词条 | Wonder Project J |
释义 |
| title = Wonder Project J: Kikai no Shōnen Pīno | image = Wonder Project J - Kikai no Shonen Pino Coverart.png | caption = Cover art by Toshihiro Kawamoto | developer = Almanic | publisher = Enix | designer = Takashi Yoneda | director = Takashi Yoneda | artist = Toshihiro Kawamoto (character design) | composer = Akihiko Mori | released = {{vgrelease|JP|December 9, 1994}} | genre = Life simulation game | modes = Single-player | platforms = Super Famicom | series = Wonder Project }}{{nihongo|Wonder Project J: Kikai no Shōnen Pīno|ワンダープロジェクトJ機械の少年ピーノ Wonder Project J: Machine Boy Pino}} is a Japan-exclusive video game published by Enix for the Super Famicom in 1994. GameplayThe game is a raising simulation in which the player raises a Pinocchio-esque boy.[1] The robot's whose default name is "Pino", and he needs to succeed in various challenges and confrontations to activate virtue circuits, with his final task to foster relations between humans and the robot-like Gijin. DevelopmentThe game was developed by Almanic, which also developed the Enix-published Search for Eden.[2] Toshihiro Kawamoto worked as artist for the game,[1] and also illustrated the cover art.[3] ReleaseThe game was released in Japan on December 9, 1994 for the Super Famicom.[4][5] The game was a commercial hit, with sales of 1.3 million units in Japan alone.[6] Its sequel, Corlo no Mori no Josette, was released on the Nintendo 64 two years later.[2] The game, and its sequel were ported to the iPhone in 2010.[7] ReceptionIn April 1995, Famitsu magazine's Reader Cross Review gave the game a 7 out of 10.[8] {{Clear}}References1. ^1 {{Cite web|url=http://www.1up.com/features/must-play-super-nintendo-imports?pager.offset=1|title=Six Must-Play Super Nintendo Imports from|last=|first=|date=2016-06-07|website=1UP.com|archive-url=https://web.archive.org/web/20160607084421/http://www.1up.com/features/must-play-super-nintendo-imports?pager.offset=1|archive-date=June 7, 2016|dead-url=|access-date=2018-11-03}} 2. ^1 {{Cite web|url=https://web.archive.org/web/20121102083021/http://www.1up.com/features/falls-grace-creative-game-companies|title=Falls from Grace: How Four Creative Game Companies Went Astray from 1UP.com|date=2012-11-02|access-date=2018-08-15}} 3. ^{{Cite book|url=https://www.worldcat.org/oclc/954598597|title=Super famicon : the box art collection|last=Stuart.|first=Brett,|publisher=|others=McFerran, Damien., Alan Rennie Photography.|year=|isbn=9780993012969|location=United Kingdom|pages=|oclc=954598597}} 4. ^{{Cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8273|title=ワンダープロジェクトJ -機械の少年ピーノ- [スーパーファミコン] / ファミ通.com|website=www.famitsu.com|access-date=2018-08-15}} 5. ^{{Cite web|url=http://www.jp.square-enix.com/archive/wonder_pj_j/|title=ワンダープロジェクトJ~機械の少年ピーノ~ {{!}} SQUARE ENIX|website=www.jp.square-enix.com|language=ja|access-date=2018-08-15|archive-url=https://web.archive.org/web/20170724144435/http://www.jp.square-enix.com/archive/wonder_pj_j/|archive-date=2017-07-24|dead-url=no|df=}} 6. ^{{Cite web|url=https://web.archive.org/web/19970606201807/http://www.next-generation.com:80/features/rpg/rpg5.html|title=Japanese RPGs, Page 5|date=1997-06-06|access-date=2018-08-15}} 7. ^{{Cite news|url=http://www.siliconera.com/2010/04/19/wonder-project-j2-heading-to-iphone/|title=Wonder Project J2 Heading To iPhone - Siliconera|date=2010-04-19|work=Siliconera|access-date=2018-08-15|language=en-US|archive-url=https://web.archive.org/web/20160925111628/http://www.siliconera.com/2010/04/19/wonder-project-j2-heading-to-iphone/|archive-date=2016-09-25|dead-url=no|df=}} 8. ^読者 クロスレビュー: ワンダープロジェクトJ -機械の少年ピーノ-. Weekly Famicom Tsūshin. No.330. Pg.31. 14 April 1995. External links
10 : 1994 video games|Super Nintendo Entertainment System games|Super Nintendo Entertainment System-only games|Square Enix franchises|Enix games|Givro games|Japan-exclusive video games|Video games scored by Akihiko Mori|Video games developed in Japan|Raising sims |
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