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词条 Worms?
释义

  1. Gameplay

  2. Reception

  3. References

  4. External links

{{distinguish|Worms (1995 video game)|Worms (series)}}{{about|the 1983 video game|other uses|Worms (disambiguation)}}{{Infobox video game
|title=Worms?
|image=
|caption=
|developer=
|publisher=Electronic Arts
Ariolasoft (Europe)
|designer=David Maynard[1]
|released={{vgy|1983}}
|genre=Software toy
|modes=Single player
|platforms=Atari 8-bit, Commodore 64
}}

Worms? is a computer game written by David Maynard and published by Electronic Arts in 1983 for the Atari 8-bit family and Commodore 64.[1] It is one of the five initial titles from the company. More a software toy than a game, Worms? is an interactive version of Paterson's Worms. Maynard later worked on the 8-bit word processor from Electronic Arts, Cut & Paste.

Gameplay

The game is abstract, like Conway's Game of Life, but the player's ostensible goal is to optimally program one or more "worms" (each a sort of cellular automaton) to grow and survive as long as possible. The game area is divided up into hexagonal cells, and the worms are essentially programmed to move in a particular direction for each combination of filled-in and empty frame segments in their immediate vicinity. Over the course of a game, the player needs to give his/her worm less and less input, and more and more moves by their worm result in the encountering of a familiar situation for which the worm has already been "trained". As the worms move, they generate aleatoric music.

Reception

Orson Scott Card in Compute! in 1983 gave Worms? and two other EA games, M.U.L.E. and The Light and the Dark, complimentary reviews, writing that "they are original; they do what they set out to do very, very well; they allow the player to take part in the creativity; they do things that only computers can do".[2] Compute!'s Gazette{{'}}s reviewer called Worms? for the Commodore 64 "one of the most fascinating games I've played in a long time. It's so different from anything else that it quickly captivated me. Worms? tournaments become popular among the staff of Compute! ... [It] is as much fun to watch as it is to play". He added that part of its appeal was that "The game is hard to master. It's easy to play, but seems almost impossible to play well time after time".[3] Compute! listed the game in May 1988 as one of "Our Favorite Games," writing that four years after its introduction "Worms? is still in a class by itself", requiring "a sense of strategy as well as proficiency at joystick maneuvers".[4]

References

1. ^{{cite web|title=The Giant List of Classic Game Programmers|url=http://dadgum.com/giantlist/|website=dadgum.com}}
2. ^{{cite news | url=http://www.atarimagazines.com/compute/issue42/gamesgrowup.php | title=Home Computer Games Grow Up | work=Compute! | date=November 1983 | accessdate=27 January 2015 | author=Card, Orson Scott | pages=162 | authorlink=Orson Scott Card}}
3. ^{{cite news | url=https://archive.org/stream/1984-06-computegazette/Compute_Gazette_Issue_12_1984_Jun#page/n69/mode/2up | title=Worms? For The 64 | work=Compute!'s Gazette | date=June 1984 | accessdate=6 July 2014 | author=Keizer, Gregg | pages=66-70}}
4. ^{{cite news | url=https://archive.org/stream/1988-05-compute-magazine/Compute_Issue_096_1988_May#page/n13/mode/2up | title=Our Favorite Games | work=Compute! | date=May 1988 | accessdate=10 November 2013 | pages=12}}

}}

External links

  • Worms? at Atari Mania
  • {{lemon64 game|id=2897|name=Worms?}}
  • TheLegacy article on Worms? including screenshot and cover.
  • "Paterson's Worm", Michael Beeler, MIT AI Memo #290, June 1973.
{{ElectronicArts-stub}}

6 : 1983 video games|Atari 8-bit family games|Commodore 64 games|Cellular automaton software|Electronic Arts games|Video games developed in the United States

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