparent;text-align:left|title=Arcade|Arcade, Super NES, Sega Saturn, PlayStation}}
| cabinet = Upright
| arcade system = CP System
| cpu = 68000 @ 12 MHz,[1]
Z80 @ 3.579 MHz
| sound = YM2151 @ 3.579 MHz,
MSM6295 @ 7.576 MHz
| display = Raster, horizontal orientation, 336×240 pixels, 60 Hz refresh rate,
[2]
}}

Street Fighter II Turbo: Hyper Fighting{{efn|Released in Japan as {{nihongo|Street Fighter II Dash Turbo|ストリートファイターII ダッシュターボ|Sutorīto Faitā Tsū Dasshu Tābo|stylized as Street Fighter II′ Turbo, with a prime symbol representing the word "Dash"|lead=yes}}. The word "Turbo" is not used in the title screen of the overseas version, instead rendering the title simply as Street Fighter II′: Hyper Fighting, but it was still present in supplemental materials such as the game's marquee and installation instructions.[3]}} is a competitive fighting game released for the arcade by Capcom in {{vgy|1992}}. It is the third game in the Street Fighter II sub-series of Street Fighter games following Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards.[3] The next game in the series, Super Street Fighter II, uses the CP System's successor, the CP System II.

Gameplay

Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move.

Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.

Ports

Year Platform Media Developer Publisher Notes
1993Super NES20 Megabit ROM cartridgeCapcomCapcomIncludes Champion Edition rules as an alternative mode.
1993Genesis24 Megabit ROM cartridgeCapcomCapcomHyper Fighting rules and speed were included as a mode in Street Fighter II Special Champion Edition.
1998Sega SaturnCD-ROMCapcomCapcomIncluded in Capcom Generation 5. Released exclusively in Japan.
1998PlayStationCD-ROMCapcomCapcom
Virgin Interactive (EU)
Included in Street Fighter Collection 2.
2006PlayStation 2DVD-ROMDigital EclipseCapcomIncluded in Capcom Classics Collection Vol. 1. Based on the PS version.
2006XboxDVD-ROMDigital EclipseCapcomIncluded in Capcom Classics Collection Vol. 1. Based on the PS version.
2006PlayStation PortableUMDCapcomCapcomIncluded in Reloaded. Based on the PS version.
2017Super NES ClassicInternal Flash MemoryCapcomCapcomRe-release of 1993 Super NES port.
2018PlayStation 4BD-ROMDigital EclipseCapcomIncluded in Street Fighter 30th Anniversary Collection.
Xbox One
Nintendo SwitchROM cartridge
WindowsOnline distribution

Super NES

A port was released for the Super Famicom on July 11, 1993 in Japan,{{efn|In contrast to the arcade version, the Super Famicom port was simply titled Street Fighter II Turbo, omitting the word "Dash" from the title (hence why the prime symbol is absent from the title of this version). The title of the overseas version is the same.}} and for the Super NES in August 1993 in North America and October 1993 in the PAL region.[4] The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. Despite being titled Turbo, this port also contains the Champion Edition version of the game in the form of a "Normal" mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a cheat code that allows up to six faster settings. Other cheat codes allow players to enable and disable special moves in Versus mode, as well as play through the single-player mode with all of the special moves disabled.

The pitch change in the characters' voices when they perform a variation of their special moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country were restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. Sound effects featuring people or animals shouting after a round ended were added as well, an aesthetic element that was not present in the arcade version of Hyper Fighting, but rather was added in Super Street Fighter II.

Nintendo re-released Hyper Fighting in September 2017 as part of the company's Super NES Classic Edition.[5]

Other releases

The Sega Genesis version, Street Fighter II: Special Champion Edition, while based primarily on Champion Edition, allows players to play the game with Hyper Fighting rules as well. The game's content is almost identical to the SNES version of Street Fighter II Turbo.

Hyper Fighting is included in Street Fighter Collection 2 (Capcom Generation 5) for the Sega Saturn and PlayStation. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360 via Xbox Live Arcade which features an online versus mode. It was also released for the iPod Touch, iPhone, iPad, and Android, along with Street Fighter II and Champion Edition, as part of Capcom Arcade.

