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词条 Terra Cresta
释义

  1. Overview

  2. Ports and sequels

  3. References

  4. External links

{{Expand Japanese|テラクレスタ|topic=vg|date=March 2009}}{{Infobox video game
|title=Terra Cresta
|image=TerraCresta arcadeflyer.png
|caption=North American arcade flyer.
|developer =
|publisher = Nichibutsu
Vic Tokai
HAMSTER Corporation
|designer=
|released = November 1985
|platforms= Arcade Game, NES, Commodore 64, ZX Spectrum, Sharp X68000, PlayStation 2, PlayStation 4, Nintendo Switch
|genre = Shoot 'em up
|modes = Single-player, multiplayer
|cpu=68000
|sound= Z80
|cabinet=Vertical
|display=Raster, 224 x 256 pixels, 1536 colors
}}{{nihongo|Terra Cresta|テラクレスタ}} is a vertical-scrolling shooter arcade game released by Nichibutsu in 1985; it runs on Nichibutsu hardware, and is the sequel to Moon Cresta, release five years prior. The game would be ported over to the Family Computer, and later published to the Nintendo Entertainment System by Vic Tokai. The original arcade version was later ported to the PlayStation 4 in 2014 as part of the Arcade Archives label.[1]

Terra Cresta was followed by Terra Force in 1987. It would later receive a PC-Engine sequel Terra Cresta II: Mandler no Gyakushuu in 1992, and later by the Sega Saturn release Terra Cresta 3D in 1997.

Overview

The player takes control of the "Wing Galibur" fighter craft, and must shoot down the incoming enemy craft in the air and on the ground. Small capsules will appear on the ground, and once the player has shot all of them down, will award the player with a piece to attach onto the Wing Galibur. These pieces can give the Wing Galibur extra firepower and wider shots, with four individual pieces to acquire; should the player have all pieces to the ship and press the "transform" button, the Wing Galibur will transform into an enormous, flaming phoenix that will be invulnerable to anything for a brief period of time.[2] Additionally, the player can press the transform button without all pieces, and cause the pieces to split from the Wing Galibur and move into a triangular shape around the player. During this, the pieces are invulnerable to all enemy fire, while the player is not; and should he or she be hit with the pieces, the Wing Galibur will revert to a singular craft, and if the Wing Galibur is hit, the player will lose a life, and the game will be immediately over should the player lose all of their lives.

Ports and sequels

Terra Cresta was ported to the Commodore 64, ZX Spectrum[3] and the Nintendo Entertainment System, with the last of these versions being handled by Nichibutsu. Both Moon Cresta and Terra Cresta were later ported to the Sharp X68000 by Dempa, with Terra Cresta later being ported to the PlayStation 2 in 2006 as part of the Oretachi Gēsen Zoku series by Hamster Corporation. The game would later be ported to the PlayStation 4 in 2014 as part of the Arcade Archives label.

A sequel game, Terra Force was released for arcades in 1987, and was also ported to the PlayStation 4 as part of Arcade Archives. A PC-Engine exclusive follow-up, Terra Cresta II: Mandler no Gyakushu, was released in 1992 exclusively in Japan, and a 3-D version, Terra Cresta 3D, was released in 1997 for the Sega Saturn in Japan only.

On May 10, 2018 a port for the Nintendo Switch was published by HAMSTER as part of their Arcade Archives series.

References

1. ^http://www.hamster.co.jp/american_hamster/arcadearchives/terracresta.htm
2. ^https://www.arcade-museum.com/game_detail.php?game_id=10077
3. ^https://spectrumcomputing.co.uk/index.php?cat=96&id=0005190

External links

  • Terra Cresta at Arcade Archives Page
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11 : 1985 video games|Nihon Bussan games|Arcade games|Vertically scrolling shooters|Nintendo Entertainment System games|Commodore 64 games|ZX Spectrum games|Sharp X68000 games|PlayStation 4 games|PlayStation Network games|Video games developed in Japan

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