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词条 Wizardry III: Legacy of Llylgamyn
释义

  1. Summary

  2. Development

  3. Reception

  4. References

  5. External links

{{Infobox video game
| title = Wizardry III: Legacy of Llylgamyn
| image = Wizardry 3 cover.jpg
| developer = Sir-Tech Software, Inc.
| publisher = Sir-Tech Software, Inc.
| designer = Andrew C. Greenberg
Robert Woodhead
Robert Del Favero Jr.
Joshua Mittleman
Samuel Pottle
| released = 1983
| modes = Single player
| genre = Role-playing video game
| series= Wizardry
| platforms = Apple II, Commodore 64, Commodore 128, MS-DOS, FM-7, Game Boy Color, MSX2,[1] NES, PC booter, NEC PC-88, NEC PC-98, Sharp X1[2]
}}Wizardry III: Legacy of Llylgamyn (originally known as Wizardry: Legacy of Llylgamyn - The Third Scenario) is the third scenario in the Wizardry series of role-playing video games. It was published in 1983 by Sir-Tech Software, Inc.

Summary

The City of Llylgamyn is threatened by the violent forces of nature. Earthquakes and volcanic rumblings endanger everyone. Only by seeking the dragon L'Kbreth can the city be saved.

Legacy of Llylgamyn is another six level dungeon crawl, although the dungeon is a volcano so the party journeys upwards rather than downwards. The gameplay and the spells are identical to the first two scenarios. Parties of up to six characters could adventure at one time.

Characters had to be imported from either Proving Grounds of the Mad Overlord or The Knight of Diamonds. However, since the game was set years later, the characters were actually the descendants of the original characters. They kept the same name and class, could select a new alignment (class permitting), and were reset to level one.

Alignment was made more significant—certain areas of the game were accessible only to appropriately aligned (good or evil) parties. The first level was accessible to all parties, good, neutral or evil. (Note that evil and good characters are unwilling to adventure together, so a party is always either good [at least one good character, the rest neutral], evil [at least one evil character, the rest neutral] or neutral [all characters are neutral].) The second and fourth levels could only be accessed by parties with no evil characters—good or neutral parties. The third and fifth levels could only be accessed by parties with no good characters—evil or neutral parties. The sixth level could only be accessed by a party with at least one good or one evil character—no neutral parties. Neutral characters could travel into all areas but the last level, so theoretically you could get through most of the game with a party where all six characters were neutral. But practically speaking players were forced to build up more than 6 characters, as no party could function long term without a Cleric (good or evil), Wizard (good or evil) or Lord (good) for healing. This had the effect of prolonging gameplay.

Development

Wizardry III is the first adventure game with a window manager, released before the first games on the Apple Macintosh.[3]

Reception

Softline in 1983 praised Llylgamyn, stating that it "wasn't written; it was composed ... The dungeon feels like a living, breathing entity", and concluding that the game "is the best Wizardry yet".[4] In 1984 its readers named the game the second most-popular Apple program of 1983, behind Lode Runner.[5] Computer Gaming World{{'}}s Scorpia in 1991 and 1993 called the game "Wizardry I all over again, with a few bells and whistles added". She stated that other than the novelty of playing two separate groups of adventurers, one good and one evil, "there is little to distinguish it from the previous two games".{{r|scorpia199110}}[6]

References

1. ^{{cite web|url=http://www.msxgamesworld.com/gamecard.php?id=4966|title=Wizardry 3 - Legacy Of Llylgamyn|publisher=MSX Games World|accessdate=2017-02-08}}
2. ^{{cite web|url=http://www.mobygames.com/game/wizardry-legacy-of-llylgamyn-the-third-scenario/release-info|title=Wizardry: Legacy of Llylgamyn - The Third Scenario release dates|publisher=MobyGames|accessdate=2017-02-08}}
3. ^{{cite news | url=https://books.google.com/books?id=kC4EAAAAMBAJ&lpg=PA65&pg=PA56#v=onepage&q&f=false | title=Games with windows | work=InfoWorld | date=1984-04-02 | accessdate=10 February 2015 | author=Mace, Scott | pages=56}}
4. ^{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1983&pub=6&id=12 | title=Legacy of Llylgamyn | work=Softline | date=Jul–Aug 1983 | accessdate=28 July 2014 | author=Tommervik, Margot Comstock | pages=23}}
5. ^{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1984&pub=6&id=16 | title=The Best and the Rest | work=St.Game | date=Mar–Apr 1984 | accessdate=28 July 2014 | pages=49}}
6. ^{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=111 | title=Scorpia's Magic Scroll Of Games | work=Computer Gaming World | date=October 1993 | accessdate=25 March 2016 | author=Scorpia | pages=34-50}}
}}

External links

  • {{moby game|id=/game/wizardry-legacy-of-llylgamyn-the-third-scenario|name=Wizardry III: Legacy of Llylgamyn}}
  • {{Internet Archive game|msdos_Wizardry_III_-_Legacy_of_Llylgamyn_1983}}
{{Wizardry series}}

18 : 1983 video games|Apple II games|Commodore 64 games|Commodore 128 games|DOS games|First-person party-based dungeon crawler video games|FM-7 games|Game Boy Color games|MSX2 games|NEC PC-8801 games|NEC PC-9801 games|Nintendo Entertainment System games|Role-playing video games|Sharp X1 games|Single-player video games|Video game sequels|Video games developed in the United States|Wizardry

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