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词条 Wily & Right no RockBoard: That's Paradise
释义

  1. Gameplay

  2. Development

  3. Reception

  4. See also

  5. References

  6. External links

{{Infobox video game
| title = Wily & Right no RockBoard:
That's Paradise
| image = Rock Board Cover.png
| caption = Box art
| developer = Capcom
| publisher = Capcom
| designer = Yoshinori Takenaka
| artist = Keiji Inafune
| composer = Yuki Iwai
| released = {{vgrelease|JP|January 15, 1993[1]}}
| genre = Business simulation
| modes = Single-player, multiplayer
| platforms = Family Computer
}}{{nihongo|Wily & Right no RockBoard: That's Paradise|ワイリー&ライトのRockBoard ザッツ*パラダイス}} is a spin-off video game title in the original Mega Man series from Capcom. It is a business simulation game that is similar to board game Monopoly, in which players and the computer AI take turns going around a set of connected squares, buying up property, and charging other participants rent when they land on those spaces.

Wily & Right no RockBoard was released on January 15, 1993 for the Family Computer only in Japan, though an unreleased English translation and a Game Boy version may have been in development. Critical reception for the game from Western gaming websites has been decidedly poor.

Gameplay

Wily & Right no RockBoard: That's Paradise is a business simulation game in which the player chooses among several characters in the original Mega Man series and competes with other players or the computer AI in purchasing spaces of property. The characters include Roll, Dr. Light, Dr. Wily, Dr. Cossack, and Kalinka.[2][3] Each participant is given a turn, moving a certain number of spaces on the board. If they land on a property square, they are given the option to buy it with a certain about of Zenny (the game's currency).[3] They can then charge other characters rent when they land on that building. However, other characters can also buy part of the same square, allowing each owner to charge a smaller amount of rent. Some squares contain cards that cause various effects on the board such as raising property prices or the development level of a building.[2][3] The game's winning conditions can vary depending on the set rules. The winner may be the character with the most owned spaces, the most remaining Zenny, or the most developments.[3]

Development

Wily & Right no RockBoard: That's Paradise was developed by Capcom during a time when the Mega Man franchise was at its height of its popularity.[4] Series artist Keiji Inafune had very little involvement in the development of Wily & Right no RockBoard: That's Paradise, simply designing the cover art and the new character Reggae.[1] When developing the game, the team wanted to include as many bosses from previous titles in the series as possible.[5] However, they ultimately decided to leave room for an original character that fans could associate with the new game. When discussing a bird character labeled {{nihongo|fukou no tori|フコウノトリ||lit. "bird of misfortune"}}, one of the team members misread it as {{nihongo|kounotori|コウノトリ||lit. "Oriental stork"}}, resulting in Reggae's resemblance to the species.[5]

The January 1993 issue of the Mexican magazine Club Nintendo featured Wily & Right no RockBoard as part of a preview article for the 1993 Consumer Electronics Show. Titling the game as "Mega Board", the article even had a screenshot featuring English text.[6] An unreleased Game Boy version was apparently in the works by the Japanese company Dual, which listed the game on the credits page of its official website.[7] Hitoshi Sakimoto was responsible for the audio in this version.[8]

Reception

{{Globalize/USA|section|date=November 2018}}{{Video game reviews
| Fam = 21 out of 40[9]
}}

Critical reception for Wily & Right no RockBoard: That's Paradise outside Japan has been poor. GameSpot contributors Christian Nutt and Justin Speer found the relatively obscure game to be of no particular interest to anyone other than Mega Man fans.[4] Jeremy Parish of 1UP.com summated, "An oddity of the Famicom era, this import title was a simple "Game of Life"-style board game with a Mega Man motif -- novel, but hardly essential."[10] GamesRadar editor Brett Elston called it a "probably better-off-lost excursion into Mega-mediocrity."[11] However, not all views of the game have been negative. JC Fletcher of Joystiq expressed desire for the game's release on the Wii's Virtual Console service. He opined that it is "actually nowhere near as terrible as a Mega Man board game should be" and that its various effects and winning conditions grant it a much faster pace than Monopoly.[3]

See also

  • Fortune Street

References

1. ^{{cite book|isbn=978-1-897376-79-9 |date=January 6, 2010 |title=Mega Man: Official Complete Works|publisher=Udon Entertainment | page=82}}
2. ^{{cite journal | journal=Rockman Big Reference Book | publisher=Capcom | date=Spring 1993 | title=Wily & Right no RockBoard: That’s Paradise | language=Japanese | pages=78–80}}
3. ^{{cite web | author=Fletcher, JC | date=November 29, 2007 | title=Virtually Overlooked: Wily & Right no Rockboard: That's Paradise | url=http://www.joystiq.com/2007/11/29/virtually-overlooked-wily-and-right-no-rockboard-thats-paradise/ | publisher=Joystiq | accessdate=February 12, 2011}}
4. ^{{cite web |author1=Nutt, Christian |author2=Speer, Justin |lastauthoramp=yes | title=The History of Mega Man | url=http://www.gamespot.com/features/6076983/p-26.html | publisher=GameSpot | accessdate=June 10, 2010}}
5. ^{{cite journal | journal=Club Capcom | publisher=Capcom | date=Spring 1993 | title=Wily & Right no RockBoard: That’s Paradise: A Development Team Inside Story | language=Japanese | page=86}}
6. ^{{cite journal | journal=Club Nintendo | publisher=Nintendo | page=23 | title=Mega Board | author=Ham, Richard | language=Spanish | date=January 1993 | volume=2 | issue=1}}
7. ^{{cite web | script-title=ja:開発業歴 |trans-title=Development History | url=http://www.dual-inc.co.jp/kaihatu.html | publisher=Dual | language=Japanese | accessdate=January 30, 2009 |archiveurl = https://web.archive.org/web/20070726100055/http://www.dual-inc.co.jp/kaihatu.html |archivedate = July 26, 2007}}
8. ^{{cite web | title=Hitoshi Sakimoto - Official English Website (Discography) | url=http://sakimoto.cocoebiz.com/discography/index.shtml | publisher=Hitoshi Sakimoto | accessdate=January 30, 2009}}
9. ^{{cite journal|author=Famitsu staff| date=1993 | magazine=Famitsu | publisher=Tokuma Shoten | title=クロスレビュー | trans-title=Cross Review | language=Japanese | url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title_review&title_id=20323 | archive-url=https://web.archive.org/web/20190324141823/https://www.famitsu.com/cominy/?m=pc&a=page_h_title_review&title_id=20323 | accessdate=March 24, 2019 | archive-date=March 24, 2019}}
10. ^{{cite web | author=Parish, Jeremy | date=May 10, 2007 | title=The Mega Man Series Roundup | url=http://www.1up.com/do/feature?pager.offset=0&cId=3159344 | publisher=1UP.com | accessdate=April 17, 2010}}
11. ^{{cite web | author=Elston, Brett | date=June 30, 2008 | title=The ultimate Mega Man retrospective | url=http://www.gamesradar.com/f/the-ultimate-mega-man-retrospective/a-2008062794557758069/p-3 | publisher=GamesRadar | accessdate=April 17, 2010}}

External links

{{Portal|Japan|Video games|1990s}}
  • Capcom Global website
  • Official Rockman website {{ja icon}}
{{Mega Man series}}{{DEFAULTSORT:Wily and Right no RockBoard: That's Paradise}}

10 : 1993 video games|Business simulation games|Cancelled Game Boy games|Japan-exclusive video games|Mega Man games|Nintendo Entertainment System games|Nintendo Entertainment System-only games|Board game-style video games|Multiplayer and single-player video games|Video games developed in Japan

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