Reception

{{Video game reviews
| SNES = True
| WII = True
| X360 = True
| 1UP_X360 = B+[6]
| Allgame_SNES = {{Rating|4.5|5}}[7]
| Allgame_WII = {{Rating|4|5}}[8]
| Allgame_X360 = {{Rating|3|5}}[9]
| CVG_SNES = 95%[10]
| CVG_X360 = 9 / 10[11]
| Edge_SNES = 9 / 10[12]
| EuroG_WII = 9 / 10[13]
| EuroG_X360 = 7 / 10[14]
| EGM_SNES = 38 / 40[15]
| Fam_SNES = 36 / 40[16]
| GameFan_SNES = 389 / 400[17]
| GamePro_SNES = 20 / 20[18]
| GMaster_SNES = 96%[19]
| GRadar_X360 = {{Rating|4|5}}[20]
| GSpot_WII = 7.5 / 10[21]
| GSpot_X360 = 6.7 / 10[22]
| GT_X360 = 8 / 10[23]
| IGN_X360 = 7.5 / 10[24]
| ONM_SNES = 97%[25]
| ONM_WII = 85%[26]
| OXM_X360 = 9 / 10[27]
| OXMUK_X360 = 9 / 10[11]
| rev1 = Super Play
| rev1_SNES = 96%[4]
| rev2 = Total!
| rev2_SNES = {{Rating|5|5}}[28]
| agg1 = MobyRank
| agg1_SNES = 94%[29]
| agg2 = NinRetro
| agg2_SNES = 93%[30]
| award1Pub = Gamest Awards (1993)
| award1 = 6th Best Game of 1993,
5th Best Fighting Game[34]
}}{{Expand section|date=April 2014}}

In the February 1994 issue of Gamest, Hyper Fighting, along with Super Street Fighter II, was nominated for Best Game of 1993, but lost to Samurai Spirits. Hyper Fighting was ranked as sixth, while placing fifth in the category of Best Fighting Games.[31]

The game has sold 4.1 million copies on the SNES.[32]

