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词条 SwordThrust
释义

  1. Premise

  2. Adventures

  3. Reception

  4. See also

  5. References

  6. External links

{{Infobox video game
|title = SwordThrust
|image = SwordThrust cover.png
|developer = Donald Brown
|publisher = CE Software
|designer = Donald Brown
|engine =
|released = May 1981{{r|lombardy1982sepoct}}
|genre = Adventure / RPG
|modes = Single player
|platforms = Apple II
}}

SwordThrust is an interactive text adventure game for the Apple II computer, created by Donald Brown and published by CE Software in 1981. It consists of seven separate adventures (each sold separately) and is the commercial successor to Brown's Eamon (1980).

Premise

Players take on the role of a warrior/adventurer in the magical, feudal world of Diurla. Play begins at the Main Hall of the Guild of Free Rogues, where the player creates a character, buys equipment and learns spells before venturing out to gain wealth and experience. Each scenario has a different goal, and typically a time limit. A save option is available, allowing the player to suspend the game and pick it up later.[1]

Adventures

Seven separate adventures were released for the SwordThrust system:[1]

  1. The King's Testing Ground by Donald Brown. Intended for "beginning rogues", this adventure is the equivalent of Eamon's Beginners Cave and contains relatively easy opponents.
  2. The Vampyre Caves by Donald Brown
  3. The Kidnappers Cove by Donald Brown
  4. The Case of the Sultan's Pearl by Donald Brown
  5. The Green Plague by Donald Brown
  6. The Eternal Curse by Donald Brown
  7. The Hall of Alchemie by Peter Wityk

Reception

Forrest Johnson reviewed SwordThrust in The Space Gamer No. 43.[2] Johnson commented that "SwordThrust is not the best game of its type; it's the only. It has flaws, but so does every milestone."[2]

Debuting in May 1981, Swordthrust #1 sold 1,000 copies by June 1982, appearing on Computer Gaming World{{'}}s list of top sellers.[3] A 1982 review in the magazine praised the game's departure from the typical Dungeons & Dragons character class system, instead allowing a character to advance in any skill, closer in style to RuneQuest.[4] Computer Gaming World stated in 1991 and 1993 "It's a pity that Swordthrust did not survive into the graphic era, as it had great potential".[5][6]

Norman Banduch reviewed The Eternal Curse in The Space Gamer No. 58.[7] Banduch commented that "The Eternal Curse is an excellent adventure program, ideal for building up characters for other SwordThrust adventures. It is also good fun on its own."[7]

See also

  • Eamon, the non-commercial predecessor to SwordThrust.

References

1. ^{{cite web |url=http://mocagh.org/miscgame/swordthrust1-manual.pdf |title=SwordThrust Manual |publisher=CE Software |accessdate=2012-01-15}}
2. ^{{cite journal|last=Johnson |first=Forrest |date=September 1981 |title=Featured Review: SwordThrust|journal=The Space Gamer|publisher=Steve Jackson Games|issue=43|pages=10-11}}
3. ^{{cite news |title=Inside the Industry |url=http://www.cgwmuseum.org/galleries/index.php?year=1982&pub=2&id=6 |format=PDF |work=Computer Gaming World |page=2 | date=September–October 1982 | accessdate= 2016-03-28}}
4. ^{{Citation | last = Maloy | first = Deirdre | year = 1982 | title = The SwordThrust series: A survey | periodical = Computer Gaming World | issue = Jan–Feb 1982 | url = http://www.cgwmuseum.org/galleries/index.php?year=1982&pub=2&id=2 | pages = 2}}
5. ^{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1991&pub=2&id=87 | title=C*R*P*G*S / Computer Role-Playing Game Survey | work=Computer Gaming World | date=October 1991 | accessdate=18 November 2013 | author=Scorpia | pages=16}}
6. ^{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=111 | title=Scorpia's Magic Scroll Of Games | work=Computer Gaming World | date=October 1993 | accessdate=25 March 2016 | author=Scorpia | pages=34-50}}
7. ^{{cite journal|last=Banduch |first=Norman |date=December 1982 |title=Capsule Reviews|journal=The Space Gamer|publisher=Steve Jackson Games|issue=58|pages=46}}

External links

  • Donald Brown, Creator of Eamon
  • Eamon Adventurer's Guild Online

5 : 1981 video games|Apple II games|Apple II-only games|1980s interactive fiction|Video games developed in the United States

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