词条 | Swizzling (computer graphics) |
释义 |
In computer graphics, swizzling means rearranging the elements of a vector.[1] For example, if In terms of linear algebra, this is equivalent to multiplying by a matrix whose rows are standard basis vectors. If , then swizzling as above looks like . See also
References1. ^{{cite web | url=http://www.cs.uaf.edu/2005/fall/cs301/support/glfp/ | title=OpenGL ARB_fragment_program Quick Reference ("Cheat Sheet") | publisher=University of Alaska Fairbanks | accessdate=21 January 2014 | author=Lawlor, Orion}} External links
1 : Computer graphics |
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