{{clear}}

Notes

{{notelist}}

References

1. ^{{Cite web|url=http://www.arcade-history.com/?n=cp-system&page=detail&id=69707|title=CP System arcade system by Capcom Co., Ltd. (1988)|website=www.arcade-history.com|language=en|access-date=2017-10-26}}
2. ^{{Cite web|url=https://www.arcade-museum.com/game_detail.php?game_id=9818|title=Street Fighter II' - Hyper Fighting - Videogame by Capcom|website=www.arcade-museum.com|access-date=2017-10-26}}
3. ^{{cite web|title=Turbo Street Fighter II Champion Edition installation instructions|url=http://tamdb.net/v2/index.php?action=downloads;sa=view;down=2008|website=The Arcade Manual Database}}
4. ^{{cite magazine |title=Street Fighter II Turbo Import Review |url=https://archive.org/stream/Superplay_Issue_11_1993-09_Future_Publishing_GB#page/n37/mode/2up |magazine=Super Play |date=September 1993}}
5. ^{{cite web|url=https://www.nintendo.com/super-nes-classic|title=Super NES Classic Edition|publisher=Nintendo of America, Inc.|date=September 29, 2017}}
6. ^{{cite web|url=http://www.1up.com/reviews/sfii-hyper-fighting|title=SFII: Hyper Fighting Review for 360 from 1UP.com|work=1Up.com|deadurl=yes|archiveurl=https://web.archive.org/web/20151123135736/http://www.1up.com/reviews/sfii-hyper-fighting|archivedate=November 23, 2015|df=mdy-all}}
7. ^{{cite web|last=Marriott |first=Scott Alan |title=Street Fighter II Turbo: Hyper Fighting - Review |publisher=Allgame |accessdate=April 5, 2014 |url=http://www.allgame.com/game.php?id=142&tab=review |deadurl=yes |archiveurl=https://web.archive.org/web/20141115084802/http://www.allgame.com/game.php?id=142&tab=review |archivedate=November 15, 2014 }}
8. ^{{cite web|url=http://www.allgame.com/game.php?id=53092 |deadurl=yes |archiveurl=https://web.archive.org/web/20141114155440/http://www.allgame.com/game.php?id=53092 |archivedate=November 14, 2014 |title=Street Fighter II Turbo: Hyper Fighting [Virtual Console] |author=Rovi Corporation |publisher= }}
9. ^{{cite web|url=http://www.allgame.com/game.php?id=49060 |deadurl=yes |archiveurl=https://web.archive.org/web/20141114155438/http://www.allgame.com/game.php?id=49060 |title=Street Fighter II': Hyper Fighting [Xbox Live Arcade] |author=Rovi Corporation |archivedate=November 14, 2014 |publisher= }}
10. ^Computer and Video Games, issue 142 (September 1993), pages 34-37
11. ^{{cite web|url=http://www.computerandvideogames.com/article.php?id=158833&skip=yes |deadurl=yes |archiveurl=https://web.archive.org/web/20070328043912/http://www.computerandvideogames.com/article.php?id=158833&skip=yes |title=Live Arcade Review: Street Fighter II Hyper Fighting - ComputerAndVideoGames.com |archivedate=March 28, 2007 |publisher= }}
12. ^Edge, issue 1 (October 1993), [https://web.archive.org/web/20130531053655/http://www.edge-online.com/review/street-fighter-2-turbo-review/ pages 82 & 90-91] (published August 19, 1993)
13. ^{{cite web|url=http://www.eurogamer.net/articles/r_vcroundup200707_wii|title=Virtual Console Roundup|date=July 21, 2007|work=Eurogamer.net}}
14. ^{{cite web|url=http://www.eurogamer.net/articles/r_sf2livearcade_x360|title=Street Fighter II' Hyper Fighting|date=August 2, 2006|work=Eurogamer.net}}
15. ^Electronic Gaming Monthly, issue 50 (September 1993), page 22
16. ^{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7006|title=ストリートファイターII ターボ|publisher=}}
17. ^GameFan, volume 1, issue 9 (September 1993), pages 10 & 58-64
18. ^GamePro, issue 49 (August 1993), pages 26-35
19. ^GamesMaster, issue 9 (September 1993), pages 48-49 (published August 19, 1993)
20. ^{{cite web|url=http://www.gamesradar.com/street-fighter-ii-hyper-fighting-xbox-live-arcade-review/|title=Street Fighter II' Hyper Fighting - Xbox Live Arcade review|author=Dan_Amrich|date=August 2, 2006|work=GamesRadar+}}
21. ^{{cite web |last=Navarro |first=Alex|title=Street Fighter II Turbo: Hyper Fighting Review |publisher=GameSpot |accessdate=April 5, 2014 |url=http://www.gamespot.com/reviews/street-fighter-ii-turbo-hyper-fighting-review/1900-6173647/}}
22. ^{{cite web|url=http://www.gamespot.com/reviews/street-fighter-ii-hyper-fighting-review/1900-6155150/|title=Street Fighter II' Hyper Fighting Review|author=Greg Kasavin|work=GameSpot}}
23. ^{{cite web|url=http://www.gametrailers.com/reviews/l7ddyt/street-fighter-ii-hyper-fighting--review|title=GameTrailers|work=GameTrailers}}
24. ^{{Cite web|url=http://www.ign.com/articles/2006/08/03/street-fighter-ii-hyper-fighting-review|title=Street Fighter II Hyper Fighting Review|last=Miller|first=Jonathan|date=2006-08-02|website=IGN|language=en-US|access-date=2017-10-26}}
25. ^Nintendo Magazine System, issue 11 (August 1993), page 10
26. ^Official Nintendo Magazine, issue 100 (November 2013), page 89 (published September 25, 2013)
27. ^Official Xbox Magazine, October 2006, page 83
28. ^Total, issue 10/93 (October 1993), pages 66-69
29. ^{{cite web|url=http://www.mobygames.com/game/snes/street-fighter-ii-turbo/mobyrank|title=Street Fighter II Turbo for SNES (1993) MobyRank - MobyGames|work=MobyGames}}
30. ^{{cite web|url=http://www.ninretro.de/game-1-1934.html|title=Street Fighter II Turbo (Super NES) - N.i.n.Retro (New is not Retro) v3+|publisher=}}
31. ^{{cite journal|journal=GAMEST|issue=107|page=20|script-title=ja:第7回ゲーメスト大賞|language=Japanese}}
32. ^{{cite web|url=http://www.capcom.co.jp/ir/english/business/million.html |title=Platinum Titles |date=September 30, 2013 |work=Capcom |accessdate=November 2, 2013 |deadurl=yes |archiveurl=https://web.archive.org/web/20150208030840/http://www.capcom.co.jp/ir/english/business/million.html |archivedate=February 8, 2015 }}

Further reading

  • {{cite book|title=All About Capcom Head-to-Head Fighting Games 1987-2000|language=Japanese|date=Sep 2000|isbn=4-88554-676-1|series=A.A. Game History Series (Vol. 1)|author=Studio Bent Stuff|publisher=Dempa Publications, Inc.}}

External links

  • {{KLOV game|id=9818}}
{{Street Fighter series}}{{DEFAULTSORT:Street Fighter II Turbo: Hyper Fighting}}

10 : 1992 video games|1993 video games|Street Fighter games|Video game sequels|Arcade games|Video games developed in Japan|Virtual Console games|Virtual Console games for Wii U|Super Nintendo Entertainment System games|Xbox 360 Live Arcade games

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